Wednesday, 9 November 2011
Dive Alert (NGPC)
Waterworld. Now all they need is for Kevin Costner to show up and their tragedy shall be complete.
The last thing I want to do is sit through a ton of text right now.
50 LINES OF DIALOGUE LATER.
12 LINES OF DIALOGUE LATER.
X'. I'm not sure how to get this thing moving though. Maybe this is just the map screen, I don't know.
Oh. I think I've figured it out. I WAS moving... but the top speed of my vehicle is so slow I didn't even realise until I waited a while.
ONE LONG SLOW TRIP TO X LATER.
38 LINES OF DIALOGUE LATER.
32 LINES OF DIALOGUE LATER.
Now I'm going to turn this thing around and fire a couple of yellow dots his way, see how he likes that.
But the despite all the hints that we'll be enemies later, I'm guessing we'll eventually team up to fight the true villain. Because there's pictures of them teaming up with us in the intro. Wow, I just checked again and that seems to be Matt and Becky in that picture.
But it's okay, she takes pity on the poor clueless guy and repeats the info from the intro again. So basically yeah I could have skipped the intro and missed very little.
Anyway we tow the guy's beat up ship to an automated dock, but he suspiciously runs off before he can get it fixed. So we dock alone to fix up our sub, do some shopping, and find some work.
And I'm grateful really, because I didn't even slightly enjoy this game. It's possible that the game gets much better once a player gets the hang of all their submarine's features... but somehow I doubt it. It does have some nicely drawn art though. Next game.