Wednesday, 4 May 2011
Mr. Gimmick (NES)
I guess the message this game is trying to send out is 'stuffed toys are evil and don't like you being happy, so ask for video games for your birthday instead. Video games are friendly and will never kidnap you in your sleep.'
Okay, I'm not done with this that easily. I'll choose 'continue' on the main menu and see where that puts me.
MUCH MUCH LATER.
And when I'm immediately killed by a ledge full of cannonballs, the game puts me all the way back to the place that looks like a castle. So I can jump those bricks again.
You know, the difficulty in this game isn't actually that bad. By the time I made it up to that boss, I'd replayed the level enough times to be able to make it through with barely any mistakes. But if I want to learn how to defeat the boss I've got to replay the whole stretch of level after that last checkpoint, and I've already done that more times that I'd ever want to.
So I'm playing something else instead. Nice music though.