Showing posts with label nintendo snes. Show all posts
Showing posts with label nintendo snes. Show all posts

Thursday, 11 April 2024

The Lion King (Genesis/Mega Drive)

Developer: Westwood Studios
| Release Date: 1994 | Systems: Genesis/Mega Drive, SNES, MS-DOS, Amiga

This week on Super Adventures, I'm voluntarily playing a movie tie-in game from the 16-bit era! Maybe this is one of the good ones though. I mean, there have to be some good ones, right?

I've actually played The Lion King before, so I already know what I'm getting into here... and I know I won't be getting very far in it. Games were generally more challenging in the 80s and 90s, so when you load up one that was notorious even back in its day for its extreme difficulty, you know that you're in for a bad time.

The game was re-released for modern platforms a few years back by Digital Eclipse, so I'm sure it has all kinds of new quality-of-life features now (or at least a gallery to look through when you're stuck). I'm not going to be playing that one though. I'm going back to the original games with all the original frustrations.

Disney's Aladdin
famously got two different platformers, a Sega version by Virgin Games and a Nintendo version by Capcom, though it also had a third version for 8-bit systems. For The Lion King, all the 16-bit systems got the same game, by Command & Conquer devs Westwood Studios, and that's what I'll be playing. Though I'll also take a look at the 8-bit games as well, because I'm curious.

Alright, I'm going to see if I can finally get past the graveyard stage for the first time in my life.

Wednesday, 31 January 2024

Donkey Kong Country (SNES)

Hello, welcome back! It's Super Adventures' 13th birthday today and I've got some good news for you. Four years ago I replaced around 14,000 screenshots across 1000 articles to improve their quality, and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just some people some of the time. Eventually all the images stopped working for me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.

Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.

Developer: Rare | Release Date: 1994 | Systems: SNES, GBC, GBA

This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!

It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.

I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).

The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!

Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.

Wednesday, 14 July 2021

The Lawnmower Man (SNES) - Guest Post

This week on Super Adventures, virtual game reviewer mecha-neko has returned with a quick look at perhaps the best video game to ever have the word 'lawnmower' in the title. It's probably better than a lot of games with 'man' in the title as well, like Superman 64, the DOS version of Mega Man, that Amazing Spider-Man game from 1989, and The Running Man. Though this and The Running Man would both make it onto anyone's "Top 10 Video Games Based on a Stephen King Story" list, because as far as I know there's only ever been five of them.

By the turn of the millennium a technology known as VIRTUAL REALITY will be in widespread use. It will allow you to enter computer generated artificial worlds as unlimited as the imagination itself. Its creators foresee millions of positive uses - while others fear it as a new form of mind control...

The Lawnmower Man snes title screen
Developer:The Sales Curve|Release Date:8th November 1993|Systems:SNES, Mega Drive, Game Boy

Hello, everyone! I'm going to take it easy and play a 16-bit movie license today. This game was recommended to me because it has flashy graphics and fancy effects. The person recommending it to me hadn't actually played it themselves, but what can you do?

I'm not going to go in-depth talking about the original film. In fact I played the game before having seen it! But I'll warn you about potential spoilers for it anyway now if you'd rather not read anything like that.

Thursday, 6 August 2020

Breath of Fire II (SNES)

Breath of Fire II title screen SNES
Developer:Capcom|Release Date:JP: 1994, NA: 1995, EU: 1996|Systems:SNES, GBA

This week on Super Adventures, I'm playing Brerth of Fireo! Uh, Breath of Fire II!

I played the original Breath of Fire just over a year ago, so it's not really fresh in my memory, but I think I thought it was 'okay'. Not all that interesting, but okay. Nice graphics though.

I've already spotted one massive improvement that Breath of Fire II has over the first game, which is that is was actually made it to Europe fast enough to get released for the system it was created for. We didn't get to play first game over here until the Game Boy Advance port, which came out five and a half years after its own sequel. And it does seem to be a proper sequel this time, unlike the other games in the series, as Wikipedia tells me it takes place 500 years after the events of the original game.

I'm planning to at least go through the first few hours of the game, so there will be SPOILERS below this point, but not many. I just felt like I should give you fair warning, seeing as JRPGs have a lot of story in them. Here's my first spoiler: if you leave the title screen on for a while all you get is gameplay demos. I thought it might give me an secret intro, like the first game, but it did not.

Right, I'm going to press SJARJ and see what this is like.

Thursday, 11 July 2019

Breath of Fire (SNES)

Breath of Fire title screen SNES
Developer:Konami|Release Date:1994 (1993 in Japan)|Systems:SNES, GBA

This week on Super Adventures, I'm taking a look at classic Super Nintendo RPG Breath of Fire! It was originally known as Breath of Fire: Ryu no Senshi in Japan, which translates to 'Dragon Warrior'. Though they couldn't call it that in the US because Enix had already claimed the name five years earlier when they used it for Dragon Quest. JRPGs are confusing.

I've seen a lot of Capcom games and I've seen a lot of JRPGs, but I can't think of many times I've seen a Capcom JRPG before. In fact I half expected to see Squaresoft's name appear when I started it up... and then it did, because they were the ones who localised it for North America. They never quite got around to releasing it in Europe though.

In fact the game didn't reach Europe until the Game Boy Advance port made its way here in 2001. I guess they'd grown a little more confident that the game would find an audience by that point, seeing as we'd bought enough copies of Breath of Fire II, Breath of Fire III and Breath of Fire IV. I was fairly sure that the game had to exist somewhere, as you don't typically make sequels without first making an original, but it's obscure enough for me. I've never played it before and I don't know anything about it. I'm expecting dragons though.

The game's likely going to have a story as well, and I'm going to go through the first few hours of it, taking screenshots, and whining about things as I go, so this article will contain SPOILERS. I won't be playing any longer than that though, because RPGs are like really long and I've got other things to do today.

Wednesday, 30 January 2019

Secret of Evermore (SNES)

Oh damn it's Super Adventures' 8th birthday today! I didn't write anything for the site all last year but I'm fairly sure those 12 months still count towards its age.

I gave writing about games a long rest because it became too much like work to me and I was so done with this site that I couldn't even get one post finished a week anymore, but I've managed to slowly regenerate my interest in playing games in the meantime thanks to my time off. In fact I've decided that the break I took worked out so well that I should take more breaks, more often. So this year I plan to take a two month break every two months!

Unfortunately this does mean that I have to give you two months of game articles each time or else I'm not actually taking a break from anything. So it is with deep regret that I inform you that Super Adventures is now back (for two months).

Developer:Square|Release Date:1996 (1995 NA)|Systems:SNES

This week on Ray Hardgrit's resurrected Super Adventures in Gaming I'm playing Secret of Evermore, which I'm fairly sure isn't a spiritual successor to Secret of Monkey Island.

All I know about it is that it's an action RPG on the SNES by Squaresoft... made in America... with music from Jeremy "Elder Scrolls" Soule. So that's a bit unusual. This was actually the only game ever developed by a Square team in the US, which sounds like a bit of a warning sign but probably isn't. They briefly considered making a sequel to the game in fact, until it was decided that it was time to jump ship from the sinking SNES.

The US only got one more Square RPG on the SNES after this, Super Mario RPG, and us folks in Europe didn't even get that for some reason. Evermore was only the fourth Square RPG to ever get a release in PAL regions, after two Mystic Quests and Secret of Mana, and the next game we got was Final Fantasy VII on the PlayStation.

Okay I'm going to play the game for a couple of hours, write about what happened, then finish with a bit of a review at the end. Even though I've got no business reviewing a game I've only played a couple of hours of.

Wednesday, 4 October 2017

Secret of Mana (SNES)

Secret of Mana europe pal title screen snesSecret of Mana europe pal title screen snes
Developer:Square|Release Date:1994 (1993 JP/NA)|Systems:SNES

This month on Super Adventures, I'm finally getting around to the legendary Secret of Mana!

I'm running a few weeks late here so I'll get my internet-sourced trivia introduction text out of the way quickly so I can get to the game.

• That 'Nasir' you see on the title screen is Nasir Gebelli, the programmer of Final Fantasy I, II and III.
• Trying to figure out the game's exact relation to Final Fantasy IV and Chrono Trigger could drive you nuts.
• It started out as a project codenamed "Maru Island" before becoming a Seiken Densetsu sequel.
• It was planned for the SNES CD addon, but was drastically revised and cut down for a cartridge release.
• Many of the unused ideas from the CD version ended up in Chrono Trigger.
• The dialogue was cut back even further for the English translation due to space limitations.
• It's getting a 3D remake next year!
• It's one of the games on the Super NES Classic!
• I've never played it.
• Well actually I have, but it wasn't for long and I don't think I liked it much.
• All I remember is walking down a river and maybe visiting a town before getting bored.

Also, it's one of the most popular and critically acclaimed SNES games, so I'm going to have to try not to hate on it too much.

Thursday, 24 August 2017

Ganpuru: Gunman's Proof (SNES)

Ganpuru Gunman's Proof title screen logoGanpuru Gunman's Proof title screen logo
Developer:Lenar|Release Date:1997|Systems:SNES

This week on Super Adventures I'm playing a game definitely absolutely did not ever get ported to the Commodore Amiga, for a change. In fact this one wasn't even released in English, though it did eventually get a fan translation.

I like fan translations, I think they're a fantastic idea and that everyone who's put their time and effort into making games accessible to more people for absolute zero financial reward is awesome. But I don't play fan translations on my site (it's one of the rules written in the box on the right), so I'm going to be struggling through the original Japanese version of the game for an hour or two. Well, unless it's got a lot of dialogue in it, then I'll be struggling a lot longer than that.

The katakana in the title says Ganpuru, so some people call it Gunple and others say it's probably a compound word formed from 'gunman' and 'proof' (like how Pokémon comes from the words 'pocket' and 'monsters'). Man, if the very first word in the game's giving me this much trouble then that's not a good sign. Google Translate tells me that my two choices beneath it are “From the beginning” and “From the rest”, so at least I don't have an options screen to interpret.

Tuesday, 11 April 2017

James Pond 3: Operation Starfish (SNES)

James Pond 3 Operation Starfish title screen snesJames Pond 3 Operation Starfish title screen snes
Developer:Vectordean & Millennium Interactive|Release Date:1993|Systems:Mega Drive, SNES, Amiga, CD32, Game Gear

Today's the 25th anniversary of the Super Nintendo Entertainment System! Except it isn't, because the Super Nintendo came out in North America on August 23rd 1991 and the Super Famicom was released in Japan a year earlier on November 21st 1990. But in the UK we got the system in April 1992, so I'm playing a SNES game to celebrate.

This week on Super Adventures I'm taking a quick look at James Pond³: Operation Starfish! Because what better game is there to celebrate the Super Nintendo than a port of a Mega Drive game that's a sequel to a series strongly associated with the Amiga? There is sense behind my selection though: it's one of the few PAL exclusive titles for the SNES.

James Pond 3 is the third of the James Pond games, obviously. Except it isn't, because The Aquatic Games came out before it, which had the aquatic agent competing in various sports. It is the third game developed by creator Chris Sorrell though, and the last, as crappy iPhone game James Pond in the Deathly Shallows was allegedly crafted by a finite number of evil monkeys.

Alright I'm going to play it for a few hours without reading the manual, quit when it gets difficult, and then write a review at the end like my brief experience with the game makes me an expert. Same deal as usual.

Wednesday, 5 April 2017

Demolition Man (Mega Drive/SNES)

Demolition Man title screen genesis mega driveDemolition Man title screen genesis mega drive
Developer:Alexandria|Release Date:1995|Systems:Mega Drive/Genesis, Mega CD, SNES

This week on Super Adventures I'm taking a quick look at another movie tie-in! I hope it's better than that Stargate platformer I played a while ago. Though it will be a platformer, there's no doubt of that.

Demolition Man is a apparently one of just three games developed by Alexandria before they vanished in late 1995, with the others being Sylvester and Tweety in Cagey Capers... and Izzy's Quest for the Olympic Rings, which I wrote about way back in the days when I didn't write much. In fact I kind of sucked and so did that game.

Speaking of 1995, that's also the year that the game was released, which is pretty late for a 16-bit console game, especially one that's based on a 1993 movie. They weren't exactly striking when the iron was hot there. In fact if it'd come out any later then the dystopian future levels would actually be set in the past.

By the way I'm playing the Mega Drive/SNES Demolition Man not the 3DO game, which is one of those variety pack licensed film tie-ins that keep switching genre and are invariably terrible. Though it does have the genuine movie soundtrack and includes FMV clips of Sylvester Stallone, Wesley Snipes and Jesse Ventura filmed exclusively for the game! The Mega Drive and SNES versions, on the other hand, don't. But what they do have is a title that literally explodes onto the screen letter by letter in little bursts of flame before a synthy guitar riff plays, and that's cool too.

Sunday, 1 January 2017

Skyblazer (SNES)

Skyblazer SNES title screenSkyblazer SNES title screenSkyblazer SNES title screen
Developer:Ukiyotei|Release Date:1994|Systems:Super Nintendo

One thing I like about consoles like the Super Nintendo and Mega Drive, is that they had seemingly infinite games released for them during the 90s. Sure its actually closer to a few thousand, but when you only play 50 something games a year, that may as well be infinite. Every time I think that I must be running out of interesting games to play, there's always something else in the library to check out.

Which is why I'll never be tempted to do a Chrontendo-style project of my own for the SNES, as that'd be one hell of a mountain to dig through.

Anyway, today's semi-buried SNES gem on Super Adventures is Star... Skyblazer. I keep wanting to call it 'Starblazer' and have to correct myself, because this isn't a black & white sci-fi anthology comic or the US adaptation of 'Space Battleship Yamato', it's the Western version of a Japanese game called Karuraou. I'm not sure what that means exactly, but a quick Google search tells me that Karura is an alternate Japanese spelling for 'Garuda', a Hindi god with the head and wings of an eagle. Garuda's also what the game's hero was called in Japan, until it was changed to 'Sky' for the Western release.
 

Saturday, 10 December 2016

The Rocketeer (SNES)

The Rocketeer SNES title screenThe Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

Tuesday, 6 September 2016

Robotrek (SNES)

Robotrek title screenRobotrek title screen
Developer:Quintet/ANCIENT|Release Date:1994|Systems:Super Nintendo

Today on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games with some tiny tiny link to the franchise. In this case it's just one word and I think you know which.

Well, half a word to be precise. There's just enough of a gap in the middle of that logo for doubt but I assure you that it's called Robotrek, and it's another JRPG! So this is going to take me a little longer to write about than Ice Trek a few days back, but I'm willing to make this sacrifice for you. In fact the game was requested a while back, but I never write down the dates so I don't know when. I've narrowed it down to some time between last week and 2011 though.

Of course the only way to fairly judge an RPG is to play it all the way through, learn how combat evolves and see if the story progresses through to a satisfying ending. So it's lucky for me I don't fairly judge games, because I've got other things to do this week! But I'll give it until the end of the first proper boss at least, to get a good idea about how it plays and show it off.

Saturday, 3 September 2016

Stargate (SNES/Mega Drive)

Stargate SNES title screenStargate SNES title screen
Developer:Probe/Tantalus|Release Date:1995|Systems:SNES, Mega Drive/Genesis

This week on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games that have some vague connection to the series. This one's got 'Star' in the title, it's set on another planet, and it's based on a long running movie/TV franchise, so it's ticking lots of boxes. In fact the 'Stargate' TV spin-offs were often the closest you can get to proper 'Star Trek' without getting sued by both CBS and Paramount.

But Stargate the game is an adaptation of the original 1994 movie that kicked the franchise off, released a year after the film for Super Nintendo and Genesis/Mega Drive consoles. That's the SNES title screen you're looking at up there, with its narrow resolution and extra colours, but I'll be getting around to the the Sega version as well eventually.

'Stargate' isn't a particularly great film, but it cheats by having an iconic theme by Bond composer David Arnold powerful enough to make scenes of extras walking across a desert outside of Yuma, Arizona feel like the most epic sci-fi adventure since 'Return of the Jedi'... which used the place for Tatooine now that I think about it. Anyway, if there's one thing that absolutely works about that movie it's the music, so of course the game drops it entirely, replacing it with a title theme that sounds like it's been borrowed from an Amiga game. It's not all that bad though really, here have a YouTube link if you're curious.

There'll be movie SPOILERS below this point, so stop reading here unless you've seen it or don't care.

Sunday, 14 February 2016

Spanky's Quest (SNES)

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Friday, 15 January 2016

FireStriker (SNES)

Firestriker title screenFirestriker title screen
Developer:Axes Art Amuse |Release Date:1994 (NA)|Systems:Super Nintendo

This week on Super Adventures I'm playing SNES game Holy Striker, better known as 'Fire Striker' in the US and 'absolutely nothing' in Europe as they didn't bother to release it here. No great mystery why Nintendo of America decided to tweak the title when they brought it over, seeing how keen they weren't on religious references in their games.

That's pretty much the only thing I know about the game, but I've just loaded up its Wikipedia page and apparently it's a "piece of high carbon or alloyed steel from which sparks are struck by the sharp edge of chert or similar rock". Uh... what the hell's chert? Also, is there really no page for the game Fire Striker? Have I finally found something Wikipedia's never heard of?

Oh duh, I was just spelling it wrong; it's FireStriker without the space. You know what, forget the wiki page, I'd rather come into it blind anyway.

Hang on a second, there's three choices on the title screen and not one of them says 'OPTIONS'! Super Nintendo games are supposed to give me an options screen so I can put my lives count up and stuff. Instead there's a mysterious 'MULTI MODE' option sitting in its place, which is apparently different enough to '2 PLAYERS' to get to appear alongside it. I'll have to remember to try that out later.

Tuesday, 8 December 2015

Kid Klown in Crazy Chase (SNES)

Kid Klown in Crazy Chase title screenKid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.

Wednesday, 21 October 2015

Super Back to the Future, Part II (SNES)

Super Back to the Future Part 2 title screenSuper Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.

Tuesday, 22 September 2015

Inspector Gadget (SNES)

Inspector Gadget SNES title screenInspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.

Monday, 29 June 2015

Michael Jordan: Chaos in the Windy City (SNES)

Michael Jordan Chaos in the Windy City title screenMichael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.

Semi-Random Game Box

Super Adventure Island 2 (SNES)
Stone Protectors (SNES)
Steel Talons (SNES)