Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Thursday, 13 July 2023

Jade Empire (Xbox) - Part 2

Today on Super Adventures, I'm getting back to Jade Empire for the second and final time. If you want to read part 1 CLICK HERE.

I'm still looking for a town with sidequests and a big problem I can solve, so I can get a good impression of what the game's actually like before I turn it off. Something like Knights of the Old Republic's Taris, or Mass Effect's Citadel... except smaller hopefully.

This means there will be some SPOILERS here for the first few hours of the game, but nothing too serious I expect.

Jade Empire (Xbox) - Part 1

Jade Empire title menu screen xbox
Developer: BioWare | Release Date: 2005 | Systems: Xbox, PC, Mac, Android, iOS

This week on Super Adventures, I'm checking out a game that I'm absolutely sure I've probably played before. I just can't remember doing it, or even how it plays exactly. I feel like I must have gotten past the tutorial and then ran around the starting area for a bit before turning it off.

I have to wonder what Jade Empire did to lose my interest so quickly as I can usually sink hours into a BioWare RPG. This was their 7th game, by the way, coming between Knights of the Old Republic and Mass Effect. It's what they were working on while Obsidian was making the considerably higher-rated KOTOR 2. Wait, is that actually true or am I just making a huge assumption there?

Okay, I've done the research and according to Metacritic, Jade Empire actually scored just a little bit better than KOTOR 2, on Xbox anyway. Jade Empire falls a bit behind on PC for some reason. I'd check their scores on PlayStation 2 and GameCube but they appear to have neglected to port the games to either system. Possibly because it came out in 2005, near the end of that console generation... or possibly because it was published by Microsoft.

Anyway, I know what BioWare games are like, so my plan is to keep playing long enough to find the first proper quest hub town and sort out their big crisis. Assuming that it even has towns. I'll be playing the original Xbox version, but I'll be running it on an Xbox One through the magic of backwards compatibility because it'll be easier to get video out of it that way. Plus it might even boost the framerate and resolution a bit.

Friday, 10 March 2023

Octopath Traveler II (PC) - Part 2

This week on Super Adventures, I'm writing some more about Octopath Traveler II!

Like here's a fun fact: did you know that if you press that button it tells you to press on the title screen it turns the background clips from day to night? It's like how you can change the background of the Metal Gear Solid 3: Snake Eater title screen, it's great. It also replaces the ridiculously upbeat and adventurous main theme with a mellow piano version.

I'll be playing to the end of Temenos the Cleric's second chapter, but I'm going there the long way. It'll be a bit of a struggle to get through it alone so I'll have to travel the world and assemble a crew first. I'll be vague about events though as it'd be a shame to spoil such a story-heavy game.

This is the second half of this article. If you want to go back to PART ONE instead, click the text.

Octopath Traveler II (PC) - Part 1

Developer:Square Enix and Acquire
|Release Date:2023|Systems:Windows, PS4, PS5, Switch

This week on Super Adventures, I'm playing something that's relatively new for a change. In fact it came out only a couple of weeks ago. It's retro JRPG sequel Octopath Traveler II!

I typically like to write about the first game in a series before covering the sequels, but I've jumped straight to game #2 this time and there are two very good reasons for that. The first reason is, I've already played Octopath 1 and I couldn't get into it to be honest. I tried a few of the characters, hoping to find one that caught my interest, but I found myself skipping their cutscenes just to get on with it and once you start doing that in a story-driven RPG you might as well quit.

The second reason is that this was a surprise gift from an absurdly generous friend! I intend to be entirely honest about what I think about it, but if I say anything negative you should yell at me for being rude and ungrateful.

I usually play games for about an hour, but that wouldn't even get me out of the game's demo, so I decided to give it about 30 hours instead. If you're wondering why this article's so late, that's your answer. I've split it into two parts, with part 1 covering one character's first chapter, and part 2 jumping around some other stuff I thought was worth talking about. So you'll see some stuff from later on but I shouldn't end up really spoiling anything that isn't in the demo.

Monday, 3 October 2022

Small Saga (Demo) (PC) - Part 3 - Guest Post

Previously on the demo of Small Saga, our hero Verm and his new friend Siobhan had a disagreement with a cat and rescued a pigeon from a wheelie bin. Now airborne, the pair continue their journey to the rodent capital Murida.

Small Saga (Demo) (PC) - Part 2 - Guest Post

Previously on the demo of Small Saga, tragedy struck when mouse brothers Lance and Verm undertook a daring mission to steal from the gods. Who dares wield the Titan Reaper now?

Small Saga (Demo) (PC) - Part 1 - Guest Post

This week on Super Adventures, guest poster mecha-neko has decided to mix things up by writing about a game so new that it's not even out yet. It's indie RPG (rodent-playing game) Small Saga!

It seems like it's been nothing but drab sci-fi games forever around here. My previous post was dystopian misery in Crusader: No Remorse, and my next post is going to be a gloomy survival horror derelict spaceship thing. What I need is some wonderful, colourful, adorable game to lift everyone's spirits!

Small Saga PC Demo title screen 2022
Developer:Jeremy Noghani
|Release Date:March 2022 (Demo)
|Systems:Windows

It's time to play the brand new demo of Small Saga! Well, it's brand new to me. The Kickstarter ended three years ago, but this latest standalone demo was released this year. I was told there was a cat in it, and that's all I need to know.

Small Saga (Demo) (PC) - Guest PostPart 1 - Part 2 - Part 3

Monday, 29 November 2021

Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 2

This week on Super Adventures, I'm still taking a look at Dragon Quest IX: Sentinels of the Starry Skies! It's a JRPG, so it takes a while to get started. If you want to jump back to PART ONE instead, just click that text.

This was the second mainline Dragon Quest game to be released in Europe and the first to get a number. Dragon Quest VIII was just called Dragon Quest here, so if you're going off the titles it seems like we skipped 8 games. The series had made it over to the US though, where it was known as Dragon Warrior for a long while, and I tend to use the titles interchangeably when talking about earlier entries just to be unnecessarily confusing.

Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 1

Developer: Level-5 | Release Date: EU/NA 2010 (2009 JP)
| Systems: DS

This week on Super Adventures, I'm taking a look at Dragon Quest IX (not to be confused with the latest game in the series, Dragon Quest XI).

This year I've been playing games that have made it onto someone's top 10 list and this one did one better than that, making it onto Gamesutra's "Best Of 2010: Top 5 Handheld Games" list. In fact it got first place, beating Metal Gear Solid: Peace Walker, 999: Nine Hours, Nine Persons, Nine Doors, Persona 3 Portable, and Warioware D.I.Y.

There's no remakes, ports or mobile versions for me to mention for this Dragon Quest as the game only ever came out on one system: the Nintendo DS. They actually went and did it, they made a handheld exclusive sequel to a console exclusive series! Those monsters! I know it made total sense at the time for them to move to the DS because of the much lower costs, but I wasn't keen when Metal Gear Solid pulled this and I'm not keen on it here either. Handheld gaming isn't really the same experience and it doesn't necessarily appeal to the same people, so people who own one system aren't necessarily going to have the other. I suppose it could've been worse though: Dragon Quest X is an MMO!

I've actually beaten this one before, in the distant past, but I've no idea what to expect because I can't remember anything. Except maybe it has a side view battle system for a change? I do know that it's a bloody long game though, so I'm going to have to stick with it for a few hours longer than usual to give it a fair test. Long enough to get a party together and go complete a quest together at least. What I'm saying is... this is going to be another two-parter.

Monday, 22 November 2021

Stonekeep (MS-DOS)

Developer: Interplay | Release Date: 1995 | Systems: MS-DOS, Mac

This week on Super Adventures, I'm checking out Interplay's notorious first-person dungeon crawler RPG Stonekeep.

All this year I've been playing games the people have placed on a top ten list, and I found Stonekeep in Computer Gaming World issue 148. It made it to #10 in its '15 Top Vaporware Titles in Computer Game History" list. The game was a bit of a Duke Nukem Forever in its day as development dragged on for way longer than intended when feature creep took hold. It was supposed to cost $50,000 and take 9 months, it ended up costing $5,000,000 and taking 5 years. That's longer than Daikatana took to come out!

Sure 5 years seems like nothing compared to DNF's 15 years in development hell, but time worked differently back in the early 90s. 5 years was the difference between Ninja Gaiden and Doom, A Link to the Past and Final Fantasy VII, or Super Mario Kart and Gran Turismo. When the developers started work on Stonekeep the average PC was put to shame by an Amiga 500 and they couldn't assume that players would have a hard drive or a mouse. When it finally came out it was released on CD with live-action cutscenes and full voiced dialogue. They just kept working on it until PC hardware had caught up to their ambitions, even after main programmer Peter Oliphant quit because he'd had enough. Here's some trivia for you: he went on to work as an extra on the TV series Deadwood, and no I'm not getting him mixed up with Timothy Olyphant.

Okay I'm going to play the first hour or so of the game, and hopefully get far enough to understand the basics of what you're actually supposed to do in it. I haven't had the best track record with games like this, but I'll do my best.

WARNING: There's a jump scare coming up at some point. I'll let you know when.

Sunday, 7 November 2021

Mass Effect: Andromeda (PC)

Mass Effect Andromeda pc title screen
Developer:BioWare|Release Date:2017|Systems:Windows, Xbox One, PlayStation 4

Today on Super Adventures I'm celebrating N7 day by writing about the Stargate: Atlantis of Mass Effect games - Mass Effect: Andromeda! Not to be confused with the Gene Roddenberry's Andromeda of Mass Effect games, that would be something different. If you haven't seen Atlantis or played Andromeda, I'm referring to the fact that this is a spin-off that jumps over to a brand new galaxy to start its own isolated story where the events of the main series theoretically can't reach it.

The game went through a troubled development process, but then it's by BioWare so that's no huge shock. This article you're reading also had a troubled development though, as I started the first draft way back in 2017, when the game was shiny and new. I don't generally write about new games, as I figure that the rest of the internet's already got that covered, however I'd already written about the original trilogy and felt that I should complete the set. But then I shut Super Adventures down for a year and the draft got shelved. I got back to it in late 2019 and nearly got it into a publishable shape... but I figured people would rather read about Super Mario 64 and Suikoden etc., and it got buried again. Now I'm finally finishing it in 2021, exactly six years to the day since I wrote my epic four-part Mass Effect 3 article. I won't be dragging this one out to epic proportions though, I'll be trying to keep this brief.

My gimmick for 2021 is that I'm only playing games which have appeared on someone's top 10 list, and I found Mass Effect: Andromeda at #2 on Screenrant's '20 Most Disappointing Video Games of 2017' list, just beaten to the top spot by Star Wars: Battlefront II. The game came out five years after the controversial Mass Effect 3, and received a very different reaction from players. Mass Effect 3 got fans emotionally invested and then pissed them off to the point where they started campaigns to get the endings changed, but Andromeda had them laughing out loud at the awkward dialogue and dodgy animations. Then people just kind of lost interest with it as far as I can tell. Maybe people still play the multiplayer, I dunno, but it didn't sell well enough to even get DLC, never mind a sequel.

Okay, I'll be sharing screenshots of the first few hours of the game so there might be SPOILERS here for things you don't want to know. Just giving you a heads up.
 

Friday, 22 October 2021

YIIK: A Post-Modern RPG (PC) - Part 2 - Guest Post

Previously on the self-explanatory Y II K: A Post-Modern RPG, childhood buds Alex and Michael encountered a spooky ghost in an abandoned factory and freaked the heck out! Are you ready to see the photos they took?

You are invited to review the game's Content Warning in Part 1. Oh, and don't forget to click the screenshots to enlarge!

YIIK: A Post-Modern RPG (PC) - Part 1 - Guest Post

This week on Super Adventures, indie guest reviewer mecha-neko is giving under-rated indie RPG YIIK a fair chance to impress him. Uh, I don't mean it's underrated because people aren't giving it a high enough score, I mean it's gotten fewer ratings that you'd expect for a game so notorious. 186 user reviews on Steam, 35 user ratings on Metacritic; it's like people don't even want to play it for some reason!

I don't know much about the game myself, though the title claims that it's a post-modern RPG, which I guess is a bit like a post-nuclear RPG except without so many super mutants. I'm sure mecha-neko will bring us all the facts.

YIIK A Post-Modern RPG title screen
Developer:Ackk Studios|Release Date:17th January 2019|Systems:Windows, PS4, Switch

Take a seat and enjoy the strange, warbling, echoing elevator muzak. It is time for our minds to be expanded and our preconceptions to be obliterated as we begin Y II K: A Post-Modern RPG.

Other than knowing it's an RPG set in the modern day (yaaay!), I'm completely oblivious to all things YIIK. Some people can't stand it. Maybe I'll like it! There's only one way to find out:

Click the pictures to enlarge!

YIIK: A Post-Modern RPG (PC) - Guest PostPart 1 - Part 2

Thursday, 29 July 2021

Dragon Quest VIII (PS2) - Part 2

This week on Super Adventures, I'm learning that Dragon Quest VIII is a very long game. So long that I'm going to have make a second article just to reach the second town.

I'm looking for the right place to stop playing, hopefully somewhere that looks cool and has a third party member to recruit. I mean how am I supposed to tell people I've got opinions about the game with a straight face when I've only gotten as far as running around a cave with my buddy Yangus?

If you want to read PART ONE instead just click that text.

Wednesday, 28 July 2021

Dragon Quest VIII: Journey of the Cursed King (PS2) - Part 1

Developer: Level-5 | Release Date: 2006 EU (2004 JP, 2005 NA)
| Systems: PS2, Mobile, 3DS

This week on Super Adventures, I'm playing another Dragon Quest game! In fact this was the very first main Dragon Quest/Dragon Warrior game released here in the UK where I am, so that's why it's just called 'Dragon Quest' up there. (The first game in the series released in Europe was Dragon Warrior Monsters in 1999 if you're curious).

To everyone else though this is Dragon Quest VIII, the eighth game in the legendary RPG series... though it is the first to be made by Level-5. The original five Dragon Quest games were by Chunsoft, then Heartbeat took over for six and seven, and now Level-5 has become the third developer to take the reigns. Like the last two games it came out pretty late in its console's life (JRPGs take a while to cook I guess), but at least it wasn't last gen on arrival this time! Well, except for when it finally arrived in Europe two years later.

I've been playing games from 'top 10' lists this year, and I found Dragon Quest 8 at #4 in Metacritic's top 10 PS2 RPGs list, between Persona 3 FES and Persona 4 (the number 1 game is Final Fantasy XII if you're curious). DQ8 and I have never really gotten on, I got frustrated early on by its combination of unskippable cutscenes and 'guess what NPC you have to talk to' gameplay, but I figured that if everyone else likes it so much I should probably give it another shot. And by 'shot' I mean I'm probably going to be stuck here playing it for five hours or more. But if it hasn't won me over by then, it's a lost cause.

Wednesday, 21 July 2021

System Shock: Enhanced Edition (PC)

Developer: LookingGlass | Release Date: 1994 | Systems: DOS, Mac, PC-98 (EE version: Windows)

This week on Super Adventures, I'm checking out the original System Shock, a game I've somehow never played. Well okay maybe I put it on for five minutes once and got scared off by the controls, and I did play the demo of the remake, but this is something I'm mostly clueless about. It's a big gap in my important video game knowledge. I mean up to this point I assumed I'd be playing as the guy with the chunky metal headwear from the box cover, but that's apparently a Cyborg Elite Guard. Seems like the player character is the guy in the sneaking suit on the right.

My gimmick for Super Adventures this year is that I'm playing games that have appeared on someone's top ten list and I found System Shock at #9 on PC Gamer's Top 100 from 1996... even though it actually came out in 1994. I guess it's the kind of game that takes a while to win people over.

System Shock was LookingGlass's next immersive sim or '0451' game after the Ultima Underworld games and introduced something absolutely crucial to the genre: a door locked with the code 451. There are many things locked with the code 0451 in many games, but this is its origin. The game probably introduced other things too, I'll let you know if I spot anything.

I'll be playing Nightdive's Enhanced Edition, which is an entirely different thing to Nightdive's upcoming remake. It's basically the same as the original game, just with modern resolutions, redefinable controls, video options, that kind of thing. They likely even patched a few bugs while they were at it. Plus it comes packed with lots of bonus features, like artwork, guides, the soundtrack (in MP3, FLAC and MIDI!) and even an interview with Warren Spector, which I need to remember to watch. It also includes the original version of game and a copy of DOSBox to run it in, just in case the Enhanced Edition isn't authentic enough for you. Very handy if you happen to be taking screenshots to compare versions.

Okay, I usually play games for an hour or so, but I suspect this is going to need a bit longer than that. I'll keep going until I've finished the first floor, or at least succeeded at something. I'm sure someone will eventually want me to flick an important switch and I will make sure that switch gets flicked.

Wednesday, 24 March 2021

Dragon Warrior VII / Dragon Quest VII (PSX) - Part 2

This week on Super Adventures, I'm still playing Dragon Warrior VII, a game that never actually starts.

It'd better give me some gameplay soon though, because there's not going to be a part three to this. There's countless other shiny things competing for my attention and I'm sure your patience isn't infinite either.

(If you want to jump back to part one click any of these words.)

Dragon Warrior VII / Dragon Quest VII (PSX) - Part 1

Developer: Heartbeat | Release Date: 2001 NA (2000 JP)
| Systems: PSX, 3DS, iOS, Android

This week on Super Adventures, it's Dragon Quest VII! Or Dragon Warrior VII if you're in the US (even though it was the fifth game released there).

If you're in Europe it's... nothing at all, because it just didn't come out here. We had to wait until until the 3DS remake was released 16 years later (with the new subtitle Fragments of the Forgotten Past). Enix basically ignored Europe so Dragon Quest wasn't a thing over here and I have absolutely zero knowledge about this game. Well, except for what I've just read on Wikipedia. It's apparently number 20th on the PlayStation's all-time best selling games list with 4.1 million sales!

The thing is, it was only sold in Japan and the US, and in America it sold just 200,000 copies over its lifetime, so that means 95% of those 4.1 million sales were in Japan alone. For comparison, Final Fantasy VII sold 330,000 copies in the US in its first weekend and it's currently up to 12.8 million sales worldwide (it's number 2 on the PlayStation all-time list). That one did come out in Europe btw.

I did another five minutes of research and learned that this was the last of the two Dragon Quest games made by Heartbeat, as they took a break afterwards and then never came back. I guess making a game this huge takes it out of you, especially when you're fully aware how massive the fanbase is. This was also the final main series Dragon Quest game to be published by Enix... because they merged with their nemesis Square in 2003. On the other hand, it's the first of the series to be released on the PlayStation, and it somehow came out after Final Fantasy VII, VIII and IX. In fact the US version was released just six weeks before Final Fantasy X arrived there on the PS2!

Of course none of these games came out on the Nintendo 64, because Nintendo had pretty much opted out of JRPGs for that generation by opting to use low capacity cartridges instead of CDs. Though the game was originally announced for the N64DD!

I feel like I'm forgetting something. Oh right, this year I'm playing games that made it onto someone's 'top 10' list for whatever reason, and Dragon Quest VII was voted the 9th best game ever made on the 2006 Famitsu reader's poll. I'm going to give it an hour or so and see if I agree.

Thursday, 11 February 2021

Ultima Underworld: The Stygian Abyss (MS-DOS)

Developer: Blue Sky
| Release Date: 1992 | Systems: DOS, FM Towns, PC-98, PlayStation

This year on Super Adventures, I'm celebrating 10 years of the site by playing games that have earned their place on a 'top 10' list at some point. Maybe I found a game on a 'Top 10 Best Game Over Themes' list, or perhaps a 'Top 10 Most Underwhelming Sequels' list, it doesn't matter as long as they made it there.

In this case I'm playing Ultima Underworld: The Stygian Abyss which I found at #5 on PC Gamer's 1994 'Top 100', and at #3 on PC Zone's October 2000 'all-time classics' list. You could probably find it all over the place though as it's a bit legendary. It's part of the foundations that some of the biggest franchises are built on, as series like Deus Ex and Elder Scrolls can trace their lineage right back here. Tomb Raider and Minecraft too actually. Though there's a more direct link with Looking Glass's System Shock series, seeing as this is the first game by Blue Sky Productions... later known as Looking Glass Studios.

I haven't played this myself yet though, even though it seemed like an obvious choice for Super Adventures, and the main reason for that is that it looks like an absolute bastard to write about, and I'd want to do it right. Plus I haven't really played the other Ultima games and I know nothing about the series!

I checked Wikipedia however, and it turns out that Underworld was released just before Ultima VII, in 1992, and the Ultima series was 11 years old at the time. So this was a bit of a Resident Evil 4 situation I suppose, as it's an inventive and influential successor released about a decade after the original. Except here it's a spin-off, not a change in direction for the franchise, so fans of the classic gameplay weren't faced with their series making a genre shift. In fact it wasn't even originally an Ultima game at all, and they had to rewrite it during development to fit the lore and really turn up the 'ye olde English' dial.

I should mention that I'm playing the GOG version, which is presumably the CD release, and I should also mention it may include cartoony low-res spiders.

Thursday, 15 October 2020

Valkyrie Profile (PSX)

Valkyrie Profile title screen menu
Developer:tri-Ace|Release Date:2000 (JP 1999)
|Systems:PSX, PSP

This week on Super Adventures, I've got some screenshots from Nordically-themed PlayStation JRPG Valkyrie Profile for you. Maybe even a couple of GIFs as well! That's the original PlayStation by the way, though you'd forgiven for being confused by this atypically high resolution menu screen. I suppose they needed the extra pixels to fit in all those choices (there are two separate 'play intro' options there!)

The game's by tri-Ace, makers of the Star Ocean series, among other RPGs. I was going to list a few of the ones I've already written about and give you some links to click but when I went looking I couldn't actually find any. 1200+ games on Super Adventures so far and this is my very first tri-Ace title!

I'm sure I must have at least tried the game before, but it would've been in ages past so if I seem like I'm surprised or clueless about something, that's because I am. I really don't know what this game's going to be like. Well okay, it's a platformer with an unusual turn-based JRPG battle system, I know that much. I also know that I have to play the US version because there isn't a European version of it for me to show off. Us Europeans had to wait for the PSP version, Valkyrie Profile: Lenneth, which came out seven years later. That's an entire console generation!

SPOILER WARNING: JRPGs typically have a fair bit of story in them and I'm going to be going through the first couple of hours of this one, so be aware that I will reveal and ruin any twists up to that point. There's still 30 or 40 hours of it I won't be spoiling though.

Semi-Random Game Box

Dark Messiah: Might and Magic (PC)
Deluxe Galaga (Amiga) - Part 2
Deluxe Galaga (Amiga) - Part 1