Wednesday, 31 January 2024

Donkey Kong Country (SNES)

Hello, welcome back! It's Super Adventures' 13th birthday today and I've got some good news for you. Four years ago I replaced around 14,000 screenshots across 1000 articles to improve their quality, and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just some people some of the time. Eventually all the images stopped working for me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.

Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.

Developer: Rare | Release Date: 1994 | Systems: SNES, GBC, GBA

This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!

It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.

I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).

The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!

Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.

Wednesday, 24 January 2024

Model Builder (PC)

Developer:Moonlit
|Release Date:2022|Systems:Win

This week on Super Adventures, I'm playing Model Builder! Well I'll be building stuff in it at least, I don't know if it really counts as gameplay. This is another simulator along the lines of Car Mechanic Simulator or PC Building Simulator, except with a bit more room for creativity... with any luck.

Most of the games I cover on Super Adventures are about shooting things or punching things or crushing creatures underneath the hero's mighty boots, so this is unfamiliar territory for me. Wait a second, no it's not. I've never actually raced a Lotus Esprit, or travelled across the universe to defeat an alien despot, but I have put a model kit or two together, so I can compare this to my actual real-life experience! I hope I get to build a Spitfire, I liked making them.

I'm going to be spoiling a lot of the models you can make in the game, so if you want to be surprised when you play it yourself I suggest not reading too much. I mean, it's possible that you could play this right now and don't realise it. The game was given away on Epic a while back, so if you've gotten into the habit of claiming the free gift each week it may be sitting in your game library, forgotten.

Wednesday, 3 January 2024

Super Adventures: Game Awards 20X3

This week on Super Adventures, it's the start of 2024, so it seems like the right time for me to look back at 2023 and hand out some awards to the games that stood out and impressed me the most. Unfortunately I've barely played anything released last year and I can't just give all my awards to Octopath Traveler II and a bunch of boomer shooter demos. Well I suppose I could, but I'm not going to.

My second idea was to do the Super Adventure Game Awards 1993, because you can't go wrong with the 90s, but then I thought about all the poor 2003 and 2013 games that I'd be missing out and decided to give those years awards as well. Not 1983 though, because no one loves it. So I'll be giving out 8 awards each year, but they'll be repeated 3 times, for a total of 24 awards. I hope that helps you form a mental image of how long this is going to be.

I won't be limiting myself to games I've played for Super Adventures, as to be honest I forgotten most of the games I've written about. Power Piggs of the Dark Age and Fausseté Amour might be worthy of all kinds of awards, but I haven't got the faintest idea. I will be using the earliest release date in any region, so Seiken Densetsu 3 would be from 1995 not 2019, for example.

Also, I only know about games that I know about, and I only like the games I like, so if you're wondering why an incredibly deserving game didn't even make my shortlist, its because I'm leaving that one for you to mention in the comments.

Semi-Random Game Box

Mr. Pibb: The 3D Interactive Game (MS-DOS)
Fallout Tactics: Brotherhood of Steel (PC)
Putty Squad (Amiga)