Sunday, 29 May 2011
Stellar Assault SS (Saturn)
Sorry, the game's in Japanese so I can't understand a word of the briefing. Though I did hear 'Support Device' mentioned a lot. There was a jumpgate looking thing in the other version too, so this Accelgate is probably the same thing.
Man, I love the look of the missile trails as they manoeuvre to hit their prey. It seems a bit cheap, but piloting a ship isn't that easy with a d-pad, so it's nice to have a bit of computer targeting assistance. Reminds me a bit of the Ace Combat games.
The radar in this one is MUCH better, instead of a tiny little disc on the dashboard I've got red markers around my hud telling me which direction the enemies are in.
That gate seems a little... spikier than it did in the other game, but this whole game feels more like a sequel than a port. For one thing, the music is good in this one.
I decided to clear out some of the fighters too, but the damn things are apparently infinite. I thought taking out the cap ships might put an end to them, but nope. Fortunately they're pretty much just a distraction rather than a threat.
WAY TOO MANY MINUTES LATER.
I guess we just keep flying to asteroids until we run out of stuff to shoot. Awesome.
I immediately dodge downwards, evading the enemy fire in the nick of time. But that floor is a lot closer than it appears. I collided with it and lost control, bouncing upwards to ricochet off the ceiling.
And then the game brought me back all the way to the start of the fleet destroying mission. So fuck that, next game!