Elder Scrolls games, but it's a side story, not part of the main series... and that's pretty much all I know about the game.
But some bastard called Mehrunes Dagon has secretly moved in with an army of demons and murdered nearly everyone, for whatever reason. And the poor apprentice is completely unaware than he's teleporting into a floating world of hurt.
I'll go with Redguard because 'most naturally talented warriors' sounds good to me. If my character's trapped inside a dungeon for the whole game, then I'm going to need to focus on fighting skills.
The game recommended I make a spellsword or a battlemage, so I went with spellsword and left the stats at their default values.
The game is full 3d and I can look around with the mouse. Left mouse button interacts with the environment and holding right mouse button lets me swing weapons. So it's pretty similar to Daggerfall so far. Well, except for the lack of an outside world.
But maybe if I try jumping at the wall I can pull myself up...
Items are full 3d until I place them on my character. Then they turn into 2d pictures. For some reason the item buttons filter out that item from the list, instead of switching to it. But whatever, at least this time I can actually see clearly what stats items have, so it's a step above the earlier games.
Much nicer art too.
I wish I could see where it led, but the draw distance really isn't so great in this.
He dropped a rune that looks a lot like the ones that blocked me on the bridge. No idea what it does, I'll hang onto it just in case.
New plan, I'm going to load my save game and go the other way instead.
It mentions that this is one of the anchors keeping the Battlespire where it is, and that disconnecting all the anchors will lead to certain disaster.
I pressed the button... and the blue things connected together. So I guess I must have reconnected the anchor then. Well, that's good! Much less chance of additional disaster.
A long corridor heading downwards... seems like a good excuse to jump. Annoyingly the jumping in this is the weirdest I've ever seen in a first person action game.
Holding the jump key makes a cursor appear on screen and move away from me. Where it's pointing is where I'll end up when I let go of jump. It's fantastic for accuracy, but it's incredibly slow.
Hey, I got full health! It's a full health crystal, and it respawns! Finally a quick and simple alternative to sleep I can rely on.
Oh, crap I think I'd better stop using them. I've just worn them down to 50% condition, and if I heal any more they'll probably disintegrate. And the guy has no underwear.
And then I go back again to defeat the other one.
And then I go all the way back again to heal.
And every single time I kill an enemy I have to backtrack to the healing crystal to get my health back. Would it have really ruined the game balance to put in a bloody rest button?
I could have built a character with a healing spell, but then it's the same problem. I run out of magic, and have to backtrack to the magic refill crystal... which is right next to the healing crystal.
And then I'll load my save game and try it again, except without the dying this time.
Also check out my badass cape! Shame it's not a cape of healing... it's not a cape of anything really.
LATER, BACK AT THE BRIDGE OF LOW DRAW DISTANCE.
Well, it's a bit like Arena and Daggerfall, except without the shops, the quests... the entire outside world. It really does seem to be one endless dungeon, which wouldn't be so bad except I just didn't find it any fun to fight anything in the game.
Okay I admit I had more luck when I tried an archer character. I was able to kill enemies much faster and avoid damage easier, so maybe I just had a crap character first time around. But the game really has not aged well. It looks incredibly dated and ugly next to Quake, and that came out a year earlier.
I've got zero interest in playing this any further. Next game.
Other Elder Scrolls posts:
Elder Scrolls: Arena
Elder Scrolls: Daggerfall
An Elder Scrolls Legend: Battlespire
Elder Scrolls III: Morrowind
Elder Scrolls IV: Oblivion