That's a damn weird looking style of writing they've gone with. Also why change the title to Vampire's Kiss anyway? Will this be a tale of Richter Belmont and Dracula's forbidden love?
Not some guy stumbling upon a bright purple villa in the distance and nearly dropping his whip in shock.
Rondo of Blood, in the same way half the series so far has been remake of Castlevania 1. So I'm expecting it to start off similar, then go in an entirely different direction.
Nice to see Richter getting some time as the main Castlevania hero instead of Simon constantly stealing the spotlight though.
It's a nice wavy fire effect in the background though.
|Akumajou Dracula: Rondo no Chi (PC Engine)|
Richter still looks the same though. In fact he seems to be exactly as he was in Rondo of Blood. He can still jump off stairs but can't steer in mid air. He can't swing the whip around but he can backflip out of trouble.
Also the two games seem to have the same music. Rondo of Blood had a CD soundtrack, but the SNES is doing a damn good job of mimicking it.
Actually this is all really familiar to me somehow. There was one Castlevania game I played years ago, before I'd even really heard of the Castlevania series, and it pissed me off so much that I decided I didn't much want to know about the other games. A game so annoying it took me until now to go back and give the series a second chance.
And I'm starting to think that this is the game.
At least there's no time limit in this.
Trouble is, that bastard isn't even on screen right now. So I just wasted all those hearts.
Castlevania: New Generation's stages and I get all my health refilled at the end.
I'm guessing that stuff in the background is the password. No saving in this sadly, so Rondo of Blood wins again.
I don't know what it is about this game. It's not like it's doing anything that the other Castlevanias haven't done, but I'm starting to lose my patience with it already. Maybe I just need a break.
ONE COLLAPSING BRIDGE LATER.
At least the shambling zombies are just as I remember them.
They spin their spear around to deflect my attacks, charge into me to knock me flying, and even stab me from the top floor. While I'm wasting all my hearts trying to kill this guy on the left with my boomerang, the top one is sneaking into position to impale me.
It's not really secret though. Sure I had to chip away the floor to reveal it, but anyone trying to kill that enemy would have found it. The stage is designed for me to find this food, and that makes me worried about what's in the next room.
Castlevania and Castlevania Chronicles had a giant bat after the entrance hallway too, but in those games I had the axe sub-weapon with me. This time all I have is the lowly dagger.
Maybe I'm supposed to lure the bat to one side of the screen, then whip it into minibats and run to the other side. Though hitting the thing without standing on the platforms might be hard.
These guys zigzag up and down in a wave before returning to the center and reforming as the big bat, so they should be easy enough to predict. But I am doing a really shitty job of avoiding them.
Okay okay, I'm staying positive. I'm calm. Looking on the bright side, at least the game has infinite continues (unlike Castlevania: New Generation). That's definitely a huge plus in the game's favour.
ONE STAGE LATER.
HALF A STAGE LATER.
ONE STAGE LATER.
Now all I have to do is repeat that another 20 times or whatever, and this boss is done with.
By the time I get back I've forgotten what I'm doing.
Like I expected, this turned out to be pretty much an entirely different game to Rondo of Blood, and I can't really think of anything this has done better. And I think out of the two SNES games, Super Castlevania IV is the winner. And not just because I can spin the whip around in it... though that definitely helps. Next game.
1986 - Castlevania (NES)
1986 - Vampire Killer (MSX2)
1987 - Castlevania II: Simon's Quest (NES)
1988 - Haunted Castle (Arcade)
1989 - Castlevania: The Adventure (Game Boy)
1990 - Castlevania III: Dracula's Curse (NES)
1991 - Castlevania II: Belmont's Revenge (Game Boy)
1991 - Super Castlevania IV (SNES)
1993 - Akumajō Dracula / Castlevania Chronicles (X68000)
1993 - Akumajō Dracula X: Chi no Rondo / Rondo of Blood (TurboGrafx-CD)
1994 - Castlevania: The New Generation / Castlevania: Bloodlines (Genesis/Mega Drive)
1995 - Castlevania: Vampire's Kiss / Castlevania: Dracula X (SNES)
1997 - Castlevania Legends (Game Boy)