This is 'B', the boss of all FMV. I've got four hours of real time to sort out a hostage incident in Borton. The clock is ticking.
The last guy kindly left me a finished plan for this mission, so I can simply hit the 'Execute' button (a prize for guessing which one that is) and win the mission. That's assuming the plan he left would work.
Before I do anything, I'm going to try to ring the hostake takers and see if I can simply talk them down.
I get a bunch of dialogue options ranging from the aggressive 'We're going in now! Surrender!' to the passive 'There's no need for violence.'. Unfortunately for me, this guy doesn't want to give up just because I asked him to.
So much for diplomacy, what else can I do?
We've got a couple of grenade launchers in the van! That's the perfect weapon for my sneaky team of sneaky soldiers!
Nah, I'd better not. I don't think the plan will work quite as well if I start replacing our guys' pistols with grenade launchers. It'll be entertaining for me, but not for the hostages.
I'll look at all the options properly on the next level, so let's just execute the plan and see what happens.
I don't quite know the details of the plan I'm executing here. My soldiers seem to walking around the outside edge of the building over and over again. I hope none of the bad guys are looking out of the windows, because this is not as subtle an entrance as I'd hoped.
One of my guys at the top of the screen near the mouse cursor has been knocked unconscious, but the guy in the bottom right has got the drop on the bad guy directly in front of him. I've decided not to intervene because I'd have absolutely no idea what to do.
On the previous mission, the blueprint was covered in a mass of lines and markers from the already prepared plan. Clicking on the map only placed more markers; it's a miracle I didn't totally screw up the plan when I tried to scroll the map. I don't seem to have any intelligence on how many bad guys I'm dealing with or where they are so I'm going to leave this alone for now.
Let's call the bad guys.
I managed to arm all my guys with MP5 submachineguns and Glock pistols, but we can't seem to get the front door open. Left click moves, right click fires, but kicking the door doesn't get it open.
I've sent in our demolitions expert with some grenades (they were all we had that went bang) to try and get the door open.
That was really, really stupid.
I'm a little peeved that the game claims I didn't rescue any hostages. I quite clearly DID rescue two of them. It says right there in the conversation log.
If you're wondering how I managed to spend five hours screwing around off-screen, I was trying to use the research system to come to a non-violent resolution. Check it out:
Man, that last guy was very smart to give up his chair. This is not an easy job. I'll leave this to the pros.