Showing posts with label dog sidekick. Show all posts
Showing posts with label dog sidekick. Show all posts

Wednesday, 30 January 2019

Secret of Evermore (SNES)

Oh damn it's Super Adventures' 8th birthday today! I didn't write anything for the site all last year but I'm fairly sure those 12 months still count towards its age.

I gave writing about games a long rest because it became too much like work to me and I was so done with this site that I couldn't even get one post finished a week anymore, but I've managed to slowly regenerate my interest in playing games in the meantime thanks to my time off. In fact I've decided that the break I took worked out so well that I should take more breaks, more often. So this year I plan to take a two month break every two months!

Unfortunately this does mean that I have to give you two months of game articles each time or else I'm not actually taking a break from anything. So it is with deep regret that I inform you that Super Adventures is now back (for two months).

Developer:Square|Release Date:1996 (1995 NA)|Systems:SNES

This week on Ray Hardgrit's resurrected Super Adventures in Gaming I'm playing Secret of Evermore, which I'm fairly sure isn't a spiritual successor to Secret of Monkey Island.

All I know about it is that it's an action RPG on the SNES by Squaresoft... made in America... with music from Jeremy "Elder Scrolls" Soule. So that's a bit unusual. This was actually the only game ever developed by a Square team in the US, which sounds like a bit of a warning sign but probably isn't. They briefly considered making a sequel to the game in fact, until it was decided that it was time to jump ship from the sinking SNES.

The US only got one more Square RPG on the SNES after this, Super Mario RPG, and us folks in Europe didn't even get that for some reason. Evermore was only the fourth Square RPG to ever get a release in PAL regions, after two Mystic Quests and Secret of Mana, and the next game we got was Final Fantasy VII on the PlayStation.

Okay I'm going to play the game for a couple of hours, write about what happened, then finish with a bit of a review at the end. Even though I've got no business reviewing a game I've only played a couple of hours of.

Tuesday, 19 September 2017

Fallout 4 (PC)

Fallout 4 title screen logoFallout 4 title screen logo
Developer:Bethesda|Release Date:2015|Systems:Win, PS4, Xbox One

This week month on Super Adventures I'm spoiling the first couple of hours of Fallout 4!

You might be wondering why I'm writing about a complicated modern RPG again when I should know better by now. There's already a hundred reviews, streams and YouTube videos out there about it, so it seems a bit redundant. I have a good reason though: I already played all the others (aside from Fallout Shelter and Brotherhood of Steel) and it seemed wrong to leave it out.

Plus it means I get to mention the drama going on in late 2013 when there were competing teaser sites like thesurvivor2299.com and thepropheteer.com all appearing to be revealing the game's existence, and people were trying to figure out which of them was legit and which were fake (they were all fake).

Thankfully the game actually was being developed in secret, because that's typically what you do when your last game was a huge hit (unless you're Valve). Though it seems weird to me that after all this time this was only Bethesda's second attempt at a Fallout RPG. Obsidian were the ones that made Fallout: New Vegas and I'm curious to see if Bethesda decided to take anything from it. Or take anything away from their last game.

I'll be playing it without any mods, by the way, because I'm not really keen on tweaking my game. I feel like opening the box like that lets some of the magic escape (plus I'd be too tempted to give myself an infinite ammo rocket launcher and fly around on a fire-breathing unicorn or something). Also this means I get to ignore the Creation Club entirely and all of the bullshit that goes along with that!

(Click the screenshots if you want to make them very slightly bigger.)

Wednesday, 29 January 2014

Fallout: New Vegas (PC)

Fallout New Vegas title screenFallout New Vegas title screen
New Vegas is the sixth game in the Fallout franchise, released between Fallout 3 and a theoretical Fallout 4 that may or may not definitely be in development right now.

Though Bethesda are the current custodians of the series after buying it from Interplay, this game was passed on to Obsidian to make instead... which is a company founded by ex-Interplay employees. Annoyingly they haven't used their years of PC RPG developing experience to fix the issue where I have to disable my Xbox 360 controller to use the mouse in the menu though.

This is awesome theme music though, it's like a slightly wild west-tinged version of the Fallout 3 theme (youtube links, don't hate me if there's ads). I know people liked that the first two games began with classic songs by The Ink Spots, but I think its cool that the series has an original theme of its own now. One of their tunes will show up in the intro though, they always do.

(Click the images to see them at the original resolution.)

Tuesday, 14 January 2014

Fallout 3 (PC)

Fallout 3 title screenFallout 3 title screen
Today on Super Adventures I've decided to have a look at RPG heavyweight Fallout 3, take a few screenshots from it, maybe put a bit of text under them as well. If I can think of anything to say.

Interplay had a good run with the Fallout franchise, getting four games out of it in the end, but after a few bad decisions (like making Fallout: Brotherhood of Steel for instance) they found themselves suffering from a wee bit of bankruptcy and in 2007 Elder Scrolls developers Bethesda presented them $5.75 million to take the whole thing off their hands. So this is the first Fallout of the Bethesda era, with a new immersive first person real-time approach to gameplay and combat that seems precision engineered to piss off the existing fan base. It was also developed with consoles in mind this time, which was made blatantly obvious to me right away by the fact that I couldn't use my mouse on the menus until I'd disabled my Xbox 360 pad!

Oh, like the Elder Scrolls games, this has all kinds of user made mods available for it, which I won't be touching. I've got nothing against mods, much the opposite in fact, I just like to play games vanilla when I'm showing them off on this site.

(Click the screenshots to double their resolution.)

Friday, 13 December 2013

Fallout 2 (PC)

Fallout 2 title textFallout 2 title text
Hello, I'm Ray Hardgrit and you've somehow found yourself reading Super Adventures in Gaming, the site where I play a game from my backlog for a couple of hours while taking screenshots and whining that it's too hard.

Today I'm having a quick go of classic PC RPG Fallout 2 by Black Isle Studios, the sequel to Interplay's Fallout. Though Black Isle was actually just a division of Interplay (and still is actually, although it's really an entirely different Black Isle now as the original Black Isle died back in 2003 and was reborn as an entirely new company called Obsidian Entertainment... kind of. Not that Interplay or this new division known as Black Isle have anything to do with the Fallout franchise anymore as the rights were sold to Bethesda during 2007 who then released Fallout 3 and tasked Obsidian (the original Black Isle staff) with making a sequel called Fallout: New Vegas..

My copy of the original Fallout from GOG.com ran like a dream on Windows 7 with no messing around, but I got this one from Steam instead and my attempts to get it to run haven't been entirely plain sailing. Fortunately a quick ini file edit was enough to fix the screwed up colours and get the gameplay working fine... though that then ended up breaking all the videos. But with the fan base the game has I'm sure there's an amazing mod out there that fixes everything!

Thursday, 28 November 2013

Fallout (PC)

Fallout PC title card logoFallout PC title card logo
Today I'll be having a quick go of Fallout, the first game in the long running post-apocalyptic RPG series and the spiritual successor to Wasteland (which I totally failed to get anywhere in earlier this year).

In fact the game probably would've ended up released as Wasteland 2 if Interplay had been able to get hold of the rights from EA. But I think it worked out better that they didn't, seeing as now we've got both the next Fallout game and the reborn Wasteland sequel to look forward to. It's like the franchise has undergone mitosis and split into two separate organisms that have mutated in their own vastly different ways. Well okay it's more like three organisms if you count Fountain of Dreams, but I don't foresee a sequel to that one being kickstarted any time soon.

There are unofficial mods for this to increase the resolution and fix issues, but I'll be playing the GOG.com version entirely unmodded in glorious 640x480 res, just as it was in ye olden days.

Semi-Random Game Box

Tom & Jerry (NES)
Medal of Honor (PSX) - Guest Post
Max Payne (GBA)