Showing posts with label turn-based tactics. Show all posts
Showing posts with label turn-based tactics. Show all posts

Wednesday, 14 October 2026

Dungeons & Dragons Games Vol. 35: Gold Box - Buck Rogers XXVc: Matrix Cubed (MS-DOS) - Part 2

This week on Super Adventures, I just need to play a few more hours of Matrix Cubed before I can be satisfied that I know how it plays. They could've made any kind of Buck Rogers XXVc game they wanted, they could've made this a platformer or a shoot 'em up and I could've been done with it in 20 minutes, but no, they had to make it a massive RPG and give me all this extra work!

Also, Matrix Cubed is a terrible title in my opinion. The Matrix is a good name for a sci-fi movie, Cube is a good name for an indie sci-fi thriller, but stick them together and it's just meaningless. Worse, it isn't evocative; it doesn't make you imagine the threat you're fighting or the places you'll visit. And that text looks bad.

I'm not claiming I could do any better though. Based on my track record, I'd end up calling it Buck Rogers' Super Sci-Fi Adventure or something. 

This is the second and final part. If you want to check out PART ONE, click the text. If you want SPOILERS, then just keep reading.

Friday, 9 October 2026

Dungeons & Dragons Games Vol. 34: Gold Box - Buck Rogers XXVc: Matrix Cubed (MS-DOS) - Part 1

Developer: SSI | Release Date: 1992 | Systems: DOS

This week on Super Adventures, I'm playing Buck Rogers XXVc: Matrix Cubed - Science Fiction Role-Playing Game, Vol II, for MS-DOS. It's nice to get back to science fiction for a bit. I like fantasy, but sci-fi's where my heart is.

DOS has its moments too, especially now that I'm in the VGA/Sound Blaster era, though it's a shame that the game was entirely bound to it. Volume I came out for C64, Amiga and even the Mega Drive/Genesis, but this is DOS exclusive.

This is the second and last of the Buck Rogers XXVc Gold Box RPGs made by Strategic Simulations Inc., though the theme music makes it sound like it should be a Wing Commander game. It wasn't a huge shock when I saw Wing Commander composer The Fat Man credited (along with Ralph Thomas), and I won't be surprised if this is all the music I get either. I've already played a few Gold Box games at this point, in fact I've played almost all of them, so I know what they're like.

If you're wondering why I've labelled a Buck Rogers game as "Dungeons & Dragons", it's because it's based on a tabletop game by D&D publisher TSR, it's made by D&D video game developer SSI, and it runs on the Gold Box D&D engine, so I'm including it as a special bonus to finish off my articles on the first decade of D&D video games: 1982-1991. Even though it came out in 1992.

As usual I've no plans to finish the game, but I'll play it for long enough for there to be SPOILERS, probably, so be aware of what you're getting into.

Friday, 28 August 2026

Dungeons & Dragons Games Vol. 28: Gold Box - Pools of Darkness (MS-DOS) - Part 2

Pools of Darkness Amiga title screen
Today on Super Adventures, I'm getting right back into Pools of Darkness. I didn't actually get around to writing about any of the gameplay in part one, and I feel like that's something people clicking on a game article might be interested in.

The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.

Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.

I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.

Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.

Dungeons & Dragons Games Vol. 27: Gold Box - Pools of Darkness (MS-DOS) - Part 1

Pools of Darkness MS-DOS title screen
Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, Mac, PC-98

This week on Super Adventures, I'm checking out the climactic chapter of the Pool of Radiance saga: Pools of Darkness. There was once one pool but now there are more.

I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!

You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.

I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.

Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.

Thursday, 25 June 2026

Dungeons & Dragons Games Vol. 26: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 3

This week on Super Adventures, I'm playing some more of Gateway to the Savage Frontier! Not to be confused with Worlds of Ultima: The Savage Empire or Journey to the Savage Planet.

It occurs to me that I've got no idea what your opinions are about me dragging games out for two or three parts instead of getting to the point and moving on. If it makes you feel any better, this is still the same amount of words and pictures as a two-parter, I just split them across three pages so it's less of a gruelling marathon to get through (for both of us).

Alright, you're currently reading part 3. You can find part 1 HERE and part 2 HERE. If you decide to stick around then beware of SPOILERS.

Monday, 22 June 2026

Dungeons & Dragons Games Vol. 25: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 2

Gateway to the Savage Frontier Amiga title screen
This week on Super Adventures, I'm still playing the DOS version of Gateway to the Savage Frontier!

Though I decided to show the title screen from the Amiga port this time and I really shouldn't have bothered. It turns out that the only difference between the two is that some of the dots are purple in the Amiga game and green in the PC game.

There's no flashy PC-98 version to show off this time and I already showed the C64 title, so that's it really. We're past the days where there were a dozen competing computer formats, and they didn't go wild and port it to the Phillips CD-i or Atari Lynx or something.

Still, they did alright on PC, at least according to a chart I saw in Computer Gaming World issue #89 which said it was the best selling MS-DOS game in North America in August 1991!

Okay, this is part 2, so if you want to read part 1 you should CLICK HERE. Otherwise carry on reading what you're reading, though I'm getting deeper into the story now so beware of SPOILERS.

Friday, 19 June 2026

Dungeons & Dragons Games Vol. 24: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 1

Developer: Beyond Software | Release Date: 1991 | Systems: DOS, Amiga, C64

This week on Super Adventures, I'm back to Dungeons & Dragons with Gateway to the Savage Frontier!

The opening titles call it a "Forgotten Realms Fantasy Role-Playing Game, Volume I", and I remember seeing that on a bunch of earlier titles as well. Though Pool of Radiance called itself a 'Fantasy Role-Playing Epic Vol. I' and Eye of the Beyonder was a 'Fantasy Role-Playing Saga Vol. 1' so they're a little different. And Champions of Krynn wasn't even set in the Forgotten Realms!

This is yet another Gold Box RPG, the 7th or 8th of them so far, but this time Strategic Simulations Inc. handed the reins over to Don Daglow's Beyond Software. Daglow was already a veteran RPG game designer at this point, having created one of the first RPGs ever made, Dungeon, in 1975 for PDP-10 mainframes. He also invented the concept of having a circle under the selected player in sports games, apparently.

You could argue that 1991 was the wrong time to start a whole new RPG saga with the ageing Gold Box engine, especially as there were two other D&D series still going and the games were already getting accused of being archaic. I think SSI may have actually agreed the engine was out of date, as they had new engines on the way for the Dark Sun and Ravenloft games. Fans just had to hang in there for a couple more years.

The Gold Box engine had gotten a bit of an update at least, with Buck Rogers XXVc: Countdown to Doomsday introducing 256-colour VGA graphics. This is the first D&D RPG to make use of the upgrade, plus it introduces Sound Blaster support for proper sound effects! I'm not getting my hopes up for a soundtrack though.

Monday, 20 April 2026

Dungeons & Dragons Games Vol. 18: Gold Box - Buck Rogers XXVc: Countdown to Doomsday (MS-DOS) - Part 2

Buck Rogers XXVc Countdown To Doomsday logo DOS
This week on Super Adventures, I'm playing a little bit more of sci-fi RPG Buck Rogers: Countdown to Doomsday. I just want to get up to the bit where you get to fly your own spaceship and see how that works. (Click HERE to return to part one.)

The game was released in 1990, for DOS, C64 and Amiga, and then the Genesis/Mega Drive in 1991. This means it's the first and only Gold Box title to get a release on a Sega system. It wasn't the first Dungeons & Dragons game to get ported over however, as a: it's not a D&D game, and b: Heroes of the Lance was released on the Master System a little earlier.

I've heard that a few of the releases included the novel First Power Play by John Miller, which is the kind of extra I like to see in a game box. Though I'd be happy to get any extras in the box these days. Or a box.

Speaking of relics from ancient times, here's a fun fact for you: the character of Buck Rogers debuted in 1929, so he predates Conan the Barbarian by 3 years and Superman by 9. The premise of his story is that he's a pilot from the present day who gets frozen in suspended animation until the 25th century. That's a massive 500 years, or at least it used to be. The present day has moved forward a bit since then, so if they announce they're making a new movie in time for his 100th birthday in 2029, he'll start off already 1/5th of the way there.

Note: this is a game with a story, so there will be SPOILERS below. Not for all of it though, I'm not going to end up finishing it.

Tuesday, 14 April 2026

Dungeons & Dragons Games Vol. 17: Gold Box - Buck Rogers XXVc: Countdown to Doomsday (MS-DOS) - Part 1

Developer: SSI | Release Date: 1990 | Systems: DOS, C64, Amiga, Mega Drive

This week on Super Adventures, I'm playing Buck Rogers XXVc: Countdown to Doomsday! A Science Fiction Role-Playing Computer Game Vol. I. Not to be confused with Buck Rogers XXX, that would be... something else.

I actually played this once already, 14 years back. Though the PC version scared me off, so I played the friendly Genesis/Mega Drive version instead, with its icons and isometric levels. I don't recall much about it now, but there's one thing I'm sure of: it's got nothing to do with Dungeons & Dragons' medieval multiverse of knights and clerics whatsoever. It didn't even come in a gold box.

It does run on the Gold Box engine though. Plus it's by D&D video game developer SSI and it was an adaptation of the Buck Rogers XXVc tabletop game from D&D publisher TSR. I think that makes it worth a look.

Hang on a moment, the more I stare at that logo the weirder it seems. Half the letters have impossible sharp corners, you can't do a T or a D that way, and the letters W and M are straight up impossible to reproduce on a 7-segment display. Also the T has a single pixel of red missing and it's bothering me.

Alright, now I'll be able to sleep tonight. Doesn't really look as good though.

Anyway, it seems a bit strange to build a new tabletop RPG around a character people mostly knew from a campy TV show from the late '70s, but there was actually a good reason why TSR were trying to resurrect the brand: they were being run at the time by Lorraine Williams, whose family owned the Buck Rogers IP. If you've got a classic sci-fi brand and a tabletop RPG company, it's not the worst idea to try combining the two. And it apparently sold an okay number of copies. Not great, but enough to justify the sequel that came out a couple of years later.

Okay I'm going to play the game for a while and see if I can get further than I did in the Mega Drive game. I remember walking around a damaged spaceship, though I can't recall if I managed to walk back off again.

Monday, 15 December 2025

Dungeons & Dragons Games Vol. 5: Gold Box - Pool of Radiance (MS-DOS) - Part 2

This week on Super Adventures, I was supposed to be writing about Hillsfar or Heroes of the Lance or something, but I'm not ready to move on from Pool of Radiance yet. It seems that I'm going to be stuck playing these Dungeons & Dragons games for longer than I anticipated, but that's fine... I think.

I just realised that I haven't talked about this title screen yet. 1988 wasn't a great year for video game title screens in general, but I was still surprised by how artless it looks. The pool isn't even radiant! The good news is that there are eight other versions with their own title screens, the bad news is that none of the others I've seen are particularly great either. 

Though I suppose the original Commodore 64 screen did alright by keeping it simple. Plus it sparkles! When it comes to theme music however, I think the Amiga port wins this round (YouTube Link). Especially as the DOS version eventually had its theme patched out.

Alright, if you want to go back to part one, CLICK HERE,
If you want to see the list of Dungeons & Dragons games I've covered so far CLICK HERE.

Otherwise, keep reading, but beware of SPOILERS.

Thursday, 11 December 2025

Dungeons & Dragons Games Vol. 4: Gold Box - Pool of Radiance (MS-DOS) - Part 1

Developer: SSI | Release Date: 1988 | Systems: DOS, C64, Apple II, Mac, PC-88, PC-98, Amiga, Sharp X1, NES

This week on Super Adventures, I'm back with another Advanced Dungeons & Dragons game. In fact I've finally reached the first of Strategic Simulations, Inc.'s legendary Gold Box RPGs: Pool of Radiance!
 
Or to give it it's full name, POOL OF RADIANCE: A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. I.

I'm still learning about Dungeons & Dragons, but one thing I already know is that it features a multiverse of campaign settings made by different creators, like the Forgotten Realms and Planescape, and... other ones. For AD&D's first decade the default setting had kind of been Gary Gygax's Greyhawk, seeing as he co-developed D&D and co-founded its publisher TSR, but he'd just been forced out of his own company so using that would've been awkward for all kinds of reasons. So Pool of Radiance takes place in the newly introduced Tolkienesque medieval fantasy world of Forgotten Realms, a place I actually know pretty well from games like Baldur's Gate and Neverwinter Nights. That's about as far as my nostalgia goes though I'm afraid. I never played the D&D Gold Box games, I've got no fond childhood memories of them, and I haven't acquired a tolerance for their ancient interface.

I did play a bunch of classic '80s CRPGs recently though, which you can read about in my previous article. Basically what usually happened was that I spent a bunch of time doing the research and putting together a decent six-character party, and then they all got wiped out on the first floor of the dungeon. Or they died on their way to the weapon shop. One time they were killed on the front step of the adventurers' guild you start off in. One time they were attacked inside the building. '80s CRPGs really hated their players.

But I'm sure Pool of Radiance will be different. This will be the one I actually make some progress in!

Wednesday, 17 May 2017

Phantom Brave PC (PC)

Developer:Nippon Ichi|Release Date:2016 (2004 on PS2)|Systems:PS2, Wii, PSP, Win

This week on Super Adventures I'm playing the relatively new PC port of classic PlayStation 2 game Phantom Brave! Because trying to figure out and then explain a complicated turn-based tactics game from 2004 seemed like a smart use of my free time.

The trouble with these 'Phantom' games like Phantom Brave, Phantom Crash, Phantom Dust etc. is that it always takes me a few seconds to remember which is the tactical RPG, which has the mechs and which is the one with the cards. In fact I ended up playing The Phantom Pain for 142 hours before I realised I'd put the wrong game on. (That's totally the right game to put on by the way). To make things more confusing, the next year Nippon Ichi released a similar game with the Japanese title Phantom Kingdom, which then got renamed to Makai Kingdom in the West, despite 'phantom' being an English word already and 'makai' being a Japanese word. A word that just happens to show up in the title of their earlier game Makai Senki Disugaia, aka. Disgaea.

Ghost Trick: Phantom Detective, there's a game that gets it right; no one's going to mix that one up with Phantom 2040. But someone might mix this game up with Disgaea, so I intend to mention the game constantly to point out the differences, and similarities.

Alright I'm going to play Phantom Brave's main story for a couple of hours or until I beat a proper boss, whatever happens first. I've played it before on PS2 so I'm sure I'll all come back to me... though I've never seen that mysterious 'Another Marona' button before. It's tempting, but I'll leave it for now.

(Click the pictures to view them in an incredible 1280x720 resolution, though I'm sure it can do better).

Sunday, 17 July 2016

Breach & Clear: DEADline (PC)

Breach & Clear Deadline title menu screen
Developer:Mighty Rabbit|Release Date:2015|Systems:Win, Linux, Mac

This month on Super Adventures, I'm playing Unity 5-powered special forces sequel Breach & Clear: nFΛnLINԷ. Uh, I mean Breach & Clear: DEADline, or perhaps just Breach & Clear: Deadline; I'm getting conflicting information on that and as usual the logo's in all caps so it's no use.

As the name hints, this is the follow up to tactical counter-terrorism game Breach & Clear, though I'm sure it has very little to do with tactical counter-terrorism game Deadline, and I'm doubly certainly there's no connection to "authentic hotel maintenance simulation" Breach & Clean. I can detect a little Call of Duty influence though, as the game's gone from modern warfare straight to... hnng... zombies.

Zombies man, it's always the fucking zombies. Why is it never wizards? Breach & Clear & Dragons: Origins, it could totally work!

I'm coming into this entirely blind, as I've never seen the game, I didn't play it in Early Access, and I know next to nothing about it. In fact I went to do my normal research, looking for some stuff to write up here, and it seems that neither Wikipedia or MobyGames have an entry for it. So if you've ever wanted to add a game to either site and leave a semi-permanent mark on history, now's your big chance!

But one thing I do know about the game, and this is something you should definitely be aware of, is that a friend of mine worked on it. So I can't promise I'll be entirely fair in my assessment of the game. But this site's about showing games off as much as it is about my opinions, and I can still do that while being biased. So if you decide to carry on reading, keep repeating to yourself "This guy's predisposed to be nice to the game," in your head the whole time, and then ignore all my conclusions.

(Click any screenshot to expand it to twice its current size!)

Tuesday, 11 August 2015

Disgaea: Hour of Darkness (PS2) - Part 2

This is the second part of my Disgaea article. If you're looking for the first part it's over here: Part one.

It feels wrong to leave all this space under the picture empty, so I'll throw in some I'll throw in some pointless Disgaea trivia for you as a bonus: the game's so small that in Europe and Japan it comes on a dark blue CD instead of the typical PS2 DVD. The US version on the other hand comes on a regular boring DVD and uses the extra space to include both the English and Japanese voices.

Disgaea: Hour of Darkness (PS2) - Part 1

Disgaea title screenDisgaea title screen
Developer:Nippon Ichi|Release Date:2004 (EU)|Systems:PS2, PSP, DS

Today on Super Adventures I’m taking a look at Nippon Ichi's infamous tactical RPG Disgaea: Hour of Darkness... and I've got no idea why they called it that. I mean I get the 'Disgaea' bit (dis + gaea = bad Earth, more or less), but Hour of Darkness? More like Month of Darkness looking at howlongtobeat.com, for a completionist run anyway.

The Disgaea games have gotten a reputation for being a bit... grindy, to the point where people have their favourite grinding stages and advanced grinding strategies to maximise their grind. I'd hope that's not the only way to play this though, so for the sake of science I WILL NOT BE REPLAYING STAGES FOR EXTRA XP. For the first couple bosses anyway, assuming I can even get that far.

I should admit up front that I'm not the biggest fan of tactical RPG type games, mostly because they usually beat me up and kick sand in my face. I've enjoyed games with turn-based tactical combat like XCOM and Wasteland 2, but I find tactical RPGs like Final Fantasy Tactics tend to be punishingly difficult. In fact I don’t even like the term 'tactical RPG', as the role-playing elements tend to be limited to 'your units' stats go up'.

On the other hand I should also admit that I've played Disgaea before and there's a good chance I'll remember how most of it works! So I might be a bit better informed than usual. Be prepared for words.

There'll be spoilers up to episode 2 I expect. I won't be ruining the ending(s) or anything. Except the fact that it has multiple endings, I just gave that away.

Thursday, 30 July 2015

Breach & Clear (PC)

Developer:Mighty Rabbit|Release Date:2014 (PC)|Systems:Windows, Mac, iOS, Android, PSVita, Linux

Breach & Clear: DEADline is the exciting new zombie slaughter tactical thing released just a few days ago on Steam, and if I had any sense I'd be playing that instead and getting all those beautiful new game page views. But today on Super Adventures I'll be taking a look at the original old-school Breach & Clear.

I'm not actually 100% sure what kind of game Breach & Clear is yet, but I do know two important facts: it was originally developed for mobiles and my friend worked on it. I can live with the first thing, but the second is kind of an issue.

I always try to be honest and treat games fairly, but I can't help but lean toward being in Breach & Clear's corner from the start and it seems inevitable I'm going to pull some of my punches. If I were a proper reviewer I'd skip it entirely, but fortunately I'm not really. My site's as much about showing games off as it is about judging them and I can still do that while I'm being biased. Multitasking!

But yeah, ignore all my opinions here. If you're really bothered then ignore this article entirely, I don't mind.

(Click any screenshot to expand it to twice its current size!)

Sunday, 5 January 2014

Fallout Tactics: Brotherhood of Steel (PC)

Fallout Tactics title logoFallout Tactics title logo
Today I'm looking at 2001 PC strategy game Fallout Tactics: Brotherhood of Steel, not to be confused with 2004 console action RPG Fallout: Brotherhood of Steel. No seriously, you probably don't want to get those two confused.

They're both combat driven spin-offs that break with tradition and take the series into a new genre, but one is focused on refining the battle system to be more tactical and involving to the exclusion of everything else, while the other has a Slipknot song on the soundtrack.

Uh, this is the tactical one by the way.

(Clicking screenshots may re-inflate them to their full 800x600 majesty.)

Sunday, 16 June 2013

Final Fantasy Tactics (PSX)

Final Fantasy Tactics PlayStation Title screenFinal Fantasy Tactics PlayStation Title screen
Here's another obscure cult Japanese RPG I'm sure you've probably never heard of, released for a classic CD based Sony console called the 'PlayStation'.

Final Fantasy Tactics was released a mere six months after Final Fantasy VII in the US and Japan, but took a little longer to reach Europe. Like, a decade longer. A strange decision perhaps considering how much cash FFVII was raking in at the time, but I'm sure they had their reasons.

Wednesday, 3 April 2013

Zone of the Enders: The Fist of Mars (GBA)

Zone of the Enders Fist of Mars Title ScreenZone of the Enders Fist of Mars Title Screen
Here's another requested game for y'all: Zone of the Enders: The Fist of Mars, for the Game Boy Advance. A relentlessly, fervently and strenuously requested game in fact. Hopefully now I've finally gotten around to playing it I'll be able earn myself some peace.

I honestly don't know much about the Z.O.E. franchise, except that it's about giant robots shooting at each other, though I have a feeling that they tend to be 3D third person shooters. But that isn't usually the GBA's style so I don't know what to expect from this. Judging by the music I'm guessing... Ridge Racer style racing game.

Friday, 1 February 2013

Sabre Team (Amiga) - Replay

Super Adventures in Gaming Replay 2013 - Game 3

Since the first home console was released 41 years ago there have been tens of thousands of video games released for over a hundred different console, handheld, and computer systems. And after two solid years of playing games for this site I've only managed to get around to 650 of them. So why the fuck am I playing Sabre Team a second time?

I'm just curious about it really, as it was a competitor to the original UFO/X-COM game from way back when they were both called Laser Squad clones, but it seems to have been entirely forgotten since then. Also to be honest this will be technically be the first time I've really played it, as the first time around I kind of accidentally quit the game on my second turn by pressing escape and apparently thought it'd be hilarious to leave it at that.

Semi-Random Game Box