Thursday, 17 November 2011
The Misadventures of Flink (Sega Mega CD)
That floating space island in the background isn't even animated at all, which is probably for the best, because they seem mere seconds away from losing their sea entirely.
Where's that water flowing off to anyway? There's no down in space.
I think it'd be fair to say that this is a damn fine looking forest though. The graphics are by game artist Henk Nieborg, who also did the pixelwork for Lionheart and Ghost Battle, and it definitely looks like his work. Awesome level art, weird hero sprite. Shame there aren't multiple levels of scrolling for the background though, because it looks a bit flat in motion.
The Mega Drive and Amiga CD32 versions look basically identical, so there's not really much point showing screens of them. The music is the same too, though the CD versions sound a little less terrible.
I ran over and instinctively jumped on that guy's head, without even considering that I'd be landing on a spiky helmet. It all worked out though, two hits and he was dead and I got a sparkly thing.
Right now though all it seems to do is give me an extra hit point. When I'm hit by an enemy my magic spills out like Sonic the Hedgehog's rings, and I imagine it'd be wise not to get hit a second time while I'm trying to grab it all back again.
I'd carry one around with me all the time, but holding a heavy chest really slows poor Flink down.
To make the killing blow I have to run after them, and Flink speeds up as he goes so it's hard to judge the right moment to jump. If I don't immediately run after them they'll escape off the edge of a ledge, but if I jump too fast I'll hit them from the side and take damage.
I like how they had the sense to make the cauldron float just in case I brought this menu up while standing next to a cliff. Like I just did.
It doesn't help that I'm more vulnerable after respawning because I have no magic. So one hit will (and just did) kill me.
I didn't actually like the game at first, but it started to grow on me. It's reasonably slick, looks great, and doesn't seem to have any massive obvious flaws. Except for there being no way to turn the music off. It even has a 'practice mode' with infinite continues. But there's no way I'm playing all that again from the start again. Next game.