Thursday, 3 February 2011

Fatal Labyrinth (Genesis/Mega Drive)

ATTENTION: THIS ARTICLE HAS BEEN RECLASSIFIED AS BEING 'A BIT CRAP'.
You can find my second look at the game here instead: Fatal Labyrinth (Genesis/Mega Drive) - Replay.

With a distant rumbling that sounds more like a screechy irritating static noise, rises the...

 Heh, it looks a bit like a cowboy font.

 Man, if my tree art looked like that, then I wouldn't pan down across it like that. That's just nasty.

Our hero finds himself in a town, filled with characters whining about evil threatening the world. He seems a stoic type, never saying anything himself, or even moving his arms when he walks. Only his legs.

OH COME ON! RPG game design tip: Let the player leave the village! He got this game to explore dungeons and shit, not play hide and seek with the village Elder or King.

Oh wow, I pressed start and now I'm in a dungeon! It seems that walking around reveals more of the map, almost like a roguelike. Those stats reminds me of roguelikes too.

Oh I see, there's no attack button. You just walk into the enemies to hit them. Each step you take is like ending your turn, and the enemies then take their step and...

Wait, this is a roguelike! This is a crappy roguelike isn't it?

There's only one of them I can stand, and that's Z.H.P. - Unlosing Ranger vs Darkdeath Evilman Official site. And this isn't that.

So long Fatal Labyrinth, and good riddance.

Fun fact, courtesy of Wikipedia!
"Like many role-playing games, gold is present, though the only role it serves is to provide the player with a better funeral service upon death."

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