Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Wednesday, 28 October 2026

Metro: Last Light Redux (PC)

Developer: 4A Games | Release Date: 2014
(Original 2013)
| Systems: Win, PS4, Xbone, Stadia, Switch
(Original: Win, PS3, X360)

This week on Super Adventures, I've got the same problem I had last week when I wrote about Metro 2033 Redux, except worse. Metro: Last Light Redux has also gotten a free next-gen graphics update and this time it's already out so I'm showing off an outdated release. If I'd known it was coming I would've either played the game later or published this sooner.

I actually played this right after finishing Metro 2033, so that the gameplay would be fresh in my mind and I could compare them. Though I wasn't entirely hyped about the idea as I'd been hiking through claustrophobic rail tunnels in the dark for 15 hours so far. The game's got that BioShock 2 problem, where players have already thoroughly explored the setting and seen everything. An art deco metropolis on the ocean floor is only a novelty once, and decaying train stations aren't even all that impressive the first time around. Even if the lighting is pretty sometimes.

They can't even blame it on the novel, as this time the game wasn't based on a book. Though Metro 2033 author Dmitry Glukhovsky did write the story outline and the dialogue, so it's about as legit as you can get.

Okay, I'm going to show off a decent amount of the game, though I'm going to be vague about things to avoid spoiling the story too much (and to keep it to just one part). This will have big SPOILERS for Metro 2033 however.

Wednesday, 21 October 2026

Metro 2033 Redux (PC)

Developer: 4A Games | Release Date: 2014
(Original: 2010)
| Systems: Win, Xbone, PS4, Stadia, Switch, macOS, Linux
(Original: Win, X360)

Metro 2033 is getting a free next-gen update tomorrow with higher-quality lighting, more environmental detail, 4K textures... all kinds of stuff. Though I didn't learn about this until after I'd played and written about the game. Whoops.

So this week on Super Adventures, I'll be checking out the 2014 Redux version of post-apocalyptic first-person shooter Metro 2033, by Ukrainian developer 4A Games. This was their very first game, though a bunch of them had worked on S.T.A.L.K.E.R.: Shadow of Chernobyl, so they had a bit of experience. It was based on journalist Dmitry Glukhovsky's novel of the same name, but it was his very first book, so you don't have to read the other 2,032 Metro novels to understand what's going on.

Metro 2033 originally came out for Windows and Xbox 360 and that's it. That wasn't much fun for the PlayStation and Nintendo owners who wanted to go get mauled in a spooky cold subway tunnel too, but their turn eventually came around when the game got a reworked Redux re-release. Funny thing is, Redux was released in 2014, one year after the calamity in the backstory that left the world in ruins, so it had become an alternate history story in the meantime. Though, as the title indicates, the action takes place in 2033. Wow, if I'd just waited seven more years I could've published this on the actual date. I really did play the game too early.

I was kind of eager to finally try this and also dreading it, as I'd heard that it's harsh and challenging, and I'd played S.T.A.L.K.E.R. so I could believe it. Even typing in "S.T.A.L.K.E.R." is arduous, that's how uncompromising that game is. But I'd been replaying some Half-Life 2 and it got me in the mood for an hour or two of post-apocalyptic shooting, so I decided to finally pull the trigger.

Wednesday, 14 October 2026

Dungeons & Dragons Games Vol. 35: Gold Box - Buck Rogers XXVc: Matrix Cubed (MS-DOS) - Part 2

This week on Super Adventures, I just need to play a few more hours of Matrix Cubed before I can be satisfied that I know how it plays. They could've made any kind of Buck Rogers XXVc game they wanted, they could've made this a platformer or a shoot 'em up and I could've been done with it in 20 minutes, but no, they had to make it a massive RPG and give me all this extra work!

Also, Matrix Cubed is a terrible title in my opinion. The Matrix is a good name for a sci-fi movie, Cube is a good name for an indie sci-fi thriller, but stick them together and it's just meaningless. Worse, it isn't evocative; it doesn't make you imagine the threat you're fighting or the places you'll visit. And that text looks bad.

I'm not claiming I could do any better though. Based on my track record, I'd end up calling it Buck Rogers' Super Sci-Fi Adventure or something. 

This is the second and final part. If you want to check out PART ONE, click the text. If you want SPOILERS, then just keep reading.

Friday, 9 October 2026

Dungeons & Dragons Games Vol. 34: Gold Box - Buck Rogers XXVc: Matrix Cubed (MS-DOS) - Part 1

Developer: SSI | Release Date: 1992 | Systems: DOS

This week on Super Adventures, I'm playing Buck Rogers XXVc: Matrix Cubed - Science Fiction Role-Playing Game, Vol II, for MS-DOS. It's nice to get back to science fiction for a bit. I like fantasy, but sci-fi's where my heart is.

DOS has its moments too, especially now that I'm in the VGA/Sound Blaster era, though it's a shame that the game was entirely bound to it. Volume I came out for C64, Amiga and even the Mega Drive/Genesis, but this is DOS exclusive.

This is the second and last of the Buck Rogers XXVc Gold Box RPGs made by Strategic Simulations Inc., though the theme music makes it sound like it should be a Wing Commander game. It wasn't a huge shock when I saw Wing Commander composer The Fat Man credited (along with Ralph Thomas), and I won't be surprised if this is all the music I get either. I've already played a few Gold Box games at this point, in fact I've played almost all of them, so I know what they're like.

If you're wondering why I've labelled a Buck Rogers game as "Dungeons & Dragons", it's because it's based on a tabletop game by D&D publisher TSR, it's made by D&D video game developer SSI, and it runs on the Gold Box D&D engine, so I'm including it as a special bonus to finish off my articles on the first decade of D&D video games: 1982-1991. Even though it came out in 1992.

As usual I've no plans to finish the game, but I'll play it for long enough for there to be SPOILERS, probably, so be aware of what you're getting into.

Wednesday, 30 September 2026

Dungeons & Dragons Games Vol. 33: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 4

You're reading Super Adventures and I'm playing Eye of the Beholder II: The Legend of Darkmoon. Not for much longer though.

This is part 4 of this epic 4-part saga, but if you'd rather read PART 1, PART 2 or PART 3, then click the text.

This is also part 33 of my attempt to play the first 10 years of Dungeons & Dragons video games, spanning 1982 to 1991. Hang on, this is the last game of 1991. That means I've done it, I've played everything on the list! It's over!

It's a bit of an awkward place to end things though, seeing as there's still another Eye of the Beholder game left to play, along with a bunch of Gold Box RPGs. On the plus side, Eye of the Beholder III apparently sucks, so maybe it'll work out for the best if I quit while I'm ahead.

SPOILER WARNING: whatever happens, you're going to know about it.

Tuesday, 29 September 2026

Dungeons & Dragons Games Vol. 32: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 3

This week on Super Adventures, it's been pretty much nothing but Eye of the Beholder II: The Legend of Darkmoon. Version 1.1, apparently.

You're reading part 3 of 4, but if you'd prefer to be reading PART 1 or PART 2, then those links will get you where you want to be.

Here's a bit of insight into how bad I am at estimating how much I'll end up writing about a game: I was originally going to cover Eye of the Beholder in one article. I mean the Eye of the Beholder series, all three games, on the same page. I had the layout in place and I figured that 10 screenshots each would be enough. Turns out that 100 would've been a better guess.

Anyway, there's barely any story in the game, but I'll put a SPOILER warning here anyway just to be safe. Maybe I'll end up spoiling a puzzle for you or something.

Monday, 28 September 2026

Dungeons & Dragons Games Vol. 31: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 2

Hi, this is still Super Adventures, and I'm still playing Eye of the Beholder II: The Legend of Darkmoon.

This is part two of four, and you can jump back to PART ONE by clicking the bold text.

The game is a part two as well, as it has a "II" in the title. I'm bringing this up because I don't think I've come across a numbered sequel yet while playing these Dungeons & Dragons games. They like to say things like "A Legend Series Fantasy Role-Playing Saga, Vol. II", but this was the first to put a number in the actual name. And then Eye of the Beholder III was the last, until the Baldur's Gate games seven years later.

Here's some more trivia for you: the Steam launcher suddenly stopped launching for me! I tried installing the game to a different PC and it ran on that just fine, so after trying a bunch of troubleshooting I just reinstalled Steam to skip to the part where it works again. That's proper old school difficulty.

There may be SPOILERS below, though that depends if you think it has enough of a story to be spoiled.

Sunday, 27 September 2026

Dungeons & Dragons Games Vol. 30: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 1

Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, FM Towns, PC-98

This week on Super Adventures, I'm playing the second Eye of Beholder game that Westwood released during 1991. And I thought SSI were rushing out their Gold Box sequels a bit fast.

Eye of the Beholder II: The Legend of Darkmoon was released in December 1991, just 10 months after the first game, and it came out on many of the same systems. But not all of them. Sega CD and SNES owners were left out, probably because they didn't get a port of the first game until 1994. 

At least the Amiga still got a port! The gap between the PC and Amiga 500's hardware specs kept getting bigger, but they continued bringing Dungeons & Dragons games over for one last year. Hang on, the more powerful Amiga 1200 was released in 1992, they could've released a few games for that!

Anyway, this is going to be the first of four parts. It was going to be two, but I thought splitting them in half would be less of a gruelling test of endurance for you, and it's less editing work for me. Plus I really want to publish four articles a month and I've almost ran out of time! I wouldn't count on me finishing the game though, as... no time, too much to do. Sorry.

I'll throw a SPOILER warning here even though it's not exactly a plot heavy game, just so you're aware of what you're getting into by reading past this point.

Sunday, 30 August 2026

Dungeons & Dragons Games Vol. 29: Silver Box - Shadow Sorcerer (MS-DOS)

Developer: U.S. Gold | Release Date: 1991 | Systems: DOS, Amiga, Atari ST

This week on Super Adventures, I've reached the last of the Silver Box games: Shadow Sorcerer. Well, it's the last game included in the Silver Box Classics collection anyway; the box was actually brown in the US and blue in Europe.

The US box calls it "An animated fantasy adventure", which is maybe promising a bit much. The game isn't Dragon's Lair. The European box calls it "A Dragonlance Role-Playing Adventure Vol. 1", which is also a bit weird, because it's not. 

U.S. Gold made three games set in the Dragonlance universe, starting with Heroes of the Lance, based on the Dungeons & Dragons tabletop module DL1 Dragons of Despair. A year later they released Dragons of Flame, based on DL2 Dragons of Flame. Finally we got Shadow Sorcerer, which is apparently an adaptation of both DL3 Dragons of Hope and DL4 Dragons of Desolation. I suppose putting "Vol. 3 and Vol. 4" on the box wouldn't have helped sales.

I can already see one big difference between this and the other two games: it was only released on three systems, none of them Japanese. Plus anyone who'd been playing through the series on 8-bit machines was entirely out of luck here, though that was true in general at this point. The NES held on for one more year and a few C64 and ZX Spectrum D&D games were still waiting for their European release, but I'll not be needing to boot any of those systems up again going forward.

Okay, there will be some SPOILERS below for this and the earlier games, which will also be spoilers for the books. But I don't expect to get very far in it.

Friday, 28 August 2026

Dungeons & Dragons Games Vol. 28: Gold Box - Pools of Darkness (MS-DOS) - Part 2

Pools of Darkness Amiga title screen
Today on Super Adventures, I'm getting right back into Pools of Darkness. I didn't actually get around to writing about any of the gameplay in part one, and I feel like that's something people clicking on a game article might be interested in.

The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.

Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.

I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.

Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.

Dungeons & Dragons Games Vol. 27: Gold Box - Pools of Darkness (MS-DOS) - Part 1

Pools of Darkness MS-DOS title screen
Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, Mac, PC-98

This week on Super Adventures, I'm checking out the climactic chapter of the Pool of Radiance saga: Pools of Darkness. There was once one pool but now there are more.

I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!

You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.

I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.

Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.

Thursday, 25 June 2026

Dungeons & Dragons Games Vol. 26: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 3

This week on Super Adventures, I'm playing some more of Gateway to the Savage Frontier! Not to be confused with Worlds of Ultima: The Savage Empire or Journey to the Savage Planet.

It occurs to me that I've got no idea what your opinions are about me dragging games out for two or three parts instead of getting to the point and moving on. If it makes you feel any better, this is still the same amount of words and pictures as a two-parter, I just split them across three pages so it's less of a gruelling marathon to get through (for both of us).

Alright, you're currently reading part 3. You can find part 1 HERE and part 2 HERE. If you decide to stick around then beware of SPOILERS.

Monday, 22 June 2026

Dungeons & Dragons Games Vol. 25: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 2

Gateway to the Savage Frontier Amiga title screen
This week on Super Adventures, I'm still playing the DOS version of Gateway to the Savage Frontier!

Though I decided to show the title screen from the Amiga port this time and I really shouldn't have bothered. It turns out that the only difference between the two is that some of the dots are purple in the Amiga game and green in the PC game.

There's no flashy PC-98 version to show off this time and I already showed the C64 title, so that's it really. We're past the days where there were a dozen competing computer formats, and they didn't go wild and port it to the Phillips CD-i or Atari Lynx or something.

Still, they did alright on PC, at least according to a chart I saw in Computer Gaming World issue #89 which said it was the best selling MS-DOS game in North America in August 1991!

Okay, this is part 2, so if you want to read part 1 you should CLICK HERE. Otherwise carry on reading what you're reading, though I'm getting deeper into the story now so beware of SPOILERS.

Friday, 19 June 2026

Dungeons & Dragons Games Vol. 24: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 1

Developer: Beyond Software | Release Date: 1991 | Systems: DOS, Amiga, C64

This week on Super Adventures, I'm back to Dungeons & Dragons with Gateway to the Savage Frontier!

The opening titles call it a "Forgotten Realms Fantasy Role-Playing Game, Volume I", and I remember seeing that on a bunch of earlier titles as well. Though Pool of Radiance called itself a 'Fantasy Role-Playing Epic Vol. I' and Eye of the Beyonder was a 'Fantasy Role-Playing Saga Vol. 1' so they're a little different. And Champions of Krynn wasn't even set in the Forgotten Realms!

This is yet another Gold Box RPG, the 7th or 8th of them so far, but this time Strategic Simulations Inc. handed the reins over to Don Daglow's Beyond Software. Daglow was already a veteran RPG game designer at this point, having created one of the first RPGs ever made, Dungeon, in 1975 for PDP-10 mainframes. He also invented the concept of having a circle under the selected player in sports games, apparently.

You could argue that 1991 was the wrong time to start a whole new RPG saga with the ageing Gold Box engine, especially as there were two other D&D series still going and the games were already getting accused of being archaic. I think SSI may have actually agreed the engine was out of date, as they had new engines on the way for the Dark Sun and Ravenloft games. Fans just had to hang in there for a couple more years.

The Gold Box engine had gotten a bit of an update at least, with Buck Rogers XXVc: Countdown to Doomsday introducing 256-colour VGA graphics. This is the first D&D RPG to make use of the upgrade, plus it introduces Sound Blaster support for proper sound effects! I'm not getting my hopes up for a soundtrack though.

Sunday, 31 May 2026

Dungeons & Dragons Games Vol. 23: Gold Box - Death Knights of Krynn (MS-DOS) - Part 3

This week on Super Adventures, I'm just going to write a little more about Death Knights of Krynn.

I don't usually drag these things out to three parts, because I usually spend the time to properly edit them down! But this is a fairly interesting game so I don't feel too bad about making an exception. I won't be finishing it though, I haven't turned into the CRPG Addict. Yet.

Here have some links to help you get around:
Going to three parts means that I get to show off the C64 title screen as well. It's nothing that amazing, but I can appreciate how the C64 versions of the Gold Box RPGs all share the same theme and look like they're part of a set. That is not the case for any of the other versions. Not that there are many other versions left at this point, as the game only came out for PC, C64, Amiga and PC-98. I was thinking of showing off the Amiga title screen, but it's just the PC version with slightly better colours.

Once again I should mention that there will be SPOILERS here, for both this and Champions of Krynn.

Saturday, 30 May 2026

Dungeons & Dragons Games Vol. 22: Gold Box - Death Knights of Krynn (MS-DOS) - Part 2

This week on Super Adventures, I'm going to continue playing Death Knights of Krynn! If you'd prefer to read part one instead, click THIS LINK.

I'm still playing the DOS version you can buy from Steam and GOG, I just decided to show the PC-98 version of the title screen this time. It's based on the game's box art, or at least the painting the box art borrowed. The PC-98 title music is also worth a listen, and if this was 1998 I'd have it autoplaying when you open this page.

The painting is called 'Lord Soth's Charge' and that's him at the front, the leader of the undead army. I don't actually know anything else about him, but I feel like we wouldn't be friends in real life. I do know something about the engravings surrounding the logo though. There are three orders of Solamnic Knights: the Order of the Crown, the Order of the Sword, and the highest of them is the Order of the Rose. So the rose design is probably related to that.

Warning: this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as it's a sequel.

Friday, 29 May 2026

Dungeons & Dragons Games Vol. 21: Gold Box - Death Knights of Krynn (MS-DOS) - Part 1

Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, C64, PC-98

This week on Super Adventures, it's the second game in Strategic Simulations Inc.'s Krynn series: Death Knights of Krynn. There's an interesting use of colour in that title screen. It makes me think of Halloween... or maybe Christmas. Regardless, it's very on-brand for Gold Box art.

I've been playing the Dungeons & Dragons games in as close to chronological order as I can figure out and so far there's been a lot of variety. I've been jumping between action games, wargames, dragon flight sims etc. That's not really the case for this next batch though, as they released three Gold Box RPGs in the same year: Death Knights of Krynn, Gateway to the Savage Frontier and Pools of Darkness - the middle chapter of one series, the beginning of another, and the conclusion to the original saga. Oh, plus there was Neverwinter Nights, the Gold Box MMO.

Death Knights of Krynn is once again taking me back to the Dragonlance campaign setting, and I actually know a bit about the place now. I know about the War of the Lance and the Solamnic Knights and their fearsome moustaches, I know about the Dark Queen Takhisis and the Draconians made from corrupted dragon eggs. I don't think I know anything about Death Knights yet, but I'm here to learn.

I should probably warn you that this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as this is a sequel.

Monday, 11 May 2026

Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2

This week on Super Adventures, I'm playing the rest of Eye of the Beholder.

(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)

The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.

The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.

Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.

Tuesday, 28 April 2026

Dungeons & Dragons Games Vol. 19: Eye of the Beholder (MS-DOS) - Part 1

Eye of the Beholder title screen PC
Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, PC-98, Sega CD, SNES

This week on Super Adventures, I'm returning to an old nemesis of mine, Eye of the Beholder. I've tried this a bunch of times and never gotten anywhere in it.

The text says it's A Legend Series Fantasy Role-Playing Saga, Vol. 1, so that's a little different. Pool of Radiance was a Forgotten Realms Role-Playing Epic, Vol. 1, but this time it's a saga and it's part of the Legend series! A series that only has games called Eye of the Beholder in it, as far as I'm aware. Plus they missed out the 'Forgotten Realms' part, even though that's where this is set.

Oh, this is by Westwood Associates, by the way, the folks who made Hillsfar (bad) and DragonStrike  (awkward), and the internet says it came out in 1991, not 1990 like it says on the title screen. 1991 featured more Dungeons & Dragons games than any year before or since, with Eye of the Beholder being right at the start of them. And also at the end of them.
  • Eye of the Beholder
  • Death Knights of Krynn
  • Neverwinter Nights
  • Gateway to the Savage Frontier
  • Pools of Darkness
  • Shadow Sorcerer
  • Eye of the Beholder II: The Legend of Darkmoon
Two Eye of the Beholder games in one year is a bit much, though I suppose it's not as bad as four Gold Box RPGs!

Alright, this is the second time I've covered this game, if the first time even counts. All I did was wander around the first floor of the SNES game for a bit before getting bored and giving up. This time however I'm not quitting so easily and you can expect to see hours worth of identical-looking plain dungeon walls. So get a drink and make yourself comfortable. That's just good advice in general, really.

Monday, 20 April 2026

Dungeons & Dragons Games Vol. 18: Gold Box - Buck Rogers XXVc: Countdown to Doomsday (MS-DOS) - Part 2

Buck Rogers XXVc Countdown To Doomsday logo DOS
This week on Super Adventures, I'm playing a little bit more of sci-fi RPG Buck Rogers: Countdown to Doomsday. I just want to get up to the bit where you get to fly your own spaceship and see how that works. (Click HERE to return to part one.)

The game was released in 1990, for DOS, C64 and Amiga, and then the Genesis/Mega Drive in 1991. This means it's the first and only Gold Box title to get a release on a Sega system. It wasn't the first Dungeons & Dragons game to get ported over however, as a: it's not a D&D game, and b: Heroes of the Lance was released on the Master System a little earlier.

I've heard that a few of the releases included the novel First Power Play by John Miller, which is the kind of extra I like to see in a game box. Though I'd be happy to get any extras in the box these days. Or a box.

Speaking of relics from ancient times, here's a fun fact for you: the character of Buck Rogers debuted in 1929, so he predates Conan the Barbarian by 3 years and Superman by 9. The premise of his story is that he's a pilot from the present day who gets frozen in suspended animation until the 25th century. That's a massive 500 years, or at least it used to be. The present day has moved forward a bit since then, so if they announce they're making a new movie in time for his 100th birthday in 2029, he'll start off already 1/5th of the way there.

Note: this is a game with a story, so there will be SPOILERS below. Not for all of it though, I'm not going to end up finishing it.

Semi-Random Game Box