Sunday, 5 June 2011
Doraemon: Nobita no Dorabian Night (TurboGrafx-16)
He keeps pulling stuff out of a pouch and throwing it into that pile behind him. And then he looks confused and wanders off.
Wherever they are, they're trapped and in terrible terrible danger.
Quackshot and Radical Rex.
I suppose that makes sense actually. If you're going on a time travelling rescue mission, you don't really want to alter history any more than you have to. If I murder the wrong creature I could end up returning to a present day ruled by an evil fascist government, or one where it rains doughnuts.
Huh, he's not dead. He hasn't even lost any health. He's just whining over nothing.
I am really getting tired of this game now to be honest. It's just not very interesting to me so far.
I keep trying to run, stun the creature, jump while he's stunned, and grab the ledge. But he's just not making it.
I need to be careful of cunningly placed rocks though, like that one on the bottom right. If I walk anywhere near it, he'll trip and fling himself off the ledge. And then I have to jump all the way back up again.
Oh, what, something's actually happening now? I was sleepwalking through that last level.
Well I could keep playing. But I don't want to.