SIX PART BATMAN: THE MOVIE (1989) SPECIAL, part 6.
It's the Batman music! The actual Danny Elfman Batman music from the actual movie, finally! It sounds a bit ass, but it's good enough for me.
And I'm back to walking right and punching people. This time Batman holds his cape across him while he walks. I guess he's probably a bit cold, it is the middle of the night.
Eventually they'll pull out a gun or a knife and start attacking though.
I can't even fill cowardly and superstitious criminal's hearts with fear, as they don't seem bothered by my presence at all. But I can knock them out in one punch so it's alright. Even if I jump at an enemy, Batman will automatically do a flying kick and knock them out.
Hey, he didn't retract the shields the whole way, there's still a bit left covering the cockpit. That's dangerous that is, it's obscuring his vision.
This is definitely way better than the driving sequence in the Amiga version. For one thing it hasn't sent me to sleep yet.
The graphics in this are weirdly inconsistent in quality I reckon. Batman himself looks pretty well drawn most of the time, but the enemies aren't always up to the same standard.
Fortunately this level is filled with gadgets for me to use, like gas grenades, batarangs and the grappling hook to reach high ledges, so I'll find another way around.
I finally reach Jack Napier, who still hasn't learned his lesson from the last few games and is hanging around next to a vat of acid. All I have to do now is keep knocking him backwards without being hit three times.
The Joker soon gets his revenge on the next level with an exploding jack in the box. I should probably kill these things from a distance next time.
Hey, did that henchman just burst through a painting? The poor guy must have gone to all the trouble of carving out a chunk of the wall just so he could hide there for hours waiting to get the jump on Batman, and then the Dark Knight gets himself blown up before he can leap out.
Well, actually only 77 more seconds.
Oh wait, I can just throw a batarang at them from across the screen. Duh.
Shut up Joker, have some gas grenades. If I can keep him off balance I might be able to knock him all the way to the end with these and not have to risk getting close to punch him.
I thought Batman was supposed to break in, release the kidnapped civilians, then take down all the criminals. Not drop by, grab the prisoner, then run for his life. Commissioner Gordon will not be impressed.
There's even an animated sequence going on in that window down there, with someone apparently being threatened at gunpoint. Batman's apparently too busy to go in there and sort that out through.
Batwing time! Grabbing balloons and shooting helicopters. Unfortunately for the Joker's goons, Batman's in a hurry, so we're using lethal force.
I guess I'll go follow him then.
This time I've brought plenty of batarangs to throw, so this ends right now!
It took me way too long to realise that I could dodge these falling bells by stepping backwards, instead of trying to get in front of them.
Oh, plus I've finished the game, which is also cool.
And now I'm all out of Batman 1989 games. I hope.
I think the Game Boy one was actually my favourite, followed by the NES version, followed by this. The Amiga one I'd put dead last, because that is just a pain in the ass. But to be honest, this is a fairly decent set of licensed games. It was worth playing them just for the music.
Part 1: Batman: The Movie (Amiga)
Part 2: Batman - The Video Game (NES)
Part 3: Batman - The Video Game (Game Boy)
Part 4: Batman - The Video Game (Genesis/Mega Drive)
Part 5: Batman (TurboGrafx-16)