Tuesday, 29 November 2011
Karateka (Apple II)
Sure Mario introduced rescuing damsels in distress (and jumping) three years earlier in Donkey Kong, but he wasn't rescuing a princess in that. So there.
Also now I can't help seeing faces all over the fortress. That top floor has a hat and a beard.
Still only 4 colours on screen by the way.
I can't seem to block, but if I back away a bit and avoid getting hit for a few seconds my health seems to regenerate. Could this actually be the first game with regenerating health, ever?
I wonder if evil warlord Akuma's the man or the bird on his shoulder. Either way, he ain't happy that a single unarmed man has managed to invade his fortress and beat up the least capable of his guards. This shit is on now, and the troops are sent out to stop me.
A FEW MORE ENEMIES LATER.
But okay, fair enough, lesson learned. Next time I'm having a jog and I see an enemy I'll be sure to switch back to the fighting stance before getting too close.
A FEW STEPS LATER.
ONE MINOR MIRACLE LATER.
I'm still impressed with how much this art gets across with so little.
These guys aren't so tough. They're going to have to send out something a lot more threatening if they hope to keep that princess locked up for much longer.
Damn you Akuma/Akuma's bird!