Hello, welcome back! It's
Super Adventures' 13th birthday
today and I've got some good news for you. Four years ago I replaced around
14,000 screenshots across 1000 articles to improve their quality,
and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just
some people some of the time. Eventually all the images stopped working for
me entirely, which was a
good thing because it meant I could see what needed fixing and sort it out.
Long story short, I've replaced all those screenshots
across all those articles
again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic
Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.
| Developer: |
Rare |
| |
Release Date: |
1994 |
| |
Systems: |
SNES, GBC, GBA
|
This week on
Super Adventures, I'm writing about something else that's
celebrating an anniversary this year: the legendary
Donkey Kong Country!
It's known as
Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.
I'm really trying to make up for it here, as
Donkey Kong Country was one of
the biggest releases of the 16-bit era. In fact, it was
the best-selling game of
1994, almost doubling the sales of its nearest rival
Street Fighter II and selling over
seven times as well as
Super Metroid. Though in Japan it got utterly thrashed by
Final Fantasy VI and
Americans spent more money on
NBA Jam. Actually, I'm not sure
that second fact is true. Sure
NBA Jam sold more
copies in the US in '94,
but
DKC was an unusually pricey game if I recall. Around £60 in the UK
(£120 today, or $150 USD).
The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first
Donkey Kong game in like a decade (aside from the
Game Boy game
that came out a few months earlier), but because of its incredible
visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!
Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.