This week on Super Adventures, I'm writing a bit more about the Game Preview
of Palworld.
In part 1 I managed to sort out my food, clothing and shelter so now I'm ready to head out into the world and discover what it is you actually do in this game. Aside from catching Pokémon I mean. I'm aware of that bit.
It didn't take long for Nintendo to became aware of the Pokémon as well, and I'm not surprised that they sent their lawyers after the game. I get the impression the actual Pokémon games haven't had to work too hard to sell copies lately because there's been nothing to challenge them. The last thing they need is serious competition from something ambitious that hits all the modern trends and gives Pikachu a Gatling gun.
Alright, like I said last time, I played the game back in January so this is a slightly ancient build and for all I know they've reworked game mechanics and redesigned the interface since then. I played it for about 9 hours in total and it apparently takes 39 hours to beat, but don't expect to see a whole lot of progress here.
Showing posts with label wins the prize. Show all posts
Showing posts with label wins the prize. Show all posts
Tuesday, 18 March 2025
Monday, 17 March 2025
Palworld (PC) - Part 1
Developer: | Pocketpair | | | Release Date: | Preview 2024 | | | Systems: | Win, Xbone, Series X|S, PS5, macOS |
This week on Super Adventures, I'm playing quirky Pokémon-inspired survival sim Palworld!
Actually there's no point in me pretending that this is something I've been playing this week, as you can see the version number on the title screen and I'm sure it's had a few updates since then. I wrote the "first draft" of this article back in January and I'm putting quotes around that because what I really mean is 'I wrote notes underneath screenshots and then left my future self to sort it out later'. Because that always works out great!
In my defence, it says "Game Preview" down on the other side of the screenshot, so technically the game isn't even out yet. I'm giving you an early sneak preview of a game in development... that everyone has already seen. Last I checked it was something like the second-highest played game on Steam.
A lot of people were a bit wary of this when it was announced, with its trailer full of Pokémon and assault rifles, and I can understand why they'd suspect it was going to be a bit of a janky mess. But I've actually played a bit of Pocketpair's previous game, Craftopia, so I went into this knowing that it was going to be a janky mess. I really liked Craftopia though; it was full of so much stuff and so many ideas, and it was weirdly endearing how none of it quite worked right.
Oh, before I start I need to mention that the desktop icon just says 'Pal' and that's adorable. Though I assume the original Japanese version would be labelled 'NTSC'.
Saturday, 14 December 2024
The Crew Motorfest (PC)
Developer: | Ivory Tower |
| | Release Date: | 2023 | | | Systems: |
PC, PS4, PS5, Xbox One, Xbox Series S/X |
This week on Super Adventures, I'm finally back after a five month break and I'm writing about a racing game! The fifth racing game in a row! This wasn't my original plan, but a free trial came along and to be honest I didn't really have an original plan so I figured I might as well put some words underneath the screenshots I was taking.
Everyone calls this The Crew Motorfest, not The Crew: Motorfest, so I'll be skipping the colon too. In fact, I'll probably just call it Motorfest. Or MOTORFEST if I feel like adding a bit more style to it.
The game was originally going to be called Motorcamp. In fact, it wasn't originally going to be its own game at all, it was going to be DLC for The Crew 2, but the ideas they had were incompatible with the game's capabilities so they just made it its own thing. With an upgraded engine and shinier graphics.
Okay, I usually play through the first hour or so of a game and write down what's happening as I experiencing it, but for racing games I give them more of a regular review, so this is going to be something a little different. Except I just reviewed four other racing games, so this is actually extremely normal now, I guess.
Wednesday, 10 July 2024
Super Adventures in Delisted Racing Games Part 3: Forza Horizon 3
This week on Super Adventures, I'm reviewing one last racing game you can't buy digitally anymore. First I played The Crew, then I played Need for Speed: Undercover, and now this one's a Forza game. Most of the Forza games are gone now, but I'm checking out Forza Horizon 3 specifically because I grabbed it just before it was delisted and then never quite got around to trying it.
The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).
The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).
Wednesday, 31 January 2024
Donkey Kong Country (SNES)
Hello, welcome back! It's Super Adventures' 13th birthday
today and I've got some good news for you. Four years ago I replaced around
14,000 screenshots across 1000 articles to improve their quality,
and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just
some people some of the time. Eventually all the images stopped working for
me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.
Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.
This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!
It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.
I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).
The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!
Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.
Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.
Developer: | Rare | | | Release Date: | 1994 | | | Systems: | SNES, GBC, GBA |
This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!
It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.
I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).
The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!
Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.
Wednesday, 23 August 2023
Crysis 2 (PC)
Developer: | Crytek | | | Release Date: | 2011 | | | Systems: | Windows, PS3, Xbox 360 |
This week on Super Adventures, I'm playing Crysis 2, the second game in the Crysis trilogy. (Warhead's a stand-alone expansion so it doesn't count.)
I also played the original Crysis this week so you might be wondering 'Why the rush?' Well, the game starts on the 23rd of August 2023, so it actually takes place today. So I should really get on with writing about the game and stop wasting time with this intro.
Actually, there are a couple of things I should mention here. First, the game's story was written by Richard K. Morgan, author of the novel Altered Carbon. He also wrote the Syndicate shooter that came out the following year. Second, I want to mention how the game's theme is kind of one note. Well, two notes I suppose. It's like an alarm. It's one of a handful of songs on the soundtrack by Hollywood composers Hans Zimmer and Lorne Balfe, and honestly I prefer Lorne Balfe's theme to that new Dungeons & Dragons movie, Honor Among Thieves.
Alright, I'm not going to be able to get away with just playing an hour or two of this like I usually do, so expect SPOILERS for the entire first half of the game.
Tuesday, 22 August 2023
Crysis (PC)
Developer: | Crytek | | | Release Date: | 2007 | | | Systems: | PC, PS3, Xbox 360 |
This week on Super Adventures, I'm finally getting around to the notorious Crysis!
I thought about buying the game a while back, but I was put off by its pain-in-the-ass DRM and I just didn't think about it again until now. These days though it's a non-issue, with the DRM-free GOG release and the Steam version getting patched. Also, there's that Remastered edition... that I won't be playing. I want to play the legit original experience! Though just getting it to run at all would be nice.
Crysis is infamous for two reasons and the main one is its system requirements. Back in 2007 it was supposed to be the prettiest game ever made, and I can believe that. The catch was that people had to wait until PC hardware had caught up to it before they could put the graphics settings up.
There will be SPOILERS here for a significant amount of the game's story and they start right now. That's because the second thing that the game's infamous for is the twist that the gameplay takes in the second half. I'm usually happy to show off the first hour or so of a game and then quit, but it doesn't seem right for me to write about Crisis and not bitch about the alien levels.
Monday, 12 June 2023
Dusk (PC)
Developer: | David Szymanski | | | Release Date: | 2018 | | | Systems: | Win, macOS, Linux, Switch |
This week on Super Adventures, I'm taking a look at indie first-person boomer shooter Dusk! I've been meaning to get around to this for a while now. Partly because it's a critically acclaimed, highly recommended game in a genre I love, partly because it was a present and I should probably play the games I've been gifted!
I've been avoiding learning anything about the game so I'm going in fairly blind. I didn't even know it had a multiplayer mode called 'Duskworld'. Though it doesn't feature co-op or bots and I think I'm going to stick with the single-player mode. The regular one I mean, not 'Endless' mode, which seems like it'd take a while.
Tuesday, 11 April 2023
Perfect Dark (Xbox 360)
Developer: | Rare | | | Release Date: | 2000 | | | Systems: | N64, Xbox 360 |
This week on Super Adventures, I'm playing the spiritual successor to Rare's legendary N64 FPS GoldenEye 007: the slightly less legendary Perfect Dark゙!
It came out three years later for the same console, runs on the same engine, and was developed by a lot of the same people, so it's basically GoldenEye 2 (or GoldenEye 008?) There were proper sequels to GoldenEye, but Rare had been outbid by EA and decided they'd rather do their own thing anyway, so Black Ops gave us third person shooter Tomorrow Never Dies on the PlayStation and Eurocom got to make the next first person N64 Bond shooter, The World is Not Enough. Both considerably less legendary.
Perfect Dark was was released late in the N64's life and was so ambitious that it required the Expansion Pak installed in order to access 65% of its content. Though even with double the RAM under the hood, the game still suffers from framerate issues. Fortunately I'm mostly going to be playing the remastered Xbox 360 version on the Xbox One, which has about 2000 times the RAM. I would've played the PC version and used a mouse but to this day the game still hasn't got a PC port.
If you're wondering why there's an N behind the title despite the letter not appearing in either word, that's so that the Nintendo logo can spin around and morph into the logo! It's a little different in the Xbox Live Arcade version, as 4J Studio's logo takes Nintendo's place. Not a lot of Nintendo logos on Microsoft games I've noticed. If you're wondering why there's a dakuten (゙) after the K... I've got no idea. They thought it'd look cool I guess. Like how Street Fighter II′ has a dash.
Alright I'll put this on and give it an hour or two then. I used to love the game but I can't remember if there's anything notable I should be playing up to (mostly because it's the multiplayer I was obsessed with), so I'm just going to play the first few levels and document my findings.
Friday, 10 March 2023
Octopath Traveler II (PC) - Part 2
This week on Super Adventures, I'm writing some more about
Octopath Traveler II!
Like here's a fun fact: did you know that if you press that button it tells you to press on the title screen it turns the background clips from day to night? It's like how you can change the background of the Metal Gear Solid 3: Snake Eater title screen, it's great. It also replaces the ridiculously upbeat and adventurous main theme with a mellow piano version.
I'll be playing to the end of Temenos the Cleric's second chapter, but I'm going there the long way. It'll be a bit of a struggle to get through it alone so I'll have to travel the world and assemble a crew first. I'll be vague about events though as it'd be a shame to spoil such a story-heavy game.
This is the second half of this article. If you want to go back to PART ONE instead, click the text.
Like here's a fun fact: did you know that if you press that button it tells you to press on the title screen it turns the background clips from day to night? It's like how you can change the background of the Metal Gear Solid 3: Snake Eater title screen, it's great. It also replaces the ridiculously upbeat and adventurous main theme with a mellow piano version.
I'll be playing to the end of Temenos the Cleric's second chapter, but I'm going there the long way. It'll be a bit of a struggle to get through it alone so I'll have to travel the world and assemble a crew first. I'll be vague about events though as it'd be a shame to spoil such a story-heavy game.
This is the second half of this article. If you want to go back to PART ONE instead, click the text.
Octopath Traveler II (PC) - Part 1
Developer: | Square Enix and Acquire | | | Release Date: | 2023 | | | Systems: | Windows, PS4, PS5, Switch |
This week on Super Adventures, I'm playing something that's relatively new for a change. In fact it came out only a couple of weeks ago. It's retro JRPG sequel Octopath Traveler II!
I typically like to write about the first game in a series before covering the sequels, but I've jumped straight to game #2 this time and there are two very good reasons for that. The first reason is, I've already played Octopath 1 and I couldn't get into it to be honest. I tried a few of the characters, hoping to find one that caught my interest, but I found myself skipping their cutscenes just to get on with it and once you start doing that in a story-driven RPG you might as well quit.
The second reason is that this was a surprise gift from an absurdly generous friend! I intend to be entirely honest about what I think about it, but if I say anything negative you should yell at me for being rude and ungrateful.
I usually play games for about an hour, but that wouldn't even get me out of the game's demo, so I decided to give it about 30 hours instead. If you're wondering why this article's so late, that's your answer. I've split it into two parts, with part 1 covering one character's first chapter, and part 2 jumping around some other stuff I thought was worth talking about. So you'll see some stuff from later on but I shouldn't end up really spoiling anything that isn't in the demo.
Friday, 20 May 2022
Katana ZERO (PC)
Developer: | Askiisoft | | | Release Date: | 2019 | | | Systems: | Win, MacOS, Switch, XBOne |
This week on Super Adventures, I'm playing Katana ZERO, a game I know next to nothing about. It might star Zero the Kamikaze Squirrel for all I know, or maybe it's 100% sugar free. I just saw it there on Game Pass and figured I'd give it a look.
Wikipedia claims that it's a 2D action platformer, which sounds good. Though it also says it's made in GameMaker Studio 2 and that doesn't seem so great... at least that's what I thought before I did the research and learned that Hotline Miami, Undertale and Deltarune were all developed in GameMaker. So I guess I should fix my broken assumptions and raise my expectations.
I definitely didn't expect this neon title screen to feature a gentle melancholy bluesy piano track. The game's described as being neo-noir and right now I can believe it. It might also have a bit of a story to it but I'll try not to spoil too much of it for you as I play through the first hour or so.
Friday, 15 April 2022
Superliminal (PC)
Developer: | Pillow Castle | | | Release Date: | 2019 | | | Systems: | Win, MacOS, PS4, XBOne, Switch |
This week on Super Adventures, I'm playing SUPERLIVINAL.
I played a demo of this ages ago and made a mental note back then that I should write about the full game sometime, because it's interesting and worthy of attention. Well, that's what I thought at the time anyway, maybe I'll hate it now. Maybe the demo was the only good bit and it's all downhill afterwards. It happens sometimes!
A few years before that demo there was a tech demo, and that had the name Museum of Simulation Technology, but I think the title they went with in the end suits it better. Plus it's got the word 'super' in there, and that's always a plus in my book.
Anyway, I have a vague memory of how the game starts, but I'm sure I'm eventually going to reach some gameplay weirdness I don't expect. I mean I hope so, as it'll be a shame if it just repeats the puzzles in the demo over and over. Oh, I should probably warn you that I'll be giving a few of the puzzle solutions away. Only a few though, I won't be going through the whole game.
Tuesday, 1 March 2022
Donut County (PC)

Developer: | Ben Esposito | | | Release Date: | 2018 | | | Systems: | Win, MacOS, iOS, PS4, XBOne, Switch, Android |
This week on Super Adventures, I'm writing about indie puzzle game Donut County, from 2018. Because who doesn't love doughnuts? Donuts. Whatever.
The game was inspired by a tweet from Peter Molydeux (the twitter parody, not the notorious Bullfrog/Lionhead/22cans game designer and NFT fan), who suggested the idea "You play the role of a hole, you must move around an environment making certain elements fall into correct targets at the right time." He didn't mention anything about raccoons or doughnuts though, so that's all from the mind of creator Ben Esposito.
Oh no, I've looked at the title screen a little too long and now I need to go get a cup of tea and something to dunk in it. Then I'm going to play the first few levels and see what kind of game it is.
Monday, 29 November 2021
Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 2
This week on Super Adventures, I'm still taking a look at
Dragon Quest IX: Sentinels of the Starry Skies! It's a JRPG, so it takes a while to get started. If you want to jump back to PART ONE instead, just click that text.
This was the second mainline Dragon Quest game to be released in Europe and the first to get a number. Dragon Quest VIII was just called Dragon Quest here, so if you're going off the titles it seems like we skipped 8 games. The series had made it over to the US though, where it was known as Dragon Warrior for a long while, and I tend to use the titles interchangeably when talking about earlier entries just to be unnecessarily confusing.
This was the second mainline Dragon Quest game to be released in Europe and the first to get a number. Dragon Quest VIII was just called Dragon Quest here, so if you're going off the titles it seems like we skipped 8 games. The series had made it over to the US though, where it was known as Dragon Warrior for a long while, and I tend to use the titles interchangeably when talking about earlier entries just to be unnecessarily confusing.
Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 1
Developer: | Level-5 | | | Release Date: | EU/NA 2010 (2009 JP) |
| | Systems: | DS |
This week on Super Adventures, I'm taking a look at Dragon Quest IX (not to be confused with the latest game in the series, Dragon Quest XI).
This year I've been playing games that have made it onto someone's top 10 list and this one did one better than that, making it onto Gamesutra's "Best Of 2010: Top 5 Handheld Games" list. In fact it got first place, beating Metal Gear Solid: Peace Walker, 999: Nine Hours, Nine Persons, Nine Doors, Persona 3 Portable, and Warioware D.I.Y.
There's no remakes, ports or mobile versions for me to mention for this Dragon Quest as the game only ever came out on one system: the Nintendo DS. They actually went and did it, they made a handheld exclusive sequel to a console exclusive series! Those monsters! I know it made total sense at the time for them to move to the DS because of the much lower costs, but I wasn't keen when Metal Gear Solid pulled this and I'm not keen on it here either. Handheld gaming isn't really the same experience and it doesn't necessarily appeal to the same people, so people who own one system aren't necessarily going to have the other. I suppose it could've been worse though: Dragon Quest X is an MMO!
I've actually beaten this one before, in the distant past, but I've no idea what to expect because I can't remember anything. Except maybe it has a side view battle system for a change? I do know that it's a bloody long game though, so I'm going to have to stick with it for a few hours longer than usual to give it a fair test. Long enough to get a party together and go complete a quest together at least. What I'm saying is... this is going to be another two-parter.
Sunday, 7 November 2021
Mass Effect: Andromeda (PC)

Developer: | BioWare | | | Release Date: | 2017 | | | Systems: | Windows, Xbox One, PlayStation 4 |
Today on Super Adventures I'm celebrating N7 day by writing about the Stargate: Atlantis of Mass Effect games - Mass Effect: Andromeda! Not to be confused with the Gene Roddenberry's Andromeda of Mass Effect games, that would be something different. If you haven't seen Atlantis or played Andromeda, I'm referring to the fact that this is a spin-off that jumps over to a brand new galaxy to start its own isolated story where the events of the main series theoretically can't reach it.
The game went through a troubled development process, but then it's by BioWare so that's no huge shock. This article you're reading also had a troubled development though, as I started the first draft way back in 2017, when the game was shiny and new. I don't generally write about new games, as I figure that the rest of the internet's already got that covered, however I'd already written about the original trilogy and felt that I should complete the set. But then I shut Super Adventures down for a year and the draft got shelved. I got back to it in late 2019 and nearly got it into a publishable shape... but I figured people would rather read about Super Mario 64 and Suikoden etc., and it got buried again. Now I'm finally finishing it in 2021, exactly six years to the day since I wrote my epic four-part Mass Effect 3 article. I won't be dragging this one out to epic proportions though, I'll be trying to keep this brief.
My gimmick for 2021 is that I'm only playing games which have appeared on someone's top 10 list, and I found Mass Effect: Andromeda at #2 on Screenrant's '20 Most Disappointing Video Games of 2017' list, just beaten to the top spot by Star Wars: Battlefront II. The game came out five years after the controversial Mass Effect 3, and received a very different reaction from players. Mass Effect 3 got fans emotionally invested and then pissed them off to the point where they started campaigns to get the endings changed, but Andromeda had them laughing out loud at the awkward dialogue and dodgy animations. Then people just kind of lost interest with it as far as I can tell. Maybe people still play the multiplayer, I dunno, but it didn't sell well enough to even get DLC, never mind a sequel.
Okay, I'll be sharing screenshots of the first few hours of the game so there might be SPOILERS here for things you don't want to know. Just giving you a heads up.
Wednesday, 23 June 2021
Sonic Generations (PC)
Developer: | Sonic Team |
| | Release Date: | 2011 | | | Systems: | Xbox 360, PS3, Windows |
This week on Super Adventures, I'm playing Sonic Generations, which is something like the 73rd or 74th Sonic game I think. Somewhere around there.
The reason I'm mentioning this is because this year I'm (mostly) writing about games that have made it onto someone's top 10 list. So when I say this reached #9 on Polygon's The Best 12 Sonic Games Ranked list, you can picture how many games it had to defeat. Sonic's Schoolhouse, Tails' Skypatrol, Sonic Kart 3D X... none of these games could stand against Sonic Generations' might.
Here's some more trivia about the game: it was the first mainline Sonic game to make it to Windows PCs since Sonic Heroes 7 years earlier, it has nothing to do with the movie Star Trek: Generations, and it was made to celebrate Sonic's 20th anniversary.
Oh, plus it's 10 years old, as it's Sonic's 30th anniversary today... which means it came out the same year that Super Adventures started now that I think about it.
I've never been the biggest Sonic fan to be honest, I usually get bored of the games after a level or two, but I've actually finished Sonic Generations before. You'll have to keep reading if you want to know what I think about it though. Or you could just scroll down to the end I suppose, but then you'd be missing out on all the screenshots, many of them with whole paragraphs of text underneath!
Wednesday, 9 June 2021
Castlevania: Aria of Sorrow (GBA)
Developer: | Konami | | | Release Date: | 2003 | | | Systems: | Game Boy Advance |
This week on Super Adventures, I'm playing the 17th 2D Castlevania platformer, Aria of Sorrow!
My gimmick this year is that I'm playing games you can find in a top ten list, and this one can be found in Nintendo Power's 20th anniversary Best of the Best list (in the 'GBA' section). It actually made top three, with the other two games being Mario & Luigi: Superstar Saga and Metroid: Zero Mission. Hey I've played both of them already!
This was the last of three Castlevanias on the GBA, though the first to have a title beginning with 'A'. The series continued on the DS with a direct sequel called Dawn of Sorrow, which cleverly referenced both the 'D' and the 'S'. Sadly the adventures of Soma Cruz didn't get a second follow up on the 3DS, so we never got to see how they would've worked the number 3 into the title.
There'd been handheld Castlevania games for over a decade by this point, ever since Castlevania: The Adventure came out for the Game Boy in 1989, but whenever people talk about the classic 80s and 90s Castlevania titles they're generally talking about the console games. Something weird happened in 1999 though. Veteran game series were making the switch to polygons, with sequels like Super Mario 64, Ocarina of Time and Metal Gear Solid presenting a good argument for 2D being hopelessly archaic, and Castlevania was no exception. The thing is, Castlevania 64 was bloody terrible (I've been told), especially compared to Symphony of the Night from two years earlier. So when the 2D GBA games started mimicking Symphony's style and carrying on the 'music term of X' naming tradition started by Rondo of Blood, they were ones that came across like the true successors to the Castlevania franchise instead of the 3D games.
Anyway I'm going to play the first hour or so and write too many words about what happened. Plus there'll be screenshots! So many screenshots.
Wednesday, 2 June 2021
Katamari Damacy REROLL (PC)
Remastered - | Developer: | Monkeycraft | | | Release Date: | 2018 | | | Systems: | Win, Switch, PS4, XBOne |
Original Game - | Developer: | Namco | | | Release Date: | 2004 | | | Systems: | PS2 |
This year on Super Adventures, I'm mostly playing games that have appeared on a 'top 10' somewhere, and I found Katamari Damacy REROLL on Hard Drive's Top 10 Games That Came Out This Year After We Published our Top 10 List list. According to the site's 'About' page "Hard Drive is a very real video games news site that you should not question," (as opposed to being the video game equivalent of The Onion), and that's good enough for me.
I've played the game before, back when it was just called Katamari Damacy, but I've suddenly found a good reason to come back to it with this remake: my friend surprised me with a copy as a gift and is expecting a proper review in return. And he'll get a review alright, I'm going to tell everyone exactly what I think about this game...
But first here's some trivia, straight from Wikipedia:
Those kanji sticking out of the Earth up there are a bit wonky, but when they're written properly they look almost identical to each other, as a bit of clever visual alliteration. When you read them out they say 'katamari damashii', shockingly, which means something like 'clump spirit'. You know, like 'team spirit', except for clumps. The kanji are even on the American cover, because they go along with the wacky Japaneseness of it that they were using as a selling point. They assumed it would be too weird for Europeans though, so the classic PS2 game was never actually released in PAL regions. It never got ported to other systems either... until it was remade in Unity for this REROLL remastered re-release.
One more fact: it was not too weird for Europe. In fact the series has been a massive worldwide hit and now everyone knows what the game is and how it plays. Describing it for you would likely be pointless, but hey I've already explained how to play Super Mario Bros. and Pokémon Red, so this is far from the first time I've wasted both your time and my own. It's what I do.
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