Showing posts with label scrolling beat 'em up. Show all posts
Showing posts with label scrolling beat 'em up. Show all posts

Tuesday, 28 June 2022

Alien Storm (Arcade)

Alien Storm arcade title screen logo
Developer: Sega | Release Date: 1990 | Systems: Arcade, Mega Drive, Master System, Atari ST, Amiga, C64, CPC, ZX Spectrum

This week on Super Adventures, I'm playing one of Sega's classic arcade titles: Alien Storm! Man, I don't like it when title screens peer back at me like this. The creature that eye belongs to seem to have problems of their own though, seeing as they're floating around space in a chunk of debris. Somehow I get the feeling they deserved it.

I remember seeing magazine ads for Alien Storm and thinking "Damn that looks crazy." Or maybe they were Alien Syndrome ads; I always get the two games mixed up. In my defence they're both Sega arcade games with gross looking aliens that ran on a System 16 board (or close enough) and were ported to everything. Anyway, I didn't really get around to playing either of them in the end, so I'm curious to see if this is going to be anything like the image I've got in my head.

One thing I'm pretty certain of is that this isn't going to be a long game. I usually try to show off the first hour or so of gameplay in these articles, but I have a feeling I'll run out of game before then so don't be surprised if I spoil the ending. Also don't be surprised if I can't actually reach the ending due to being terrible at it.

Sunday, 31 October 2021

Splatterhouse 2 (Genesis/Mega Drive)

Developer: Now Production
| Release Date: 1992 | Systems: Mega Drive

This week on Super Adventures, I'm checking out Mega Drive brawler Splatterhouse 2! I figured I should play something with a bit of a horror theme for Halloween... for a change. I generally only remember to play a Halloween game 40% of the time, so you got lucky this year. Or unlucky, if you came here hoping to get away from it.

Horror's never really been my favourite genre to be honest, plus I get bored of side-scrolling beat 'em ups very quickly, but I found Splatterhouse 2 at #1 on Horror Geek Life's Top 10 Spookiest Horror Games on the Sega Genesis so it has to be something special. Unless it's just not a very spooky console. Splatterhouse 3 also made the list, but not the first Splatterhouse... which makes sense as it was never released for the system. Splatterhouse 1 started out on arcade and was ported to TurboGrafix-16, FM Towns, PC, but not the Mega Drive. The two sequels, on the other hand, were Mega Drive exclusives. So that must have sucked for all the TG-16-owning Splatterhouse fans who wanted a sequel, and the Sega-owning completists who wanted them all.

The original arcade Splatterhouse was by Namco, but this sequel was outsourced to Now Production, the folks who'd made the Splatterhouse spoof spin-off Splatterhouse: Wanpaku Graffiti on the NES. They've got 70 games listed on MobyGames and they're still going strong to this day, releasing Switch titles like, uh, Spaceship Curse, Seal Electric Railway, and Shark Copter vs. Zombie Dancers.

Bloody hell, I've written Splatterhouse 9 times and it's only the intro. 10 times now. Alright I usually stop after the first hour, but that would probably be enough to beat Splatt... this game twice over, so this time I'm only going to cover the first ten minutes. Fortunately I can probably drag those ten minutes out all night, as I'm crap at these kinds of games.

Content warning
: this is a horror game so it's going to be a bit horrible at times. Lots of 16-bit gore and nastiness. There'll also be spoilers for the first game.

Wednesday, 7 October 2020

Electronic Popple (MS-DOS)

Electronic Popple title screen
Developer:Byteshock|Release Date:1997|Systems:PC

This week on Super Adventures, I'm playing Electronic Popple, a DOS game by Byteshock released in 1997.

I went searching the internet looking for any kind of information about the game to write up here, and it seems like Byteshock were a bunch of Korean college students who disbanded soon afterwards. Plus it seems like 'popple' might be a mistranslation of 'purple'? Also the game apparently has multiple endings. That's all I could find out about it though I'm afraid! I'm all out of trivia now.

Man, that's a pretty pitiful amount of text for an intro, I need to think of some more words. Uh, it seems to have a two player mode, that's probably worth mentioning. Plus there's lots of anthropomorphic computer people exploding on the title screen. Poor guys.

Thursday, 6 February 2020

Riot Zone (TurboGrafx-CD)

Riot Zone title screen
Developer:Westone|Release Date:1993 (1992 in Japan)|Systems:TurboGrafx-CD, Arcade (kind of)

This week on Super Adventures we're going to the Riot Zone, on the TurboGrafx-CD / PC Engine CD-ROM².

Though it's also known by another name, as it started life as an coin-op called Riot City. The licensing agreement that developer Westone had with original publisher Sega said they owned the rights to the game, but not the characters, bosses or names, so when they ported it to Hudson Soft's console they had to give it a makeover and a new title. It's a bit weird they didn't just port it to Sega's Mega Drive / Genesis instead and save themselves the work, but I suppose they must have had their reasons.

The game never got a European release in either form, but the console version did reach America, so there'll be nice English cutscenes for me to completely understand. Well I'll be able to read the text at least.

Tuesday, 19 November 2019

Streets of Rage (Genesis/Mega Drive)

Streets of Rage title screen mega drive
Developer:Sega|Release Date:1991|Systems:Mega Drive, Master System, Game Gear

This week on Super Adventures, I'm playing Streets of Rage on the Sega Mega Drive. Seems weird that it's taken me this long to get around to it, but I was putting it off until I figured out how to screenshot a soundtrack. Turns out that it's all on YouTube though, so you can listen to it there while you read: a link to that thing I just told you about.

But why am I playing this right after playing the very similar Golden Axe? Well, I had this great idea, where I was going to play all three of the games on my Mega Games 2 compilation cartridge. I figured they were so basic I'd get like eight screenshots out of each, but I could put them together to get a full article out of them. Then I saw how long how the Golden Axe section was becoming on its own and realised that my clever scheme wasn't going to work... but whatever, I'm all set up here to play some Streets of Rage so I'm writing about it anyway.

They're both side scrolling beat 'em ups developed by Sega, but Streets of Rage isn't a coin-op conversion like Golden Axe; it was a Mega Drive game from the start. Though it was ported across to the Master System and Game Gear so I suppose I have to check out those versions as well. Here's another exciting fact about it: the fighters shouldn't have amputated legs on the title screen, that seems to be a quirk of the PAL version I'm playing.

That guy's hair is made of spaghetti in all regions though. Also all three of them always wear gloves that cover their knuckles, despite the fact that the game's called Bare Knuckle in Japan.

Wednesday, 13 November 2019

Golden Axe (Genesis/Mega Drive)

Developer:Sega|Release Date:1990 (1989 in Japan and Arcades)|Systems:Lots

This week on Super Adventures, I'm playing the legendary arcade game Golden Axe! On the Mega Drive!

It might seem a bit strange that it's taken me like eight years to finally get around to Golden Axe as it's fairly well known. Maybe not Mario or Doom tier, but definitely Alex Kidd tier. Higher than Toki, lower than Tekken. Anyway, one of the reasons I haven't played it yet is because when I started this site I was only writing about games I hadn't seen before and knew nothing about, and this is one I know a bit about. In fact it's probably the first Mega Drive game I ever owned. I wasn't very good at it and I've never reached the ending, but I've seen those first few stages at least a half dozen times!

The other reason I've put off writing about it, is what am I going to write? You walk to the right and you hit things, there's not much else to it. I suppose I could mention that the arcade game was created by the team that made Altered Beast the year before. Also, they were apparently going to call the game Broad Axe, after they couldn't use their first choice, but then the president of Sega US noticed that the dwarf's axe in the game looked golden and decided that they were going have to change the title to Golden Axe or else they weren't going to sell it. That's what I've read anyway!

By the way, the kanji in the logo with all the weapons hidden in it, "戦斧", means 'battle axe', which is what they wanted to call the game in the first place. I think Golden Axe is a better name to be honest.

Tuesday, 15 October 2019

Jackie Chan's Stuntmaster (PSX)

Jackie Chan's Stuntmaster title screen
Developer:Radical|Release Date:2000|Systems:PlayStation

This week on Ray Hardgrit's Super Adventures, I'm playing Jackie Chan's Stuntmaster on the original PlayStation! Hang on, that's not right, I'm sure the box called it Jackie Chan: Stuntmaster. Where'd this 's' come from? Is he the Stuntmaster or is Stuntmaster his?

There's no 's' anywhere in the US version, and in the UK it shows up in the game and the manual but not on the box. This is the opposite of important or interesting, but it's definitely weird.

Anyway, Stuntmaster was developed by Radical Entertainment Ltd (not to be confused with Ritual Entertainment), who also made games like Mario is Missing!, Power Piggs of the Dark Age and The Simpsons: Hit & Run. Sadly their days of making their own games ended in 2012 when Prototype 2 underperformed and now they just support other Activision studios. At least that's what Wikipedia told me.

But here's a fact for you that no one can nick from Wikipedia: this was one of the first PlayStation games I ever owned, because it came with my beautiful little second-hand PSOne. It's also the second Jackie Chan game I owned, after Jackie Chan's Action Kung Fu on the NES, but they're far from the only games with his name on. There's a bunch of them on the MSX, there's a couple of surprisingly gory Mortal Kombat-inspired arcade fighters, there are two based on the Jackie Chan Adventures cartoon, and there's even two on the XaviXPORT console.

Wait, what the hell's a XaviXPORT?

Wednesday, 12 June 2019

Judge Dredd (Arcade)

Judge Dredd arcade title screen
Developer:Midway|Release Date:Never|Systems:Arcade

This week on Super Adventures, I'm playing an arcade game that never made it to arcades. They came really close though, had four prototype cabinets built and everything. Unfortunately the responses from people who played it weren't great and the game was scrapped instead of reworked because the developers didn't have much faith in it either.

I bet the guy who made that Judge Dredd head was happy with his work though, as it's impressing the hell out of me. First I assumed it must have been a sculpture, as you can imagine what a 3D rendered Dredd face would've looked like in 1992, but it's apparently an actor wearing prosthetics. You can see a better photo of the makeup (and the other side of his face) on the artist's DeviantArt page if you're curious.

I thought about playing this one ages ago when I was trying out all those other Judge Dredd games, like Judge Dredd, Judge Dredd and Judge Dredd, but I wasn't really keen on writing about an unfinished prototype back then so I skipped over it. I figured I had enough on my plate trying to play every video game that exists without also worrying about the ones that don't. But the game didn't go away, it got into the back of my mind and made itself comfortable, so here I am doing my past self's job for him to finally cross it off the list.

Sorry the screenshots aren't very sharp this time, they were too tiny at the original resolution and too big doubled. Not that they're supposed to be sharp, you're supposed to be viewing them on a fuzzy CRT. In fact this is the most authentic my site's ever looked!

Thursday, 4 August 2016

Comix Zone (Genesis/Mega Drive)

Comix Zone title screenComix Zone title screen
Developer:Sega Technical Institute|Release Date:1995|Systems:Genesis/Mega Drive, GBA, Windows

This week on Super Adventures, I'm playing a game that was requested roughly... I'm guessing four years ago. I got to it eventually, that's the important thing.

I don't know why I've been putting off playing Comix Zone for so long, but I'm thinking the fact that it's bastard hard might have something to do with it. I didn't want to start it up, get my ass kicked, and quit on the first level. Not for this game, it's far too pretty for that.

The game was ported across to systems like PC and GBA, then later emulated on others, but it's mainly known as being Mega Drive/Genesis game released towards the end of its days. The concept actually came from an Amiga demo video from 1992 called "Joe Pencil Trapped in the Comix Zone", but Amiga owners never got to play the final game! An Amiga version would've bombed in '95 though, and the Mega Drive didn't exactly rake in the cash either. I guess it was just bad timing, releasing such a two dimensional game at the point where everyone was going crazy over polygons.

Friday, 15 April 2016

Kaze Kiri: Ninja Action (TurboGrafx-CD)

Developer:Naxat Soft|Release Date:1994|Systems:PC Engine Super CD-ROM²

This week on Super Adventures, a game called Kaze Kiri: Ninja Action that came out in Japan and nowhere else.

I'm not sure I've played a Naxat Soft game before so I've no idea what to expect. Maybe it'll be an incredibly slick showcase for what the humble PC Engine can do in the hands of experts, maybe it'll be an unplayable piece of crap, I can't even guess. It's a Super CD-ROM² game so it has the potential to be at least as good as Castlevania: Rondo of Blood, but I won't be getting my hopes up.

One thing I know for sure is that I hate how long it takes to get to the title screen. First you have to wait through a flickering five second movie countdown and then another ten for the title to form. C'mon game, I've got ninjas to kill or maybe play as!

Friday, 15 May 2015

D.D. Crew (Arcade)

D.D. Crew title screenD.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.

Saturday, 21 March 2015

Renny Blaster (TurboGrafx-CD)

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.

Saturday, 6 December 2014

Undercover Cops (Arcade)

Undercover Cops title screenUndercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what Wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Saturday, 26 November 2011

China Warrior (Turbografx-16)

Hey it's Liu Kang from Mortal Kombat! Uh, I mean Fei Long from Street Fighter! Or maybe that guy from Enter the Dragon...

Hudson Soft gave their PC Engine games volume numbers in Japan, and this is Vol 1 making it one of the very first games ever released for the console.

Saturday, 1 October 2011

Teen Titans (GBA)

"Teen Titans!" I suppose if you're they're only going to include one clip of vocals from the theme tune, it might as well be them yelling the title.

Friday, 16 September 2011

Altered Beast (Genesis/Mega Drive)

Altered Beast apparently came out for more or less everything, from ZX Spectrum to Xbox 360, but I've always thought of it as being a Mega Drive game, and that's the version I'll be playing.

Semi-Random Game Box

Metal Slug: Super Vehicle-001 (Neo-Geo)
Super AiG Screenshots of the Decade: 2011-2020
Star Trek: Borg (PC)