Monday, 29 May 2017

Zillion (Master System) - Guest Post

Today on Super Adventures I've got good news! Mecha-neko's come back after a seven month absence to write another guest post, so I get to take the week off.

Hey stranger-folk. I'm mecha-neko and today I'm playing a Master System game I found called Zillion. Or perhaps it's ZLLON!

Developer:Sega|Release Date:1987|Systems:Sega Master System

Hmm, what to make of this? From the look of the pulsating ray-gun on the title screen, it's probably a light-gun game. But don't be fooled: the cat from Interpose (my very first Obscure-As-All-Hell Animated Cat Game August post!) twiddles ray-guns all over the place on his title screen, and that one turned out to be a side scrolling shooter. Yeah, that sounds right. "Zillion." It's like it fell right off the bottom of the periodic table or something. Gotta be a shooter.

In fact, the 27th of May is the thirtieth anniversary of Zillion! It was released in Japan on 27th May 1987. Happy birthday, Zillion! This post's going up a couple days late, 'cause cats work to their own calendar. (And I'm not making a new banner!)
But even so, why would I ever post another side-scrolling shoot-'em-up? You're just going to have to read on and find out!

Thursday, 25 May 2017

Star Wars: Rebel Assault II - The Hidden Empire (MS-DOS)

Developer:LucasArts|Release Date:1995|Systems:PC, Mac, PlayStation

It's Star Wars' 40th birthday today and I'm celebrating by playing a Star Wars video game! I was tempted to play the game for Star Wars Day a few weeks ago on May the 4th, but the 40th seems like a bigger deal (plus I'm fond of putting things off as late as I can).

So this week on Super Adventures I'm playing Star Wars: Rebel Assault II - The Hidden Empire, by Vincent Lee. I didn't really notice at the time, but LucasArts were really fond of putting the creator's name on the box back in the 90s.

To give you an idea of where this fits on the Star Wars video game timeline, it came out the same year as Dark Forces, a year after TIE Fighter and Super Return of the Jedi, and two years after the original Rebel Assault. So it was made in the finale years of the pre-Special Edition, pre-Phantom Menace era. I didn't get to play it for a long while though due to my PC being ass. In fact I still remember the shame I felt having to take it back to the shop and buy the first game instead. But hey how I was I supposed to know what the difference between a 486SX and 486DX was before the internet!

You might be wondering why it just says "Rebel Assault" up there without a "II" on it. There is a good explanation for that which I'll reveal if you scroll down to the next picture. Though before you do, I should warn you that there'll be SPOILERS for the original trilogy of Star Wars films down there too.

Wednesday, 17 May 2017

Phantom Brave PC (PC)

Developer:Nippon Ichi|Release Date:2016 (2004 on PS2)|Systems:PS2, Wii, PSP, Win

This week on Super Adventures I'm playing the relatively new PC port of classic PlayStation 2 game Phantom Brave! Because trying to figure out and then explain a complicated turn-based tactics game from 2004 seemed like a smart use of my free time.

The trouble with these 'Phantom' games like Phantom Brave, Phantom Crash, Phantom Dust etc. is that it always takes me a few seconds to remember which is the tactical RPG, which has the mechs and which is the one with the cards. In fact I ended up playing The Phantom Pain for 142 hours before I realised I'd put the wrong game on. (That's totally the right game to put on by the way). To make things more confusing, the next year Nippon Ichi released a similar game with the Japanese title Phantom Kingdom, which then got renamed to Makai Kingdom in the West, despite 'phantom' being an English word already and 'makai' being a Japanese word. A word that just happens to show up in the title of their earlier game Makai Senki Disugaia, aka. Disgaea.

Ghost Trick: Phantom Detective, there's a game that gets it right; no one's going to mix that one up with Phantom 2040. But someone might mix this game up with Disgaea, so I intend to mention the game constantly to point out the differences, and similarities.

Alright I'm going to play Phantom Brave's main story for a couple of hours or until I beat a proper boss, whatever happens first. I've played it before on PS2 so I'm sure I'll all come back to me... though I've never seen that mysterious 'Another Marona' button before. It's tempting, but I'll leave it for now.

(Click the pictures to view them in an incredible 1280x720 resolution, though I'm sure it can do better).

Monday, 8 May 2017

Wolfchild (Amiga)

Developer:Core Design|Release:1992|Systems:Amiga, Atari ST, Mega Drive, Sega CD, SNES, Master System, Game Gear

This week on Super Adventures I'm playing an Amiga platformer about a werewolf!

Wolfchild is one of those games Core Design came up in their pre-Tomb Raider era when the staff were still allowed to have ideas. I'm sure I must have played this before but it couldn't have been for long and it didn't leave much of an impression. I've been searching through the corner of my brain reserved for Amiga games and all I've dug up are some fuzzy screenshots of a wolf man on a boat... with jet engines.

One thing I know about it is that it's supposed to be a bit like Switchblade II (maybe because it was designed by Switchblade creator Simon Phipps), but that doesn't help me much as I don't remember playing that either. I do remember playing another Core Design title by Simon Phipps though... that bastard of a game Rick Dangerous. But Wolfchild was made in a more modern era, coming out halfway between Rick Dangerous and Tomb Raider, so I'm hopeful that he'd gotten bored of dart traps by then.

Semi-Random Game Box