This week on Super Adventures, I'm taking a trip back to the past... back to the early days of Super Adventures, when I thought it was acceptable to cover a bunch of old-school arcade-style sprite-based racing games in one article. I'd give them each three screenshots and write things like "Dodging cars is hard!" and "Hey, I got first place!" underneath.
I eventually learned my lesson and realised that these kinds of games weren't going to give me much to work with. You have a sprite of a car and you slide it left and right to get around
the other cars and obstacles, while also trying to avoid flying off the
track on the turns. There, I just described all of them.
But I could never resist showing off screenshots full of art, and it occurs to me that I never got around to covering the biggest stars in the genre. No Out Run, no Road Rash, not even Lotus 1-2-3. Uh, I mean Magnetic Fields' legendary racing trilogy, not the legendary spreadsheet software. Speaking of spreadsheets, did you know Lotus made a car called the Excel?
Anyway, I'm going to play some Lotus games and I'm going to show off all the artwork, and if I can find anything to write about them, well that's a bonus. Screenshots will be from the Amiga 500 versions unless specified otherwise, though I will have a look at some of the ports as well. These games made their way onto all kinds of systems, like the Sega Genesis/Mega Drive, C64, PC... though not the NES or SNES for some reason. I've no idea why Nintendo got left out.
There was another game called Lotus Challenge released on the PS2 in 2001, but that's entirely unrelated so I won't be playing that one.
Saturday, 29 July 2023
Thursday, 13 July 2023
Jade Empire (Xbox) - Part 2
Today on Super Adventures, I'm getting back to Jade Empire for the second and final time. If you want to read part 1 CLICK HERE.
I'm still looking for a town with sidequests and a big problem I can solve, so I can get a good impression of what the game's actually like before I turn it off. Something like Knights of the Old Republic's Taris, or Mass Effect's Citadel... except smaller hopefully.
This means there will be some SPOILERS here for the first few hours of the game, but nothing too serious I expect.
I'm still looking for a town with sidequests and a big problem I can solve, so I can get a good impression of what the game's actually like before I turn it off. Something like Knights of the Old Republic's Taris, or Mass Effect's Citadel... except smaller hopefully.
This means there will be some SPOILERS here for the first few hours of the game, but nothing too serious I expect.
Jade Empire (Xbox) - Part 1
Developer: | BioWare | | | Release Date: | 2005 | | | Systems: | Xbox, PC, Mac, Android, iOS |
This week on Super Adventures, I'm checking out a game that I'm absolutely sure I've probably played before. I just can't remember doing it, or even how it plays exactly. I feel like I must have gotten past the tutorial and then ran around the starting area for a bit before turning it off.
I have to wonder what Jade Empire did to lose my interest so quickly as I can usually sink hours into a BioWare RPG. This was their 7th game, by the way, coming between Knights of the Old Republic and Mass Effect. It's what they were working on while Obsidian was making the considerably higher-rated KOTOR 2. Wait, is that actually true or am I just making a huge assumption there?
Okay, I've done the research and according to Metacritic, Jade Empire actually scored just a little bit better than KOTOR 2, on Xbox anyway. Jade Empire falls a bit behind on PC for some reason. I'd check their scores on PlayStation 2 and GameCube but they appear to have neglected to port the games to either system. Possibly because it came out in 2005, near the end of that console generation... or possibly because it was published by Microsoft.
Anyway, I know what BioWare games are like, so my plan is to keep playing long enough to find the first proper quest hub town and sort out their big crisis. Assuming that it even has towns. I'll be playing the original Xbox version, but I'll be running it on an Xbox One through the magic of backwards compatibility because it'll be easier to get video out of it that way. Plus it might even boost the framerate and resolution a bit.
Subscribe to:
Posts (Atom)