Okay, I admit I don't know what that means. I haven't seen the film. Never mind!
As this is a modern game, this post is presented in brand new 'click on the pictures to make them big'-o-vision™ for added enjoyment.
The background ...fanfare?... behind the title screen is abominable, but the actual title credits sequence music (YouTube link) is cool and dramatic. Shame nobody will hear it because they'll all have leapt out of their seats to turn off their speakers first.
He's been brought here because The System Needs His Help and digitizing him against his will while he was trying to save his father from being kidnapped was the best way to do it. Nobody ever asks, do they?
If you're going to pack your game with complicated nonsense, include a tutorial at least as good as this one.
"Alan Two, you must obtain your Disc before proceeding."
Yes! That's right! If this is Tron, I want a Disc. Gimme.
I pressed the fire button to test out the Disc. Flung it at the nearest wall. It bounced off a couple of other walls and took out Byte in one hit.
'Illegal Program Termination'. Game over. You hit a noncombatant with a weapon and derez them, it's game over. Good job this game has quick saves and frequent auto saves!
I think I'll just hold on to the Disc until they say it's safe to throw it.
After defeating the guy, I wander across a narrow bridge to pick up a sphere representing his dropped items and health. On the way back, I fall off the bridge and instantly die.
These guys throw balls at me. I throw my Disc at them. It's really hard to hit these guys with it because they keep stooping over and striking a 'I'm-a-nasty-creature-man' pose. Missing with the Disc means it flies off all over the place and you have to wait a couple of seconds for it to return, even if you manually recall it. You have to use the Disc to attack; you can't punch 'em.
These guys are far from the mindless, feral enemies that I expected them to be. They can attack from any distance and they never seem to miss with their ball attack. The best thing about derezzing the viruses is that each time I do they make a loud 'Bzzziiinnnnng!' noise like I've won a secret prize on a quiz show.
This subroutine system is the only reason I bought Tron 2.0. If somebody finds 'Tile Based Inventory System with RPG Elements and Lots of Boxes You Fill With Stuff You Find (and there's probably an FPS in there somewhere too) The Game', you'll never have to sit through another mecha-neko post ever again.
The problem is that every weapon except the Disc draws from the same Energy pool. That wouldn't be much of a problem if it were easy to get Energy, but it's not. Downed enemies usually drop about 5 points of both Energy and Health, and that's if you're gutsy enough to run over to where they died and hit Use on the sphere before it disappears. On top of that, in order to acquire subroutines and the keys you need to advance you have to spend a lot of Energy points.
He's in charge of keeping the system secure. There's viruses everywhere and Jet's flinging his Disc around the place like it's nothing. He is not happy about this.
He's also not very happy that Jet's taken it upon himself to derez all the security programs in his way. Jet thinks it's alright to kill police officers because it's self defence, they're not really real, and he's also God.
The background music is really getting on my nerves. It switches between a series of disjointed clashing melodies, and a 'isn't the computer world MYSTERIOUS' theme that you'd expect to hear playing over a panning shot over the digital world the first time it's revealed to the audience. That might've been appropriate when you first enter the level and see the digital city stretching out in front of you (which doesn't happen), but it's not appropriate when you hear it EVERY MINUTE.
I've given up on trying to do the Disc block. It's too difficult. You click the right mouse button and Jet holds out the Disc in front of him for half a second. It's difficult to see the exact moment when the guards throw their Disc at you and if you can see the glowing red trail coming toward you, it's probably already too late. If there's multiple enemies, throwing your Disc leaves you defenseless. When that happens I try and get them to line up so if I miss, my returning Disc ends up behind them and flies through them all backwards.
I don't see why Jet gives up so easily. All he has to do is throw his Disc in any direction and he'll take out at least a dozen reds before it decides to return.
Jet's about to be sentenced to deresolution when a mystery woman suggests a more exciting punishment:
What can I say? They're lightcycles! You drive around in a straight lines and try to get the other guys to crash into your line!
In Tron 2.0, there's a couple of powerups you can pick up to give yourself an advantage. The first is 'Turbo Boost', which makes your cycle even more uncontrollable than it already is.
The second is 'Shield Break', which gives you the ability to drive through lightcycle trails without exploding, RENDERING THE ENTIRE MINIGAME COMPLETELY POINTLESS.
This Rod weapon is way better than the Disc. The Disc was useless; the Rod kills them in seconds and they can't fight back.
Up near the centre of the screen is a box full of helpful subroutines and interesting e-mails explaining what's going on in the 'real world' while I'm in here. Getting up there is a fun happy jumping experience. Falling down from there accidentally is instant death because the falling damage in this game is absurd.
Hunting around these huge levels to find the keys you need to advance is fun at first, but gets old fast. There's no map. Everything merges together in one blur of red lines, so seeing the enemies before they see you isn't easy. Make sure to look away from the screen from time to time or you'll mess your eyes up.
At least the music's perked up a bit.
The Disc and the Rod don't take up slots on your inventory wheel, but upgraded forms like the LOL Rifle do, so they're really not worth taking along (at least, not yet).
None of the weapons seem to really do much except the Rod. Trying to snipe enemies with the LOL Rifle is very difficult because the security programs' heads are inset into their armour and it's difficult to see what you're aiming at through all the glow.
One neat thing about the upgraded forms is that they each have their own appearance animation. Rod weapons like the LOL Rifle and Suffusion have Jet snap the Lightcycle Rod in two, causing beams of light and fragments to appear and form to create the gun. It's more interesting than 'gun slides up from waist'.
I both really like and really hate Tron 2.0.
Raiding boxes for subroutines, shooting folks, finding secret items and the lame-ish plot are all good. The lousy weapons, impossible to hit enemies and constant deaths ruin it. There's an option to have the Disc automatically target enemies, but I turned it off because I'm not a wuss.
The main problem with Tron 2.0 is that it's so Tron. It's all 'programs' this and 'systems' that and if you're not a big Tron fan, you'll probably tire of it fast. If you're looking forward to seeing the level which doesn't look like Tron, you'll be disappointed.