Anyone who's played a few RPGs knows that one of the first things a level 1
newbie hero has to do is go sort out someone's rodent problem. There are rats
in the cellar, rats in the basement, rats in the storeroom and rats in the
larder, and clearing them out is a job for the least experienced of
adventurers.
At least, that's the cliché, and it's as infamous as
having to go see the village elder, or collect 10 wolf pelts. But how common is
this trope in reality? When did games start treating it like a joke? Where did
it even come from?
Today I'm going through RPGs I've played from the
newest to the oldest on a quest to see how deep this rat cellar goes. It's not
going to be an exhaustive list, I haven't played that many RPGs, but if
rat quests are really as ubiquitous as advertised then by the end I'm going to
be exhausted.
This will include
SPOILERS for any games that do
something interesting enough with their rat quest for it to be worth
spoiling.