Saturday, 28 May 2011
Batman (ZX Spectrum)
I have no idea why Batman is carrying a shield though. We're supposed to be collecting pieces of the broken Batmobile, so I suppose it could be a hubcap.
Alright, alright, keep your utility belt on mate! I'm nearly done here.
These are the pieces of the Batmobile I need to collect to finish the game, without which I cannot possibly continue my career as Batman and would have to retire.
Though I'm struggling to figure out how those parts could possibly combine to make a Batmobile. Maybe it's a Bat-hovercraft.
The music has stopped again, but Batman's footsteps make a weird little tune when he walks. There's two doors, so I'll go through the top one first.
I hope they're not wandering around upstairs in Wayne Manor too, I'd hate to run into these at night when I'm going to the bathroom.
Well pushing them around doesn't seem to have much point, so I'll go check out the next room.
Random bouncing enemies are a pain in the ass to dodge, but this guy's no trouble. The bat-bag is mine.
You know it wouldn't be so bad if I had infinite lives to waste on mastering each room, but I've only got 8 of them! Well, 2 now.
One life left.
Okay, I can get out of this. I just need to somehow shift over to those platforms on my right...
It's a shame I can't just push that other elephant block on top somehow, or pick it up, but pressing the button next to it does nothing.
I have to be standing so that I'm supported entirely by the last pixel of my cape before I can jump to the next platform.
It be nice if I could just fly across with that jetpack I spent so long trying to grab, but apparently it's not used for flying.
Fortunately I've just run into an extra life. Oh, no, actually it's just a power up to make me run faster for a bit. Great.
This is a real pain in the ass to play, but I'm not sure I can call this a badly designed game. Because I get the feeling it was meant for gamers who like their games to be unfair. Not just challenging, but absolutely cruel. This is the kind of game where'd you'd draw out maps, memorise the traps through trial and error, and slowly master each piece at a time.
I on the other hand, am going to move onto the next game.