Wednesday, 13 February 2019

Populous (Amiga)

Populous Amiga title screen
Developer:Bullfrog|Release Date:1989|Systems:It's been on a few

This week on Super Adventures, I'm playing the legendary god game genre pioneer Populous, by equally legendary developers Bullfrog!

It's one of Bullfrog's earliest games, only the third one they made, which you can tell from that old school frog logo in the bottom left. I don't remember ever seeing that before, but I've played this game so I must have. Unless it was Powermonger that I played... they're pretty similar looking and it's been a while.

One thing I'm sure about is that whatever it is I played, I couldn't figure out how to play it and I turned it off after 10 minutes of frustration. I guess I was too busy not seeing the cute little frog logo that I didn't notice that big 'Tutorial' button over on the right either. This time though things are going to be very different! I'm going to stick with it for at least 20 minutes before giving up in frustration.

Populous started out as an Amiga game and I've always assumed it didn't stray much further, as it seems like the kind of game that would be considered too mouse driven and weird to make it onto consoles. But nope, Populous was ported to absolutely bloody everything. Well, the Acorn Archimedes, Apple Mac, Atari ST, FM Towns, PC-98, MS-DOS PC, IBM PCjr, Sharp X68000, Master System, Mega Drive, SNES, Turbografx-16, Nintendo DS and Game Boy anyway. Makes me wonder what the NES did to be left out.

Just listing all those systems took long enough so please don't expect screenshots of each of them. Or screenshots showing off any actual gameplay either. I can promise you only a title screen and shots of all my little dudes getting wiped out for reasons I can't even comprehend.

Wednesday, 6 February 2019

Giant Machines 2017 (PC)

Giant Machines 2017 title screen
Developer:Code Horizon|Release Date:2016|Systems:PC

This week on Super Adventures I'm playing Giant Machines 2017! At least I hope that there's something in it I can play and it's not just a virtual museum dedicated to really big trucks. Not that there's anything wrong with that, it just wouldn't give me anything to write about (because I'd turn it off after two minutes).

Whatever it is, it seems to be the very first title by Polish developer Code Horizon, who are apparently better known for making Gold Rush: The Game (the first realistic gold-mining simulator, according to their website).

The game(?) was a Christmas present from a friend, and by that I mean he bought a mystery bundle and gave the contents away to anyone who wanted them. Sadly no one wanted Giant Machines, but I've adopted it and given it a home in my Steam library where I hope it'll be comfortable. Neglected, but comfortable.

Wednesday, 30 January 2019

Secret of Evermore (SNES)

Oh damn it's Super Adventures' 8th birthday today! I didn't write anything for the site all last year but I'm fairly sure those 12 months still count towards its age.

I gave writing about games a long rest because it became too much like work to me and I was so done with this site that I couldn't even get one post finished a week anymore, but I've managed to slowly regenerate my interest in playing games in the meantime thanks to my time off. In fact I've decided that the break I took worked out so well that I should take more breaks, more often. So this year I plan to take a two month break every two months!

Unfortunately this does mean that I have to give you two months of game articles each time or else I'm not actually taking a break from anything. So it is with deep regret that I inform you that Super Adventures is now back (for two months).

Developer:Square|Release Date:1996 (1995 NA)|Systems:SNES

This week on Ray Hardgrit's resurrected Super Adventures in Gaming I'm playing Secret of Evermore, which I'm fairly sure isn't a spiritual successor to Secret of Monkey Island.

All I know about it is that it's an action RPG on the SNES by Squaresoft... made in America... with music from Jeremy "Elder Scrolls" Soule. So that's a bit unusual. This was actually the only game ever developed by a Square team in the US, which sounds like a bit of a warning sign but probably isn't. They briefly considered making a sequel to the game in fact, until it was decided that it was time to jump ship from the sinking SNES.

The US only got one more Square RPG on the SNES after this, Super Mario RPG, and us folks in Europe didn't even get that for some reason. Evermore was only the fourth Square RPG to ever get a release in PAL regions, after two Mystic Quests and Secret of Mana, and the next game we got was Final Fantasy VII on the PlayStation.

Okay I'm going to play the game for a couple of hours, write about what happened, then finish with a bit of a review at the end. Even though I've got no business reviewing a game I've only played a couple of hours of.

Semi-Random Game Box