Showing posts with label modern hero in a strange world. Show all posts
Showing posts with label modern hero in a strange world. Show all posts

Wednesday, 15 July 2020

Noctropolis (PC)

Noctropolis title screen
Developer:Flashpoint|Release Date:1994|Systems:DOS (EE version: Windows, Linux, macOS)

This week on Super Adventures, I'm playing my fourth PC game in a row! This one's from the mid 90s though, so I've escaped 2001 at least.

Noctropolis is an "adult graphic adventure", which is apparently a lot like a regular adventure, except a couple of hours in you get to see an actress's breasts for a few seconds. You won't find a screenshot of it here though, this site's safe for work (also I'll have stopped playing ages before then).

I own the game on Steam so that means I'm playing the Enhanced Edition released by Nightdive a few years back. It doesn't actually say that, it's listed in my game library as just 'Noctropolis', but it didn't boot up DOSBox when I started it so it must be the new version. Oh hang on, they mention it on the store page: "New Enhanced Edition for Steam!" So that's cleared that up.

Man, this music on the title screen sounds like it's going to break into a Batman theme at any moment. Not any particular Batman theme, just a Batman theme. That's probably a good sign, as the game's supposed to be going for a comic book tone. In fact they were originally going after a comic book licence, but they couldn't get hold of one and had to make up their own setting instead. They apparently tried to approach this problem from the other direction and get a comic book published based on the game, but their meeting with legendary artist Rob Liefeld at Image didn't lead to anything.



Before I start going through the game I feel like I should warn you that it gets a bit edgy at times. To put it bluntly, a main character gets raped off-screen and it's not dealt with all that tactfully.

Wednesday, 24 June 2020

Nox (PC)

Nox title screen
Developer:Westwood Pacific|Release Date:2000|Systems:Windows, OS X

This week on Super Adventures, I'm writing about Nox. Not the Android Emulator, I'm talking about the classic Diablo 'em up video game by Westwood. Not the Westwood that made Command and Conquer and Blade Runner, I'm talking about the other one, Westwood Pacific. They're the ones who made the 'Christopher Lloyd in Toontown' adventure game Toonstruck, back when they were known as 'Burst Studios'.

Nox has already made an appearance on Super Adventures, as guest reviewer Ocean guest reviewed it for me. But that was way back in April 2011, when the site was just three months old, so I figured it was about time that I had a look at the game myself. Plus I'm going to justify the existence of this second article right away by giving you some trivia that you won't find in Ocean's post: the word 'nox' is Latin for night or darkness. Here's another fact: the game was released five months before Diablo II, which is maybe a bit closer than you want, but much preferable to releasing five months after it.

Okay I'm going to give the game a couple of hours and see how it plays. Oh, I should mention that I'm running the GOG.com version, and I've installed the 'Nox GUI' SDL patch to increase the chances of it working properly for me on Windows 10.

Wednesday, 30 January 2019

Secret of Evermore (SNES)

Oh damn it's Super Adventures' 8th birthday today! I didn't write anything for the site all last year but I'm fairly sure those 12 months still count towards its age.

I gave writing about games a long rest because it became too much like work to me and I was so done with this site that I couldn't even get one post finished a week anymore, but I've managed to slowly regenerate my interest in playing games in the meantime thanks to my time off. In fact I've decided that the break I took worked out so well that I should take more breaks, more often. So this year I plan to take a two month break every two months!

Unfortunately this does mean that I have to give you two months of game articles each time or else I'm not actually taking a break from anything. So it is with deep regret that I inform you that Super Adventures is now back (for two months).

Developer:Square|Release Date:1996 (1995 NA)|Systems:SNES

This week on Ray Hardgrit's resurrected Super Adventures in Gaming I'm playing Secret of Evermore, which I'm fairly sure isn't a spiritual successor to Secret of Monkey Island.

All I know about it is that it's an action RPG on the SNES by Squaresoft... made in America... with music from Jeremy "Elder Scrolls" Soule. So that's a bit unusual. This was actually the only game ever developed by a Square team in the US, which sounds like a bit of a warning sign but probably isn't. They briefly considered making a sequel to the game in fact, until it was decided that it was time to jump ship from the sinking SNES.

The US only got one more Square RPG on the SNES after this, Super Mario RPG, and us folks in Europe didn't even get that for some reason. Evermore was only the fourth Square RPG to ever get a release in PAL regions, after two Mystic Quests and Secret of Mana, and the next game we got was Final Fantasy VII on the PlayStation.

Okay I'm going to play the game for a couple of hours, write about what happened, then finish with a bit of a review at the end. Even though I've got no business reviewing a game I've only played a couple of hours of.

Thursday, 4 August 2016

Comix Zone (Genesis/Mega Drive)

Comix Zone title screenComix Zone title screen
Developer:Sega Technical Institute|Release Date:1995|Systems:Genesis/Mega Drive, GBA, Windows

This week on Super Adventures, I'm playing a game that was requested roughly... I'm guessing four years ago. I got to it eventually, that's the important thing.

I don't know why I've been putting off playing Comix Zone for so long, but I'm thinking the fact that it's bastard hard might have something to do with it. I didn't want to start it up, get my ass kicked, and quit on the first level. Not for this game, it's far too pretty for that.

The game was ported across to systems like PC and GBA, then later emulated on others, but it's mainly known as being Mega Drive/Genesis game released towards the end of its days. The concept actually came from an Amiga demo video from 1992 called "Joe Pencil Trapped in the Comix Zone", but Amiga owners never got to play the final game! An Amiga version would've bombed in '95 though, and the Mega Drive didn't exactly rake in the cash either. I guess it was just bad timing, releasing such a two dimensional game at the point where everyone was going crazy over polygons.

Friday, 10 June 2016

Simon the Sorcerer (PC)

Developer:Adventure Soft|Release Date:1993|Systems:PC, Amiga, CD32, Acorn, Android, iPhone

This week on Super Adventures I'm taking a quick look at classic PC and Amiga adventure game Simon the Sorcerer. It's also got the subtitle The Original Adventure on my box, but I'm not calling it that.

According to Wikipedia:
Simon the Sorcerer or Simon the Magician, in Latin Simon Magus (Greek Σίμων ὁ μάγος), was a Samaritan magus or religious figure and a convert to Christianity, baptised by Philip the Evangelist, whose later confrontation with Peter is recorded in Acts 8:9–24.
But that's entirely irrelevant as the game's got nothing to do with him. This is an entirely unrelated Simon who performs completely different sorcery.

I've played Simon the Sorcerer before, I've even beaten the thing (with the help of a walkthrough), but it's been a while and all I remember about it now is the pitiful Swampling inadvertently poisoning Simon with his terrible cooking, and the theme song. Here, have a YouTube link to the theme so you can permanently burn it into your own brain as well.

I'll be playing the PC CD XP release through Scumm VM, just so you know. It's still pretty much the 1993 game as far as I know, and is likely exactly what you'd get from GOG.

Thursday, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screenToonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.

Friday, 19 October 2012

Curse of Enchantia (MS-DOS)

Curse of Enchantia Amiga Title ScreenCurse of Enchantia Amiga Title Screen
Today on Super Adventures, I'm taking a quick look at Curse curse of Enchantia, a point and click adventure game by Tomb Raider developers Core Design. Yeah I know I just played Beyond Shadowgate and Lure of the Temptress, but you know how it is: you spend forever waiting for an adventure game, then three show up at once.

Semi-Random Game Box

Last Action Hero (SNES)
King Arthur & The Knights of Justice (SNES)
Kawasaki Caribbean Challenge (SNES)