Wednesday, 16 November 2011
Superman: Countdown to Apokolips (GBA)
It's hard to take a villain seriously when he deliberately misspells names to sound cool. Maybe if he had an album out he could get away with it.
Oh fine, I'll do it.
Nah, it didn't really make it any more interesting. I'll stick with my infinite heat vision.
Not that they should be doing a thing to hurt me anyway. I'm not a Superman expert but I'm pretty sure he's meant to be bulletproof.
I wouldn't complain, except it comes up at every checkpoint and I can't skip it.
To be fair, I imagine punching people is really hard when you're Superman. Too little force and all you do is bruise them. Too much force and you send their head flying off with enough force to demolish the skyscraper behind them.
The police are broadcasting to him over an ultrasonic frequency that only he can hear, and they have a job for Superman. Clark makes a lame excuse about needing to collect his dry cleaning, and darts off.
It'd almost be less effort just to walk up and punch the bastards. Almost.
Okay, time to stop firing and reposition myself again... I'm lucky there's no time limit.
Oh crap, it's a 3d rendered tank! How the hell am I going to defeat this thing?
They try to shame me out of using my heat vision with a low rank and helpful comments, but it's not going to work. Apparently I can unlock an extra level by getting all three shields on each level, which is something I'd like to avoid if possible.
AN UNSKIPPABLE CUTSCENE LATER.
Besides, when I do try to fly over them, they explode and hurt me anyway. And if I fly past all the enemies I run into an invisible wall. No entry until I've cleared out this section of train.
Well it's not the worst Superman game, but then Superman 64 might not even be the worst of them. I didn't like it, I didn't enjoy playing it, and I am done with it. Next game.