For years this was only available in Japan for the Sharp X68000 computer, but it finally got a western release in 2001 on the PlayStation, under the name Castlevania Chronicles.
Though this is definitely the most dramatic of the 'Simon stands in front of a castle' prologues. Instead of the castle being a sinister silhouette in the distance, this time it towers over our hero.
Simon doesn't care though, he just whips his Vampire Killer whip and strolls instead.
It's even playing Vampire Killer, the stage one music from the NES game.
He doesn't have Super Castlevania IV's awesome multi-directional whip attack either. Plus he can't walk while crouching. He CAN move in the air while jumping though, which seems a weird thing to change if you're keeping everything else the same, but I'm definitely not complaining.
|Castlevania Chronicles (PSX)|
Weirdly it also changes Simon's hair pink, and to be honest I don't think it suits him.
|The Evolution of Simon|
I've opened the floodgates and now infinite hunchbacks are pouring in.
Aw fuck it, I'm grabbing the meal and making a run for the stairs.
Huh, didn't the map used to go up at this point?
|Castlevania Chronicles (PSX)|
It doesn't help that they often are in the background, flying past.
And if I get killed I'll be put back all the way at bottom again.
This wouldn't even be a problem if Simon would just learn to swim.
I bet if this guy kills me I'm going to be put back all the way down at the bottom again, though I'm not keen to test that theory. Because I got killed earlier I'm back to using the crappy non-upgraded starting whip, so this may take a while.
But damn those are some nice looking trees. Sorry Super Castlevania IV, you look pretty good but right now this game looks better.
I'm pretty sure this thing wasn't in the original Castlevania. In fact I don't think any of this was, we're back in uncharted territory. Like all the other retellings of Simon's fight with Dracula, this is pretty much it's own game.
I was stuck for a while trying to figure out how to get through this wall, but it seems that the game got bored waiting for me to try attacking the floor instead, and smashed it for me.
Oh shit shit shit, no! I just collected a bloody dagger sub-weapon by accident. Now I've lost my ultra rare healing plant.
I really don't! I have 12 seconds left to finish this fight, and it's all being wasted because this guy keeps sending this creature out to fight for him.
The time counter reaches 000 and Simon keels over. I could have won that battle too.
BACK AT THE START OF THE STAGE.
This time though it's an instant kill. Back to the start.
And then Simon Belmont joins the other falling heroes decorating the level because there's no way I'm going to continue from all the way back at stage 7... with those bloody hunchbacks and birds.
The game has infinite continues and uses saves instead of passwords, so it's probably on the right side of winnable. But it feels like a step backwards after Super Castlevania IV... backwards into an insta-kill pit. The gameplay is solid, and it's not as ridiculously challenging as Haunted Castle (yet), but really don't want to go back and try all that again. So it doesn't get a gold star.
1986 - Castlevania (NES)
1986 - Vampire Killer (MSX2)
1987 - Castlevania II: Simon's Quest (NES)
1988 - Haunted Castle (Arcade)
1989 - Castlevania: The Adventure (Game Boy)
1990 - Castlevania III: Dracula's Curse (NES)
1991 - Castlevania II: Belmont's Revenge (Game Boy)
1991 - Super Castlevania IV (SNES)
1993 - Akumajō Dracula / Castlevania Chronicles (X68000)
1993 - Akumajō Dracula X: Chi no Rondo / Rondo of Blood (TurboGrafx-CD)
1994 - Castlevania: The New Generation / Castlevania: Bloodlines (Genesis/Mega Drive)
1995 - Castlevania: Vampire's Kiss / Castlevania: Dracula X (SNES)
1997 - Castlevania Legends (Game Boy)