Adventures in Jurassic Park, part 16.
It seems that I have hold down the arm button to move her hand to an object, then press the grab button to pick it up. And then I have to do it again when I accidentally walk too close to a wall and she drops it.
Okay she's got a right arm, and a torso, but I can't see any legs when I run. Also her left arm seems to end at the elbow, though it's probably just the angle I'm looking from.
Oh, that tattoo is the health meter. It fills up as I take damage, but I regenerate health over time.
Okay, I'll holster one pistol, and hold on to another. There's no reloading in this though, so I'm going to have to make do with the ammo in the guns.
Often coming across stuff like this will trigger a comment by the protagonist, or a clip of something she remembers from a recording by Jurassic Park's creator, John Hammond (voiced by Richard Attenborough). Weirdly she'll even make the occasional comment about how she's bored of listening to him talk... in her memory.
Okay, I'll just reload and be more careful next time. If I can spot it before it sees me I might be able to walk around it without it even knowing I was there.
LATER, ON THE NEXT LEVEL.
Well I can't just try to run past it, it's faster than me. I need to think of a way to... oh shit it's coming after me, RETREAT!
There's been a reasonable number of guns around so far, but they're not always in an obvious place.
And then I immediately die from falling damage because I forgot to try to slow my descent.
It's obvious from the start that this game really shouldn't have been released in the state it's in. The dinosaurs bounce around in a way that most experts agree dinosaurs should not bounce, and just picking up and carrying a weapon can be a struggle at times, never mind using it to kill things. Plus once I just tripped and died for no reason at all.
But even hilariously broken, the game's still more fun than most of the other Jurassic Park games for me so far. Being able to save and load at any time helps make the glitches and weird controls bearable and I'm impressed with how close they got to making it all work six years before Half Life 2's physics puzzles or FarCry's open jungle levels. So it gets a shiny star.
Part 1: Jurassic Park (NES)
Part 2: Jurassic Park (GB)
Part 3: Jurassic Park (SNES)
Part 4: Jurassic Park (Amiga)
Part 5: Jurassic Park (Master System)
Part 6: Jurassic Park (Genesis/Mega Drive)
Part 7: Jurassic Park (Sega Mega CD)
Part 8: Jurassic Park Interactive (3DO)
Part 9: Jurassic Park: Rampage Edition (Genesis/Mega Drive)
Part 10: Jurassic Park II - The Chaos Continues
Part 11: Jurassic Park 2 (GB)
Part 12: The Lost World: Jurassic Park (Genesis/Mega Drive)
Part 13: The Lost World: Jurassic Park (GB)
Part 14: The Lost World: Jurassic Park (PSX)
Part 15: Warpath: Jurassic Park (PSX)