I do like the animation though. The game is surprisingly slick for a Master System game, and Speedy himself is very well drawn.
|Cheese Cat-astrophe starring Speedy Gonzales (Genesis/Mega Drive)|
I wonder what game introduced the tradition of platformer characters being knocked off screen when they're killed. It was weird enough back in Super Mario Bros, where Mario would get sucked into the ground, but we're looking down on the sand in this, so Speedy's lifeless corpse is actually skidding off across the desert somewhere.
I can just creep up on these things ones at a time and hat them to death from a distance. It's not very fast, but it's better for my health.
Uh, new plan: run away!
In my defence, platformers tend to have jumping on enemies or shooting them with stuff, and not both. I thought it was hats only for this one.
Wait, don't tell me that Speedy has to rescue everyone else he knows too. We already did this once in Los Gatos Bandidos on the SNES. Why can't this guy rescue the other mice, I've got a mouse to rescue already.
Maybe that large hole down there is a door leading to extra lives. Or maybe it's just got a bigger snake hiding in it. I've only got half a heart's worth of health left, I can't afford to take the risk.
I'm starting to think Sylvester wasn't kidnapping Speedy's girlfriend, he was relocating her for her own safety. The other mice I've found must have been driven half mad by the ancient evil infesting this land and had to be restrained to stop them injuring themselves and others.
But that's fine, that's okay, I have a few lives left and they didn't even bother to hide the key in a cave this time so now it's just a short walk to level three.
Yeah, Mario did the same thing with fire breathing piranha plants springing up out of the pipes, but Nintendo had the sense to only have them pop up when you're away from the pipe.
There's nothing left for me to do but backtrack through the level again.
I'm tempted to just quit now, and I really should. But first I just gotta know what I did wrong on that level.
THREE LEVELS LATER, FROM THE START.
See, I told you these creatures were teaming up against me. I wasn't just imagining it. And this time they've brought dynamite.
To get a direct hit, I need to race to the dynamite, wait until it's just about to blow, then throw it up into the air and move so he'll follow me and fly right into it. But I can't get the timing right, and half the time I just end up dropping the dynamite on myself.
It's not long until I hit another game over screen, and this time I turn the game off. You know I've probably made this one seem worse than it is. Despite the flaws I did sort of like it, and it is one of the better looking Master System games I've played. But there's no damn way I'm throwing any more dynamite at that cat. Screw him, I'm putting the next game on.