What is that title screen depicting anyway? Could it be a sphere bouncing off a robot in front of a computer? (external link)
Let's get Nonterraqueous!
My PSYCHE is going down, so that's the time limit. I'm on or at LEVEL 41, so I suppose I have to find my way through forty more rooms to beat this stage. Go go!
My orb moves downwards at a constant speed automatically when I'm not moving in another direction, so I have to keep tapping up to hover.
This lose-a-life jingle lasts for aaaages.
Swap what? Fire shoots. Shooting the SWAP doesn't do anything. Is it time to tap every key on the keyboard one by one?
This is the Game Over jingle.
I filled the PSYCHE banks of the seeker to overflow and caused its death?! Give me a break! It's not as if holding Space gradually restored my PSYCHE and I simply held it too long. I tapped Space and instantly died.
Let's try this AGAIN.
Avoiding the juice is more difficult than it looks due to the orb's falling motion. Thankfully, colliding with the walls is one of the few things that doesn't kill me instantly.
This looping music is really starting to get on my nerves. Doot doot doot Non-terr-aq-ue-ous. Doot doot doot doot. (YouTube link)
It was a bomb, and it was added to my BOMB count. I didn't die! Not even slightly!
They could have given me a map that gradually built up as I played, or maybe a ROOM coordinate showing me how far I am along the current LEVEL.
And stop the press, as I have just achieved 005 PRCENT completion! Thank you, thank you.
I was hoping to find a switch to turn off the impassible wall, but I didn't see anything except SWAPs. I'll have another look around here and then find my way back from LEVEL 37 to LEVEL 40 to have another look at the wall.
Hah, you're gonna love this. The tape inlay lists Space as 'to pick up/drop object/swop mode'... except the previous owner of my Nonterraqueous tape has scribbled out 'drop object' and written 'D = drop bomb' on the opposite page.
Not even Mastertronic know how to play this game.
And that familiar sound would be the Game Over jingle. What I have I won today?
The impassible corridor has metamorphosed into two purple barriers! Or I've been teleported to a random room.
That's pretty nervewracking for what is essentially using a key to open a door. A single use key that I can accidentally use in any room and kills me if I'm not scraping the ceiling when I do so.
Dare I press Space on it?
It didn't kill me! Instead, it refilled my PSYCHE to 900! So, light blue ones are bad, dark blue ones are good. Fair enough, I suppose.
I've got near full PSYCHE, so I'm not gonna find out. To the right!
Impassible, but not deadly. How novel. Back left.
FOURTEEN consecutive identical instant death beam restart-the-entire-game traps is TOO MANY. Especially when there's enemies flying about randomly that sap your PSYCHE and slow you down when you're in contact with them. I can't shoot the enemies as a heli, and even if I could there isn't really enough space to do so. Orb form can only shoot left and right. With the robot moving downwards when the joystick is idle, I'd have to either keep tapping up or waggling the joystick left and right to avoid falling onto the screen below.
And then I have do all this over again when I've flicked the switch that makes the rocket work.
Too late, I'm going up.
And I found some new graphics after all!
After about five screens, I figured I must be near the end. After ten, I realised that if I'm in for a penny, I'm in for a pound due to my rapidly decreasing PSYCHE. After twenty, I guessed that this must be the final push for the end of the game. I might have missed some upgrades for the robot, like 'weapons that shoot vertically', but if I can at least get a screenshot of the final boss, it'll be worth it.
Would you like to see LEVEL 1?
I know I'm running low on PSYCHE, but it's not ZERO yet. IS IT?
YOUR ROBOTIC SEEKER HAS ENTERED A ROOM THAT IS FILLED WITH DEADLY NARCOTIC GAS
AND YOUR ROBOTIC SEEKER IS FINE. BECAUSE IT IS A ROBOT.
NO. NO. NO. NO. NO. NO. NO. NO. NO. NO.