Monday, 29 November 2021

Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 2

This week on Super Adventures, I'm still taking a look at Dragon Quest IX: Sentinels of the Starry Skies! It's a JRPG, so it takes a while to get started. If you want to jump back to PART ONE instead, just click that text.

This was the second mainline Dragon Quest game to be released in Europe and the first to get a number. Dragon Quest VIII was just called Dragon Quest here, so if you're going off the titles it seems like we skipped 8 games. The series had made it over to the US though, where it was known as Dragon Warrior for a long while, and I tend to use the titles interchangeably when talking about earlier entries just to be unnecessarily confusing.

Dragon Quest IX: Sentinels of the Starry Skies (DS) - Part 1

Developer: Level-5 | Release Date: EU/NA 2010 (2009 JP)
| Systems: DS

This week on Super Adventures, I'm taking a look at Dragon Quest IX (not to be confused with the latest game in the series, Dragon Quest XI).

This year I've been playing games that have made it onto someone's top 10 list and this one did one better than that, making it onto Gamesutra's "Best Of 2010: Top 5 Handheld Games" list. In fact it got first place, beating Metal Gear Solid: Peace Walker, 999: Nine Hours, Nine Persons, Nine Doors, Persona 3 Portable, and Warioware D.I.Y.

There's no remakes, ports or mobile versions for me to mention for this Dragon Quest as the game only ever came out on one system: the Nintendo DS. They actually went and did it, they made a handheld exclusive sequel to a console exclusive series! Those monsters! I know it made total sense at the time for them to move to the DS because of the much lower costs, but I wasn't keen when Metal Gear Solid pulled this and I'm not keen on it here either. Handheld gaming isn't really the same experience and it doesn't necessarily appeal to the same people, so people who own one system aren't necessarily going to have the other. I suppose it could've been worse though: Dragon Quest X is an MMO!

I've actually beaten this one before, in the distant past, but I've no idea what to expect because I can't remember anything. Except maybe it has a side view battle system for a change? I do know that it's a bloody long game though, so I'm going to have to stick with it for a few hours longer than usual to give it a fair test. Long enough to get a party together and go complete a quest together at least. What I'm saying is... this is going to be another two-parter.

Monday, 22 November 2021

Stonekeep (MS-DOS)

Developer: Interplay | Release Date: 1995 | Systems: MS-DOS, Mac

This week on Super Adventures, I'm checking out Interplay's notorious first-person dungeon crawler RPG Stonekeep.

All this year I've been playing games the people have placed on a top ten list, and I found Stonekeep in Computer Gaming World issue 148. It made it to #10 in its '15 Top Vaporware Titles in Computer Game History" list. The game was a bit of a Duke Nukem Forever in its day as development dragged on for way longer than intended when feature creep took hold. It was supposed to cost $50,000 and take 9 months, it ended up costing $5,000,000 and taking 5 years. That's longer than Daikatana took to come out!

Sure 5 years seems like nothing compared to DNF's 15 years in development hell, but time worked differently back in the early 90s. 5 years was the difference between Ninja Gaiden and Doom, A Link to the Past and Final Fantasy VII, or Super Mario Kart and Gran Turismo. When the developers started work on Stonekeep the average PC was put to shame by an Amiga 500 and they couldn't assume that players would have a hard drive or a mouse. When it finally came out it was released on CD with live-action cutscenes and full voiced dialogue. They just kept working on it until PC hardware had caught up to their ambitions, even after main programmer Peter Oliphant quit because he'd had enough. Here's some trivia for you: he went on to work as an extra on the TV series Deadwood, and no I'm not getting him mixed up with Timothy Olyphant.

Okay I'm going to play the first hour or so of the game, and hopefully get far enough to understand the basics of what you're actually supposed to do in it. I haven't had the best track record with games like this, but I'll do my best.

WARNING: There's a jump scare coming up at some point. I'll let you know when.

Monday, 15 November 2021

Blinx: The Time Sweeper (Xbox)

Developer: Artoon | Release Date: 2002 | Systems: Xbox

This week on Super Adventures, I'm playing a game about a cat called Blinx: The Time Sweeper. I gave guest poster mecha-neko plenty of chances to be the one to write this, I know he's a cat person, but he decided to pass so now I'm stuck with it. But there is a good reason why this has to be this particular game on this particular day.

It's because today is the Xbox's 20th birthday and I'm covering an original Xbox exclusive to celebrate! I needed to select a game that was never released on PC but could be played on an Xbox One to make it easier for me to get good screenshots, and once I narrowed my list down to games I could get hold of easily there was only one name left on it. But I think this was probably the best possible choice; I mean it's even got "Only on Xbox" written on the title screen, how perfect is that?

Oh plus it had to be on a 'top ten' list somewhere, that was also important seeing as that's Super Adventures' gimmick this year. Fortunately I found the game on videogamer.com's Top 10 Most Disappointing Console Exclusives. I suppose poor Blinx is probably on a 'Top 10 Failed Mascot Characters' list somewhere as well, seeing as Microsoft straight up abandoned the trademark in 2015. That's not entirely fair though, as he's actually doing pretty well these days as the mascot for the Poorly Aged Things twitter account.

The game's by Japanese developer Artoon, which had a pretty mixed output, with lots of red and yellow scores on their Metacritic page. Though they did also create Blue Dragon and The Last Story with Mistwalker. Unfortunately that really was their last story, as they went defunct in 2010. It was directed by Naoto Ohshima, the legendary character designer who came up with Sonic the Hedgehog. He also directed Sonic CD and Nights into Dreams... and his latest project was designing characters for Balan Wonderworld. So Blinx is actually part of a pretty, uh, remarkable lineage.

Anyway I'm going to give it an hour or so and see what it's like.

Sunday, 7 November 2021

Mass Effect: Andromeda (PC)

Mass Effect Andromeda pc title screen
Developer:BioWare|Release Date:2017|Systems:Windows, Xbox One, PlayStation 4

Today on Super Adventures I'm celebrating N7 day by writing about the Stargate: Atlantis of Mass Effect games - Mass Effect: Andromeda! Not to be confused with the Gene Roddenberry's Andromeda of Mass Effect games, that would be something different. If you haven't seen Atlantis or played Andromeda, I'm referring to the fact that this is a spin-off that jumps over to a brand new galaxy to start its own isolated story where the events of the main series theoretically can't reach it.

The game went through a troubled development process, but then it's by BioWare so that's no huge shock. This article you're reading also had a troubled development though, as I started the first draft way back in 2017, when the game was shiny and new. I don't generally write about new games, as I figure that the rest of the internet's already got that covered, however I'd already written about the original trilogy and felt that I should complete the set. But then I shut Super Adventures down for a year and the draft got shelved. I got back to it in late 2019 and nearly got it into a publishable shape... but I figured people would rather read about Super Mario 64 and Suikoden etc., and it got buried again. Now I'm finally finishing it in 2021, exactly six years to the day since I wrote my epic four-part Mass Effect 3 article. I won't be dragging this one out to epic proportions though, I'll be trying to keep this brief.

My gimmick for 2021 is that I'm only playing games which have appeared on someone's top 10 list, and I found Mass Effect: Andromeda at #2 on Screenrant's '20 Most Disappointing Video Games of 2017' list, just beaten to the top spot by Star Wars: Battlefront II. The game came out five years after the controversial Mass Effect 3, and received a very different reaction from players. Mass Effect 3 got fans emotionally invested and then pissed them off to the point where they started campaigns to get the endings changed, but Andromeda had them laughing out loud at the awkward dialogue and dodgy animations. Then people just kind of lost interest with it as far as I can tell. Maybe people still play the multiplayer, I dunno, but it didn't sell well enough to even get DLC, never mind a sequel.

Okay, I'll be sharing screenshots of the first few hours of the game so there might be SPOILERS here for things you don't want to know. Just giving you a heads up.
 

Semi-Random Game Box

Batman: The Movie (Amiga)
Pitfall: The Mayan Adventure (32X)
Super Pitfall (NES)