Showing posts with label interplay. Show all posts
Showing posts with label interplay. Show all posts

Monday, 22 November 2021

Stonekeep (MS-DOS)

Developer: Interplay | Release Date: 1995 | Systems: MS-DOS, Mac

This week on Super Adventures, I'm checking out Interplay's notorious first-person dungeon crawler RPG Stonekeep.

All this year I've been playing games the people have placed on a top ten list, and I found Stonekeep in Computer Gaming World issue 148. It made it to #10 in its '15 Top Vaporware Titles in Computer Game History" list. The game was a bit of a Duke Nukem Forever in its day as development dragged on for way longer than intended when feature creep took hold. It was supposed to cost $50,000 and take 9 months, it ended up costing $5,000,000 and taking 5 years. That's longer than Daikatana took to come out!

Sure 5 years seems like nothing compared to DNF's 15 years in development hell, but time worked differently back in the early 90s. 5 years was the difference between Ninja Gaiden and Doom, A Link to the Past and Final Fantasy VII, or Super Mario Kart and Gran Turismo. When the developers started work on Stonekeep the average PC was put to shame by an Amiga 500 and they couldn't assume that players would have a hard drive or a mouse. When it finally came out it was released on CD with live-action cutscenes and full voiced dialogue. They just kept working on it until PC hardware had caught up to their ambitions, even after main programmer Peter Oliphant quit because he'd had enough. Here's some trivia for you: he went on to work as an extra on the TV series Deadwood, and no I'm not getting him mixed up with Timothy Olyphant.

Okay I'm going to play the first hour or so of the game, and hopefully get far enough to understand the basics of what you're actually supposed to do in it. I haven't had the best track record with games like this, but I'll do my best.

WARNING: There's a jump scare coming up at some point. I'll let you know when.

Friday, 13 December 2013

Fallout 2 (PC)

Fallout 2 title textFallout 2 title text
Hello, I'm Ray Hardgrit and you've somehow found yourself reading Super Adventures in Gaming, the site where I play a game from my backlog for a couple of hours while taking screenshots and whining that it's too hard.

Today I'm having a quick go of classic PC RPG Fallout 2 by Black Isle Studios, the sequel to Interplay's Fallout. Though Black Isle was actually just a division of Interplay (and still is actually, although it's really an entirely different Black Isle now as the original Black Isle died back in 2003 and was reborn as an entirely new company called Obsidian Entertainment... kind of. Not that Interplay or this new division known as Black Isle have anything to do with the Fallout franchise anymore as the rights were sold to Bethesda during 2007 who then released Fallout 3 and tasked Obsidian (the original Black Isle staff) with making a sequel called Fallout: New Vegas..

My copy of the original Fallout from GOG.com ran like a dream on Windows 7 with no messing around, but I got this one from Steam instead and my attempts to get it to run haven't been entirely plain sailing. Fortunately a quick ini file edit was enough to fix the screwed up colours and get the gameplay working fine... though that then ended up breaking all the videos. But with the fan base the game has I'm sure there's an amazing mod out there that fixes everything!

Thursday, 28 November 2013

Fallout (PC)

Fallout PC title card logoFallout PC title card logo
Today I'll be having a quick go of Fallout, the first game in the long running post-apocalyptic RPG series and the spiritual successor to Wasteland (which I totally failed to get anywhere in earlier this year).

In fact the game probably would've ended up released as Wasteland 2 if Interplay had been able to get hold of the rights from EA. But I think it worked out better that they didn't, seeing as now we've got both the next Fallout game and the reborn Wasteland sequel to look forward to. It's like the franchise has undergone mitosis and split into two separate organisms that have mutated in their own vastly different ways. Well okay it's more like three organisms if you count Fountain of Dreams, but I don't foresee a sequel to that one being kickstarted any time soon.

There are unofficial mods for this to increase the resolution and fix issues, but I'll be playing the GOG.com version entirely unmodded in glorious 640x480 res, just as it was in ye olden days.

Semi-Random Game Box

Red Faction (PS2) - Guest Post
Die Hard (TurboGrafx-16)
Alien Breed 3D (Amiga)