Now that's more like it.
Some punks are shooting up the neighbourhood, blowing up vans and whatnot. RoboCop gets the call on the radio and blasts onto the scene. He sticks his head through the roof of the car...
"This is. the. police. drop. all. your. weapons."
That voice was a bit iffy... BUT THEN EXPLOSIONS!
The punks attack RoboCop, and RoboCop attacks back! He's striding around, shooting bad guys through windows, off rooftops, everywhere! Then there's an ED-209! With rockets! KABOOM!
Gosh that was fun. You can watch it too! (YouTube link to intro)
"Crime. will not. be tolerated. You. have been warned."
There's no RoboCop-like music on the menu screens either. They had better be saving it for awesome times.
The city's looking a bit basic today. It looks like it's made of cardboard and could fall down at any moment.
It's better in theory than in practice. Although RoboCop's deadly accurate with his gun, whether the enemies die or surrender seems to be random. I've hit an enemy with a three round burst of headshots and they don't flinch or even notice me. I've tried to shoot all the enemies in the arm which seems to get about a third of them to surrender but a lot of them die before I can bop 'em.
When you've bopped 'em, they don't run to safety, they just fade away. Cheap.
When RoboCop's the opposition you're likely to face, I guess you've got to be prepared for everything.
This particular guy got stuck in the wall and started to thrash and vibrate madly. I killed him so he wouldn't have to suffer, but then his corpse started flickering too.
"It's citizens like you that make my job worthwhile."
This trek up the hill is pretty frustrating. Even with the target interface, it's difficult to see the enemies. RoboCop can't jump or duck and he doesn't move very fast. Your options are to stomp to the left or right, as much as the crowded street will allow, or simply to walk right up to the enemy and shoot them before they can damage you too much. There's armor and health powerups (baby food!) aplenty in the city and the enemy guns don't do that much damage.
According to the threat scanner, he's a criminal so I have to take him down.
Robo looks into the sky and sees THIS GUY. And THIS GUY looks down and sees Robo. And Robo looks into the sky and sees THIS GUY looking at him. Robo records this event and plays it back just in case you didn't see it the first time. Robo doesn't do anything to stop him; that would be dangerous. Perhaps. Mission complete.
He does not sound like he means it.
I'm shocked to report that killing an innocent does not result in an instant game over! In fact, all it does is take off ten points of power!
That bastard KENNETH Scott won't shut up. There's some kind of boundary in the level and every time I cross it, his face appears and tells me that there's hostages to be rescued. I KNOW.
The gun animations are lame. Firing the gun has two near identical frames so it's difficult to figure out whether or not you really fired at all. I hold the button down and hope for the best.
Robo spins like a top on this screen. It's making me dizzy.
And restarting has put me right back at the start of the dump level. That's just great. I wouldn't be surprised if there wasn't a checkpoint in the whole of the city level as well. Bluh.
RoboCop is a cheaply made game about a near-invincible metal guy who shoots lots of goons in acceptably naff environments. I wouldn't buy it for a dollar. If you want to see RoboCop, watch the film. If you want to play as RoboCop, put a bucket on your head. Don't play this game by mistake.