The game started off with a typical Japanese rpg animated character showcase intro with a bad jpop... actually no, it had a pretty good song actually. The Japanese version has a rock song over the intro, but the US version has a more dramatic instrumental track. Usually I can't turn these things off fast enough, but I liked this one.
Then they showed a woman climbing into a spherical spacecraft, and heading into the clouds.
Old friends Farah and Reid have met up on this wooden lookout to investigate the sky. It seems to be the wrong colour, and they're worried it means that something is about to come fall... what she says.
Reid isn't keen on the idea of that happening, because he hates anything new and different.
Unfortunately fate has selected him to be the main character, so he barely has a chance to mention how he doesn't want to have anything to do with anything coming from space, before the tower is shattered by a large object coming from space.
Cook sounds like a good option, I'm starving. But it's just a list full of ???????? at the moment. Save is an excellent option and it's nice to see that it just works wherever I am, no save points required.
I'm having a little trouble here, because... well, I'm swinging at a bird with an axe. It's working out about as well as you'd expect it to. A jump button would have been appreciated.
That glowing green object refilled my HP. It claims to be a Load Point, and explains that when I save in a dungeon and then choose to load, I'll restart from this point. It says this every single time I use it to get extra health.
Sadly neither girl nor squirrel can speak our language, so we've got no idea what she's here for. But Reid notices that the crashed spaceship is about to explode, and drags them all away to safety. Eventually they end going back to their village to see if the elder can help.
I like how they've created a unique background apparently just for this one fight. Funnily enough, wrecking the elder's house doesn't sway him over to our side, and the stranger still has to go. But Farah decides that she's going too.
Reid stops by to see them off and make sure they've gone, but he discovers to his despair that the visitor has grown very attached to him. To the point where she refuses to leave without him. Reid has come to expect bad things to happen to him by this point, so he reluctantly goes along with it.
Annoyingly I can't grab any of those weapons that have fallen behind her wardrobe. I hate it when I can see useful items on display in an rpg, but not pick them up.
The world map is very PSX Final Fantasy style. Rotatable 3d with random encounters every few steps.
So I'll force myself to keep going until I find a character who can figure out how to communicate with my purple haired alien.
Eventually I find the right path, but there's been a landslide! The workers there tell me it's too dangerous to cross, but I might find someone who knows an alternative route... back at the dojo I just left.
I just noticed, there were no voices in that cutscene. I guess because that'd mean hiring an extra actor to record dialogue for the workers.
EVENTUALLY, BACK AT THE DOJO.
Eventually he does tell us an alternate way to reach the Town of Academia. We can take a raft from a pier... located right next to the landslide I just left.
I paid a visit to the university to track down our old friend, but then there was dancing on desks and exploding science labs, and they threw us back out. We did get the address of our friend before we left though. I'm so close to being able to quit!
ONE LONG CLIMB UP A ROCKY HILL FULL OF GOLEMS AND ROCK PUSHING PUZZLES LATER.
Well I achieved what I set out to do. I found a way to understand her, and now I can turn it off. But do I still want to? Yes, yes I do.
I'm not entirely sure why this game isn't entertaining me. The characters seem bearable enough, the music's good, the art is fantastic... I should like this more than I do. But hey if I'm not interested, I'm not interested. Next game.