Showing posts with label windows. Show all posts
Showing posts with label windows. Show all posts

Wednesday, 28 October 2026

Metro: Last Light Redux (PC)

Developer: 4A Games | Release Date: 2014
(Original 2013)
| Systems: Win, PS4, Xbone, Stadia, Switch
(Original: Win, PS3, X360)

This week on Super Adventures, I've got the same problem I had last week when I wrote about Metro 2033 Redux, except worse. Metro: Last Light Redux has also gotten a free next-gen graphics update and this time it's already out so I'm showing off an outdated release. If I'd known it was coming I would've either played the game later or published this sooner.

I actually played this right after finishing Metro 2033, so that the gameplay would be fresh in my mind and I could compare them. Though I wasn't entirely hyped about the idea as I'd been hiking through claustrophobic rail tunnels in the dark for 15 hours so far. The game's got that BioShock 2 problem, where players have already thoroughly explored the setting and seen everything. An art deco metropolis on the ocean floor is only a novelty once, and decaying train stations aren't even all that impressive the first time around. Even if the lighting is pretty sometimes.

They can't even blame it on the novel, as this time the game wasn't based on a book. Though Metro 2033 author Dmitry Glukhovsky did write the story outline and the dialogue, so it's about as legit as you can get.

Okay, I'm going to show off a decent amount of the game, though I'm going to be vague about things to avoid spoiling the story too much (and to keep it to just one part). This will have big SPOILERS for Metro 2033 however.

Wednesday, 21 October 2026

Metro 2033 Redux (PC)

Developer: 4A Games | Release Date: 2014
(Original: 2010)
| Systems: Win, Xbone, PS4, Stadia, Switch, macOS, Linux
(Original: Win, X360)

Metro 2033 is getting a free next-gen update tomorrow with higher-quality lighting, more environmental detail, 4K textures... all kinds of stuff. Though I didn't learn about this until after I'd played and written about the game. Whoops.

So this week on Super Adventures, I'll be checking out the 2014 Redux version of post-apocalyptic first-person shooter Metro 2033, by Ukrainian developer 4A Games. This was their very first game, though a bunch of them had worked on S.T.A.L.K.E.R.: Shadow of Chernobyl, so they had a bit of experience. It was based on journalist Dmitry Glukhovsky's novel of the same name, but it was his very first book, so you don't have to read the other 2,032 Metro novels to understand what's going on.

Metro 2033 originally came out for Windows and Xbox 360 and that's it. That wasn't much fun for the PlayStation and Nintendo owners who wanted to go get mauled in a spooky cold subway tunnel too, but their turn eventually came around when the game got a reworked Redux re-release. Funny thing is, Redux was released in 2014, one year after the calamity in the backstory that left the world in ruins, so it had become an alternate history story in the meantime. Though, as the title indicates, the action takes place in 2033. Wow, if I'd just waited seven more years I could've published this on the actual date. I really did play the game too early.

I was kind of eager to finally try this and also dreading it, as I'd heard that it's harsh and challenging, and I'd played S.T.A.L.K.E.R. so I could believe it. Even typing in "S.T.A.L.K.E.R." is arduous, that's how uncompromising that game is. But I'd been replaying some Half-Life 2 and it got me in the mood for an hour or two of post-apocalyptic shooting, so I decided to finally pull the trigger.

Monday, 6 April 2026

Starfield (PC) - Part 2

Starfield logo PC
This week on Super Adventures, I'm contemplating the fact that 'Starfield' is only two letters away from being 'Garfield'. Though one of those letters is the longest T I've ever seen in a logo.

I've already put a few hours into Starfield, but I'm not quite done with it. Mostly because I haven't really done anything yet. If you want to see the story so far click here: PART ONE.

I'm not promising that I'll be able to get anything done in this part either, but I'll certainly make an effort to try out all the game's features before I'm done with it. Even though it will mean that I also have to write about them and try to explain them. RPGs always need a horrifying amount of explanation.

Note: like I said at the start of part one, this is an old version of the game from early 2025, not the shiny new April 2026 updated release. I won't be comparing the different versions because I don't actually know what's different. The update isn't even out yet at the time I'm publishing this.

Another note: beware of SPOILERS.

Tuesday, 31 March 2026

Starfield (PC) - Part 1

Starfield PC title screen
Developer: Bethesda | Release Date: 2023 | Systems: Win, Series X|S

This week, Bethesda's infamous Starfield is getting a free update to coincide with its launch on the PlayStation 5! It's a huge upgrade that apparently makes the game better in every way.

But I won't be covering that.

I actually played Starfield way back in January 2025 and never finished writing about it. Because I somehow keep forgetting that trying to do seven things at the same time always leads to nothing getting done. So this week on Super Adventures, I'm opening a time capsule containing my opinions on the game as it was.

It's a shame I couldn't have been more hyped about Starfield, as I love the 3D Fallout games and Mass Effect, and space games like TIE Fighter and Freelancer used to be my thing. So "A new space RPG by the makers of Fallout 3" was right at the top of my 'dream game list', just underneath "A new space RPG by the makers of Fallout: New Vegas". I can't believe I actually got both of them in the end, though it wasn't a huge shock to me that both turned out kind of flawed.

Still, it's a new IP from the developer that gave us the Fallout sequels and the Elder Scrolls sequels and nothing else in two decades besides IHRA Professional Drag Racing, so that on its own is interesting. Though it wouldn't have been so bad if they had used an existing IP for their space game... like that Star Trek licence that Bethesda Softworks had at one point. "A Star Trek RPG by the makers of Fallout 3" is even higher on my 'dream game list'. 

Alright, I'm going to go on an expedition into Starfield to see if there's any joy in there to find. It's a big universe so this will be the first part of two.

Saturday, 21 February 2026

WarCraft II: Battle.net Edition (PC)

Warcraft II Battle.net edition PC title screen
Developer: Blizzard Entertainment | Release Date: Battle.net Edition 1999
Original 1995
| Systems: Win, MS-DOS, Mac OS, Saturn, PSX

This week on Super Adventures, I'm having a go of WarCraft II: Tides of Darkness, originally released in late 1995. In fact, if I'd used my head I could've had this written up for its 30th anniversary a couple of months ago. Though I'm specifically playing the Battle.net Edition from 1999, which includes the Beyond the Dark Portal expansion pack from 1996, so really I'm both years early and right on time.

There was also Warcraft II: Remastered, released in late 2024, which has updated graphics and UI improvements... but I don't own that one. I almost didn't own this version either as Blizzard delisted it from GOG when Remastered released. Fortunately I bought it in the nick of time.

The Battle.net update added a few upgrades of its own, as it runs on Windows instead of DOS and has a whole list of tweaks to improve gameplay. Then GOG stuck a DirectDraw wrapper on it to make it play nice on modern systems, which I appreciate. Though I'm also interested in the older systems it was released on, as I had no idea until now that it got a PlayStation and a Saturn port.

I should've guessed though, as its arch-rival Command & Conquer got console ports as well, and the two games came out just months apart. Though there was no polygon-based N64 port for this one so people had to wait until WarCraft III in 2002 to see their little orcs chopping down trees in 3D.

Friday, 30 January 2026

Super Adventures in Delisted Games Part 4: Race Driver: GRID, Anthem, Poker Night

It's Super Adventures' 15th anniversary today and to celebrate I'm taking a break from Dungeons & Dragons! None of this week's games are an RPG, they don't have dark elves, or clerics, or magic missile spells. One of them had actual missiles I think, but it's not really the same.

This week on Super Adventures, it's been 19 months since Delisted Games Part 3, so it seemed like a good time to get back to whining about games being removed from online stores due to licensing issues. And not just racing games this time! (To be honest, I'm just using this as an excuse to write about some games I probably couldn't get a full length article out of.)

I've found some fun covers here. The first game has Games for Windows on the top, the second has 'DOWNLOAD ONLY' written on it and a bunch of tiny text warning you that a persistent internet connection is required, and the third didn't even get an empty box with a download code in it. As far as I know.

But things aren't as bad as they seem! GRID doesn't have the actual Game for Windows Live DRM on it, that logo only means that the game runs in Windows. Meanwhile, Anthem and Poker Night... actually things really are bad for those two. They're really really bad.

Anyway, the first game is Race Driver: GRID, sponsored by eBay.

Monday, 20 October 2025

Star Trek: Voyager - Across the Unknown (PC) (Demo)

Developer: GameXcite | Release Date: 2025 | Systems: PC, PS5, Series X|S

This week on Super Adventures, I'm writing about Star Trek: Voyager - Across the Unknown! Okay, to be accurate I'm writing about the demo, but I only play games for an hour or two anyway so this is basically business as usual. It's just going to be a little more... unfinished than usual.

Oh, before I start, here's an interesting fact: I promised I was going to write about WarCraft and then disappeared for six months. Then I wrote about this instead of WarCraft. What happened was I got completely focused on writing about Doctor Who over on Sci-Fi Adventures and then afterwards I found it really hard to get back to any of the work-in-progress I'd put on hold for so long.

So I'm writing about something brand new instead. In fact this demo is only days old, part of the latest Next Fest on Steam.

The developer's pretty new as well, as gameXcite released their first game, Asterix & Friends: Remastered, in 2021. They followed it up with Idle Asterix on Android in 2022, and then Asterix & Obelix: Heroes in 2023. That's not a track record that fills me with confidence, but it got them a shot at the Star Trek licence and now they get to show off what they can do with it.

They've already got me sold on the premise: revisiting Voyager episodes and choosing a different outcome. I rewatched Voyager recently and I thought that it was just as entertaining as Star Trek: The Next Generation... as long as you know in advance that it's going to waste its potential and hit the reset button on any storyline that's going somewhere interesting. It seems like Across the Unknown is going to confiscate the reset button and I'm interesting in seeing how that even works.

SPOILERS I'm going to show off all the demo including the consequences of the big choice at the end. This is also going to spoil the first episode of the Star Trek: Voyager series. There'll still be 167 episodes that don't get spoiled though.

Friday, 25 April 2025

Return to Monkey Island (PC) - Part 2

Return to Monkey Island title screen logo pc
This week on Super Adventures, I'm writing a little more about Return to Monkey Island, which is an island I'm not 100% hyped about returning to. Don't get me wrong, I've got a lot of affection toward the Monkey Island games, but Monkey Island itself has never been the highlight of any of them. Plus I doubt I'd find any friendly faces there. I can't remember Guybrush antagonising anyone in particular, but I know what he's like.

I got started with Part I back in Part 1, so now in Part 2 I'm going to see if I can reach Part II. That's as far as I'll be going, I won't be playing through the second chapter. But I feel like I need to at least finish the first chapter to have a proper understanding of how the game is going to play.

That means there will be SPOILERS here for the whole of Part I... which could be a third of the entire game. I won't be giving away anything that happens beyond that point however, especially not the controversial ending, as I have no idea what it is.

Friday, 18 April 2025

Return to Monkey Island (PC) - Part 1

Return to Monkey Island title screen logo pc
Developer: Terrible Toybox
| Release Date: 2022 | Systems: Win, macOS, Linux, PS5, Series X|S, Switch, iOS, Android

Hey they've returned to the original logo again, without the swirly 'O' and fancy 'A'. I kind of liked the new logo to be honest, but this is good too.

This week on Super Adventures, it's a Monkey Island game I've never played! I haven't even seen it being played and I've managed to dodge all the spoilers too. I get the impression that people who have played it generally like it... most of it, but even that I'm not sure about.

One thing I do know is that it's the sixth game in a critically-acclaimed, beloved and long-running adventure game series, following on from The Secret of..., LeChuck's Revenge, Curse of..., Escape from... and Tales of Monkey Island (they didn't quite have the naming scheme nailed down until the third game). I wrote about the other MI games in 2013, 2015, 2017 and 2019, so really I should've had this published in 2021 to keep the pattern going. In my defence, the game was still a year from being finished at the time. This is practically brand new!

Okay, I should warn you that there will be SPOILERS here for the earlier Monkey Island games and the first hour or two of this one. And this a game all about puzzles and conversations, so I'll be ruining the story and the gameplay for you this time. I don't want to sound like I'm trying to talk you out of reading, just be aware of what you're getting into.

Friday, 11 April 2025

Diablo IV (PC) - Part 2

This week on Super Adventures, I'm writing a little bit more about Diablo IV.

I'm using the game's original red logo colour for part 2 as the updated green logo makes it look the official video game of Monster energy drink. Though I miss the old logo from the first two games, with its beautiful animated flames. This one's not terrible, but it doesn't have any fire at all and it looks like something heavy landed on top of the letters and did some damage.

It was probably due for a redesign to be fair, seeing as Diablo 4 came out 11 years after Diablo 3, which came out 12 years after Diablo 2. Oh, plus there was also the free-to-play MMO Diablo Immortal in 2022, for fans who had phones and $200,000 lying around to afford to max out their character. I don't have any immediate plans to play that one.

Alright, there are three things you should know before you read any further:
  1. This is part two, and you can find part one HERE.
  2. There will be SPOILERS for stuff that happens in the first few hours.
  3. I actually played this in January so a lot of things could've changed in updates since then.

Monday, 7 April 2025

Diablo IV (PC) - Part 1

Developer: Blizzard | Release Date: 2023 | Systems: Win, Xbone, Series X|S, PS4, PS5

This week on Super Adventures, I'm taking a look at a game I said I would never buy due to its unnecessary always-online DRM: it's Blizzard's action RPG sequel Diablo IV!

So what made me change my mind in the end? Nothing, I didn't buy it, it was included with Xbox Game Pass so I thought I'd give it a try. Oh, I should mention that I played it way back in January, so this is going to be hilariously out of date. These regularly updated modern games are a bad match for my 'Eh, I'll finish the final draft later' work ethic. They're not a great fit for my 'Hey, here are some screenshots of retro games!' site ethic either, but I've found procrastination can actually solve that problem as long as I keep my articles on the back burner for a decade or so.

I had somehow managed to avoid learning anything about Diablo 4 before playing it, so if I seem entirely clueless, that's because I was. I'm still clueless actually. I'm assuming that there's something people don't like about it, some kind of controversy (because: Blizzard), but I haven't looked into what it is. Plus I did my best to ignore all the multiplayer stuff, all the microtransactions, and all the... whatever else it has. I don't even know what it has, I ignored it.

Though I did pay attention to the story, so there'll be SPOILERS for the first few hours of the game. Or at least what the game was like a few months ago.

Tuesday, 18 March 2025

Palworld (PC) - Part 2

Palworld PC title screen v0.4.12.64723
This week on Super Adventures, I'm writing a bit more about the Game Preview of Palworld.

In part 1 I managed to sort out my food, clothing and shelter so now I'm ready to head out into the world and discover what it is you actually do in this game. Aside from catching Pokémon I mean. I'm aware of that bit.

It didn't take long for Nintendo to became aware of the Pokémon as well, and I'm not surprised that they sent their lawyers after the game. I get the impression the actual Pokémon games haven't had to work too hard to sell copies lately because there's been nothing to challenge them. The last thing they need is serious competition from something ambitious that hits all the modern trends and gives Pikachu a Gatling gun.

Alright, like I said last time, I played the game back in January so this is a slightly ancient build and for all I know they've reworked game mechanics and redesigned the interface since then. I played it for about 9 hours in total and it apparently takes 39 hours to beat, but don't expect to see a whole lot of progress here.

Monday, 17 March 2025

Palworld (PC) - Part 1

Palworld PC title screen v0.4.12.64723
Developer: Pocketpair | Release Date: Preview 2024 | Systems: Win, Xbone, Series X|S, PS5, macOS

This week on Super Adventures, I'm playing quirky Pokémon-inspired survival sim Palworld!

Actually there's no point in me pretending that this is something I've been playing this week, as you can see the version number on the title screen and I'm sure it's had a few updates since then. I wrote the "first draft" of this article back in January and I'm putting quotes around that because what I really mean is 'I wrote notes underneath screenshots and then left my future self to sort it out later'. Because that always works out great!

In my defence, it says "Game Preview" down on the other side of the screenshot, so technically the game isn't even out yet. I'm giving you an early sneak preview of a game in development... that everyone has already seen. Last I checked it was something like the second-highest played game on Steam.

A lot of people were a bit wary of this when it was announced, with its trailer full of Pokémon and assault rifles, and I can understand why they'd suspect it was going to be a bit of a janky mess. But I've actually played a bit of Pocketpair's previous game, Craftopia, so I went into this knowing that it was going to be a janky mess. I really liked Craftopia though; it was full of so much stuff and so many ideas, and it was weirdly endearing how none of it quite worked right.

Palworld Windows desktop shortcut icon
Oh, before I start I need to mention that the desktop icon just says 'Pal' and that's adorable. Though I assume the original Japanese version would be labelled 'NTSC'.

Tuesday, 5 November 2024

Far Cry 5 (PC)

Super Adventures has been a bit quiet recently, due the huge pile of work I'm busy digging my way out of, so here's a picture of me sniping a Spitfire in Far Cry 5 to give you something to look at while you wait.

Wednesday, 10 July 2024

Super Adventures in Delisted Racing Games Part 3: Forza Horizon 3

This week on Super Adventures, I'm reviewing one last racing game you can't buy digitally anymore. First I played The Crew, then I played Need for Speed: Undercover, and now this one's a Forza game. Most of the Forza games are gone now, but I'm checking out Forza Horizon 3 specifically because I grabbed it just before it was delisted and then never quite got around to trying it.

The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).

Saturday, 6 July 2024

Super Adventures in Delisted Racing Games Part 2: Need for Speed: Undercover

This week on Super Adventures, I'm still writing about racing games you can't buy digitally anymore. I was inspired by The Crew being shut down earlier this year, as it got me thinking about all the other racing games that have just disappeared over the years. Well okay, most of them are still in someone's game library, they still work (unlike The Crew), but you won't find them on the PlayStation store or on Steam.

It's a problem that affects this genre more than most because of all the licenced cars and music. Those licences have a time limit and when that's up the game can't be sold anymore. As far as I can tell, the first 18 Need for Speed games are all either gone now or never were, unless you can find them on disc, with only 2010's Need for Speed: Hot Pursuit getting a remastered rerelease. And playing PC games off a disc has only become more of a pain in the ass over time.

Fortunately, I was able to buy a few of them before they vanished. In fact, I've already written about the first 10 years of Need for Speed games, going from Need for Speed to Underground, so now would be a good time for me to cover the absolute highlight of the sixth gen console era: the original Need for Speed: Most Wanted from 2005!

I can't be bothered going through the hassle of installing it though, so instead I'm downloading one of the most hated games in the series: 2008's Need for Speed: Undercover!

Thursday, 4 July 2024

Super Adventures in Delisted Racing Games Part 1: The Crew

This week on Super Adventures, I'm playing racing games you can't buy anymore, not online anyway. In fact, you can't even play The Crew anymore as Ubisoft shut the servers down last March! They just took a game people bought with money and made it entirely non-functional.

I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.

But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.

Wednesday, 24 January 2024

Model Builder (PC)

Developer:Moonlit
|Release Date:2022|Systems:Win

This week on Super Adventures, I'm playing Model Builder! Well I'll be building stuff in it at least, I don't know if it really counts as gameplay. This is another simulator along the lines of Car Mechanic Simulator or PC Building Simulator, except with a bit more room for creativity... with any luck.

Most of the games I cover on Super Adventures are about shooting things or punching things or crushing creatures underneath the hero's mighty boots, so this is unfamiliar territory for me. Wait a second, no it's not. I've never actually raced a Lotus Esprit, or travelled across the universe to defeat an alien despot, but I have put a model kit or two together, so I can compare this to my actual real-life experience! I hope I get to build a Spitfire, I liked making them.

I'm going to be spoiling a lot of the models you can make in the game, so if you want to be surprised when you play it yourself I suggest not reading too much. I mean, it's possible that you could play this right now and don't realise it. The game was given away on Epic a while back, so if you've gotten into the habit of claiming the free gift each week it may be sitting in your game library, forgotten.

Wednesday, 23 August 2023

Crysis 2 (PC)

Crysis 2 title screen logo
Developer: Crytek | Release Date: 2011 | Systems: Windows, PS3, Xbox 360

This week on Super Adventures, I'm playing Crysis 2, the second game in the Crysis trilogy. (Warhead's a stand-alone expansion so it doesn't count.)

I also played the original Crysis this week so you might be wondering 'Why the rush?' Well, the game starts on the 23rd of August 2023, so it actually takes place today. So I should really get on with writing about the game and stop wasting time with this intro.

Actually, there are a couple of things I should mention here. First, the game's story was written by Richard K. Morgan, author of the novel Altered Carbon. He also wrote the Syndicate shooter that came out the following year. Second, I want to mention how the game's theme is kind of one note. Well, two notes I suppose. It's like an alarm. It's one of a handful of songs on the soundtrack by Hollywood composers Hans Zimmer and Lorne Balfe, and honestly I prefer Lorne Balfe's theme to that new Dungeons & Dragons movie, Honor Among Thieves.

Alright, I'm not going to be able to get away with just playing an hour or two of this like I usually do, so expect SPOILERS for the entire first half of the game.

Tuesday, 22 August 2023

Crysis (PC)

Developer: Crytek | Release Date: 2007 | Systems: PC, PS3, Xbox 360

This week on Super Adventures, I'm finally getting around to the notorious Crysis!

I thought about buying the game a while back, but I was put off by its pain-in-the-ass DRM and I just didn't think about it again until now. These days though it's a non-issue, with the DRM-free GOG release and the Steam version getting patched. Also, there's that Remastered edition... that I won't be playing. I want to play the legit original experience! Though just getting it to run at all would be nice.

Crysis
is infamous for two reasons and the main one is its system requirements. Back in 2007 it was supposed to be the prettiest game ever made, and I can believe that. The catch was that people had to wait until PC hardware had caught up to it before they could put the graphics settings up.

There will be SPOILERS here for a significant amount of the game's story and they start right now. That's because the second thing that the game's infamous for is the twist that the gameplay takes in the second half. I'm usually happy to show off the first hour or so of a game and then quit, but it doesn't seem right for me to write about Crysis and not bitch about the alien levels.

Semi-Random Game Box