Showing posts with label platformer starts on forest level. Show all posts
Showing posts with label platformer starts on forest level. Show all posts

Saturday, 24 February 2024

Sonic 3 & Knuckles (Genesis/Mega Drive)

Developer: Sega Technical Institute | Release Date: 1994 | Systems: Mega Drive/Genesis, Saturn, PC

This week on Super Adventures, I'm wondering why Sonic 3 & Knuckles has you selecting menu options with a shoe. That's not normal.

You might be wondering why this beautiful looping GIF is missing the horrifying slowdown when the 3D Sonic swoops in. The answer is: it bothered me and I wanted it gone. I did my best to make it true to what the designers intended it to look like though. The game's later releases on more powerful consoles tend to come with authentic emulated slowdown, but the Saturn version included with with Sonic Jam is a proper port, so I used that as a reference to fix the timing. Now the only thing wrong with my GIF is that it's not a video, so I can't hear it say "SEGA!"

Anyway, I'm playing Sonic 3 & Knuckles, the fourth (and fifth) of the 16-bit Mega Drive/Genesis Sonic platformers! I already covered the first Sonic the Hedgehog back in 2011, but I decided to skip Sonic 2 because it's too similar, and Sonic CD frightens and confuses me. Also, it's Sonic 3's 30th birthday today... in the EU (it came out a few weeks earlier in the US).

Sonic 3 & Knuckles came in two parts released 8 months apart, with Sonic the Hedgehog 3 featuring the first set of levels and the save RAM, and Sonic & Knuckles featuring the second half of the levels and a connector to (optionally) join the two cartridges together. It's like plugging in a Game Genie, except instead of getting cheats you get an expansion pack. It's not the first time two standalone games could be combined like this, DOS game Might and Magic: World of Xeen got there first, but this did it with hardware. And then basically nothing copied it. It remains pretty much unique as far as I'm aware.

The reason it was released in such a weird way is because they had a Happy Meal promotion and TV ad campaign deadline and they were only going to get half the game finished in time. They still charged full price for it though! Personally, I think the lock-on feature was a genius move, as it gave the game some novelty, especially when people learned that it could be combined with Sonic the Hedgehog 2 as well! Plus it turned out to be a crucial part of any serious collector's Tower of Power, along with the 32X... another piece of add-on hardware that didn't catch on.

Right, I'm going to give the game an hour or so and write about it. I have played it before, but honestly I think an hour is going to take me well further than anything I've seen before.

Wednesday, 31 January 2024

Donkey Kong Country (SNES)

Hello, welcome back! It's Super Adventures' 13th birthday today and I've got some good news for you. Four years ago I replaced around 14,000 screenshots across 1000 articles to improve their quality, and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just some people some of the time. Eventually all the images stopped working for me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.

Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.

Developer: Rare | Release Date: 1994 | Systems: SNES, GBC, GBA

This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!

It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.

I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).

The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!

Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.

Thursday, 18 June 2020

Brian the Lion Starring In: 'Rumble In The Jungle' (Amiga) - Guest Post

This week on Super Adventures, mecha-neko has returned to tell you a tale about a lion, called Brian.

Brian the Lion Amiga title screen
Developer:Reflections|Release Date:1994|Systems:Amiga 500, 1200, CD32

Ray and I have played more than a few mascots and almost-mascots for the Amiga, but it's time to show you the last, and best. Introducing Brian the Lion.

Friday, 1 November 2019

Castle of Illusion Starring Mickey Mouse (PC)

Castle of Illusion Starring Mickey Mouse Remake Title Screen PC
Developer:Sega Studios Australia|Release Date:2013|Systems:Win, PS3, Xbox 360, iOS, Windows Phone, Android, OS X

This week on Super Adventures, I'm playing Castle of Illusion! Again!

I didn't mean to, not originally. I just wanted to grab a couple of screenshots for my article about the Mega Drive game, to show what the remake looked like by comparison. But it turns out that they've remade a lot more than just the graphics, so I decided to give it its own article instead.

I've had this one lying around my in my Steam library unplayed for three years now, ever since they cunningly manipulated me into buying it by announcing it was going to be taken off the store. Sure it was almost certainly going to be put back on eventually, but what if it wasn't? I could've missed my chance to ever play the game! (It came back seven months later).

This Castle of Illusion first came out in 2013, 23 years after the original (and 6 years before now) and it was the last game to be made by Sega Studios Australia. They'd been around for about 10 years by that point and had been known as Creative Assembly Australia for most of it, developing games like Medieval II: Total War and London 2012 - the officially licensed game of the 2012 Olympic Games. Not a whole lot of platformers though, unless you count a port of the 2D Sonic games to the DS, so that's not massively encouraging. But hey the other Creative Assembly came out with Alien: Isolation out of nowhere and everyone loves that except me, so maybe this is actually really good!

Monday, 28 October 2019

Castle of Illusion Starring Mickey Mouse (Genesis/Mega Drive)

Developer:Sega|Release Date:1991 (1990 NA)|Systems:Mega Drive, Master System, Game Gear

And the Super Adventures award for 'Ugliest Title Screen of 2019' goes to... that picture up there. Sorry Keio Flying Squadron 2, your title screen may be pretty ugly, but you've been outdone by this indistinct grey mess.

This week I’m playing Castle of Illusion Starring Mickey Mouse, known in Japan as I Love Mickey Mouse: Fushigi no Oshiro Daibōken. Me, I’m indifferent to Mickey Mouse. I never watched his cartoons as a kid and I didn’t play his games, so he’s always been roughly on the level of Ronald McDonald in my mind. But as far as Disney logo symbols go, he’s second only to the Sleeping Beauty Castle!

Castle of Illusion is the first game in the Illusion series, which is pretty much four games and a remake, and I've never played any of them! Well okay, I've probably put a couple of them on for five minutes each, but I've got no nostalgia for them. On the other hand, I did play another Mickey Mouse Mega Drive platformer for the site a few years back called Fantasia, which was... not good. I can't blame Mickey for that though (plus it was by an entirely different developer), so I'm going to give him another chance to win me over here.

Thursday, 4 July 2019

Keio Flying Squadron 2 (Saturn)

Keio Flying Squadron 2 Saturn title screen
Developer:Victor|Release Date:1996|Systems:Saturn

This week on Super Adventures, I'm writing about more Keio Flying Squadron! The alien bunny girl adventures continue.

The first Keio Flying Squadron is a shoot 'em up on the Sega Mega CD that by some miracle got a release in Europe and America. I already showed that one off last week. Then Keio Flying Squadron 2 came out three years later on the Sega Saturn and somehow also got translated to English, though I'm not sure it ever made it to the US. Finally there was a side-story party game on the PlayStation called 蘭未ちゃんの大江戸すごろく慶応遊撃隊外伝. That one never made it out of Japan.

Out of curiosity I checked the Japanese version of Keio 2 and it turns out that the title text completely obscures the background in the original game as well. Someone spent ages drawing that!

Here's some more exciting trivia for you: Victor Entertainment got out of game development in 1996 so this is one of the last games they ever made. I'd tell you about their other games, but I've never heard of most of them. Banana, ROM² Karaoke, UltraBox 5-gō... oh Legendary Axe, that sounds familiar. I have no idea what it is, but I recognise the name.

Wednesday, 13 March 2019

Super Panda Adventures (PC) - Guest Post

This week on Super Adventures, guest poster mecha-neko has returned to write about a game with the best title. It's literally 'Super Adventures', except with a panda in it! Now I just need to find a science fiction movie called Ray Hardgrit's Sci-Fi Cat Adventures so I can manipulate him into to writing my other site for me as well.

Also I realise that this was published on a Wednesday, not a Monday, but mecha-neko has a fondness for his banner and I didn't have the heart to tell him he couldn't use it. I guess you could read it on a Monday if that works better for you.

Hello everyone! I hope the new year is treating you well!

Hmm... hands up who'd like to see a brightly coloured platform game about a loveable panda!

Developer:Paul Schneider, BlueEagle Productions|Release Date:23rd April 2013|Systems:Windows

With a title like that, how could I possibly resist?

Wednesday, 5 July 2017

Tearaway Thomas (Amiga)

Tearaway Thomas title screenTearaway Thomas title screen
Developer:Global Software|Release Date:1993|Systems:Amiga

This week on Super Adventures I'm having a quick look at obscure platformer Tearaway Thomas.

It might seem a bit weird that I'm playing an Amiga game called Tearaway Thomas right after playing an Amiga game called Rolling Ronny last week, but that's because they're both filed away into the same folder in my brain. I'm finally making an effort here to learn which is which and more importantly what they even are.

As far as I can tell this is the first and last commercial video game these folks ever made, presumably because it's such an incredible work of art that they decided that trying to follow it up would be pointless and it was best to quit while they were ahead. Or maybe it's real bad and it shamed them into exile. I can't remember, that's why I'm replaying it now.

Monday, 28 December 2015

Mr. Nutz: Hoppin' Mad (Amiga) - Guest Post

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.

Monday, 23 November 2015

Ruff 'n' Tumble (Amiga)

Ruff 'n' Tumble title screenRuff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).

Monday, 30 March 2015

Mr Blobby (Amiga)

Mr Blobby Title screen AmigaMr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.

Tuesday, 17 March 2015

Shovel Knight (PC)

Shovel Knight title screenShovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.

Wednesday, 25 February 2015

Super Mario World (SNES)

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.

Saturday, 11 October 2014

Donald Duck: Quack Attack / Goin' Qu@ckers*! (PSX)

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.

Saturday, 28 June 2014

J.J. & Jeff (TurboGrafx-16)

J.J and Jeff title screenJ.J and Jeff title screen
Today's J game is... Turbografx-16 platformer J.J. & Jeff! Though it's possibly more notorious under its Japanese name of Kato-chan & Ken-chan.

The game was originally loosely based on a Japanese TV series called 'Fun TV with Kato-chan and Ken-chan', which was a problem when it (eventually) came time to localise it for North America, as no one there had ever heard of the series. So the two unknown Japanese comedians were taken out and replaced with... two unknown characters based on no one at all. To be fair it probably worked out much cheaper this way if Hudson Soft were paying Ken Shimura and Cha Katō for their likeness.

I should probably warn you now that the game's got a reputation for toilet humour, so it might not be a good idea to read this while you're eating. Then again it's only going to be 80s cartoon pixel graphics so how bad can it be?

Friday, 4 April 2014

Dust: An Elysian Tail (PC)

Today the 'D' titles continue with a game request: indie platformer Dust: An Elysian Tail. It comes with a subtitle attached because when you're not id software it can be hard to make a one-syllable common word title show up in search results (especially when games like Dustforce and From Dust are already out on virtual shelves). If you're wondering what the symbols mean by the way, they're Korean and they spell out... 'Dust'. I was as shocked as you are.

This was originally an Xbox 360 game, but I'll be playing the PC version as I still haven't found the screenshot key on my 360. I'll get the hang of this game capture thing some day though.

(Click the images to view them at 1280x800. Might not be all that impressive, but you'll get a better view of them than at 640x400 res at least.)

Monday, 7 October 2013

Top Banana (Amiga)

Top Banana Amiga title screenTop Banana Amiga title screen
Today I'm taking a quick look at obscure Amiga platformer Top Banana, because I must. I played this once when I was really young you see and it's haunted it me ever since. I can't actually remember anything about the game though, like I've formed a mental block in my head to protect myself from going entirely mad by thinking about it. But the time's come to confront the game one final time and hopefully get some closure on it.

Warning some/all of the screenshots in this post could likely give anyone a seizure, especially the image coming up next.

Saturday, 25 May 2013

Bubba 'n' Stix (Amiga)

Today, because YOU demanded it, I'm taking a look at mid 90s puzzle platformer Bubba 'n' Stix by British developer Core Design. This was released on the Amiga, Genesis/Mega Drive and CD32, but I'll be mostly playing the Amiga version because I'm guessing it came first. I'll let you know if the Sega version's any different.

Wednesday, 27 March 2013

G.I. Joe: A Real American Hero (NES)

G.I. Joe NES title screenG.I. Joe NES title screen
Wow, you sure you've squeezed enough text on that title screen there? I'll admit right now that everything I know about G.I. Joe comes from the 2009 film, but I'm pretty sure this isn't the insanely cheesy theme from the TV series playing in the background right now. It's a catchy tune though.

I wish I could say I played this game because of the request I got on twitter, but the truth is that I originally wrote this post in April 2012 so that I'd have it ready to put it up on the site in time for the cinema release of G.I. Joe: Retaliation. Unfortunately for me it seems that Paramount realised at the last minute that killing off a popular character at the beginning of the movie was probably a bad idea and delayed the film by a year for reshoots, ruining all my plans in the process. The bastards. I didn't think there was any rush in showing off what I thought of a 1991 NES game though, so I held onto this until today, when the time was finally right.

Thursday, 21 March 2013

Hurricanes (Genesis/Mega Drive)

Hurricanes Sega Genesis Mega Drive Game Over screenHurricanes Sega Genesis Mega Drive Game Over screen
After playing Soccer Kid, Hurricanes, Marko's Magic Football and Go! Go! Beckham! I had a feeling I'd seen all the football platformers. But just when I was resigned to the fact I'd have to move on to basketball platformers or whatever, I learned that there was actually still at least one of them out that I'd missed.

You see, I played the SNES version of Hurricanes, but there's actually a Genesis/Mega Drive game that apparently follows the same storyline (ie. the generic platformer level themes appear in roughly the same order), but seems to have different content and gameplay. So really it's another game entirely.

Semi-Random Game Box

YIIK: A Post-Modern RPG (PC) - Part 2 - Guest Post
YIIK: A Post-Modern RPG (PC) - Part 1 - Guest Post
Prince of Persia: The Sands of Time (PS2)