Showing posts with label 1988. Show all posts
Showing posts with label 1988. Show all posts

Monday, 22 December 2025

Dungeons & Dragons Games Vol. 6: Silver Box - Heroes of the Lance (MS-DOS)

Developer: U.S. Gold | Release Date: 1988 | Systems: Atari ST, Amiga, DOS, C64, ZX Spectrum, CPC, MSX,
PC-88, PC-98, Sharp X1, FM Towns, Master System, NES

This week on Super Adventures, I'm still in 1988 playing Dungeons & Dragons video games. In fact I've barely moved, as this apparently came out almost simultaneously with the first Gold Box game, Pool of Radiance. This time though I'm playing the first of the Silver Box line... it's Heroes of the Lance, by British developer U.S. Gold!

I didn't even know that U.S. Gold had made any games themselves, I only know them as a publisher. It turns out that they released hundreds of titles (not all of them gold from the US), but only ever developed eight of them themselves, including this and its two Silver Box sequels. Hang on, I need to turn the volume down, as its beepy PC Speaker music just scared the crap out of me. It sounds better on the Atari ST, which was apparently the lead system this time. In fact it sounds better on a lot of computers, as I believe this had the most ports of any of the D&D games.

Heroes of the Lance was released on 13 systems over 4 years, beating Pool of Radiance and Dragons of Flame, which each only made it onto 9 of them. It didn't matter if you were a European with a Speccy or Amiga, a Japanese gamer with a PC-88, or if you preferred Sega or Nintendo consoles instead, there was a version of Heroes of the Lance for you. Except for Americans with Apple IIs who were somehow left out! The system was getting on in years, but it had been the lead RPG platform throughout the '80s, so I don't know what publisher SSI were thinking there.

A lot of big name publishers had competed to win the Dungeons & Dragons licence, but it was Strategic Simulations, Inc. that had been victorious, thanks in part to their ambitious plans. They had three product lines in mind: role-playing games based on AD&D rules (Gold Box), action-adventure titles (Silver Box), and software to help a Dungeon Master run a tabletop D&D game. That last idea didn't catch on, but there are 10 Gold Box RPGs and this Silver Box Classics bundle I just picked up on Steam has a decent number of games in it too, so two out of three isn't bad.

Monday, 15 December 2025

Dungeons & Dragons Games Vol. 5: Gold Box - Pool of Radiance (MS-DOS) - Part 2

This week on Super Adventures, I was supposed to be writing about Hillsfar or Heroes of the Lance or something, but I'm not ready to move on from Pool of Radiance yet. It seems that I'm going to be stuck playing these Dungeons & Dragons games for longer than I anticipated, but that's fine... I think.

I just realised that I haven't talked about this title screen yet. 1988 wasn't a great year for video game title screens in general, but I was still surprised by how artless it looks. The pool isn't even radiant! The good news is that there are eight other versions with their own title screens, the bad news is that none of the others I've seen are particularly great either. 

Though I suppose the original Commodore 64 screen did alright by keeping it simple. Plus it sparkles! When it comes to theme music however, I think the Amiga port wins this round (YouTube Link). Especially as the DOS version eventually had its theme patched out.

Alright, if you want to go back to part one, CLICK HERE,
If you want to see the list of Dungeons & Dragons games I've covered so far CLICK HERE.

Otherwise, keep reading, but beware of SPOILERS.

Thursday, 11 December 2025

Dungeons & Dragons Games Vol. 4: Gold Box - Pool of Radiance (MS-DOS) - Part 1

Developer: SSI | Release Date: 1988 | Systems: DOS, C64, Apple II, Mac, PC-88, PC-98, Amiga, Sharp X1, NES

This week on Super Adventures, I'm back with another Advanced Dungeons & Dragons game. In fact I've finally reached the first of Strategic Simulations, Inc.'s legendary Gold Box RPGs: Pool of Radiance!
 
Or to give it it's full name, POOL OF RADIANCE: A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. I.

I'm still learning about Dungeons & Dragons, but one thing I already know is that it features a multiverse of campaign settings made by different creators, like the Forgotten Realms and Planescape, and... other ones. For AD&D's first decade the default setting had kind of been Gary Gygax's Greyhawk, seeing as he co-developed D&D and co-founded its publisher TSR, but he'd just been forced out of his own company so using that would've been awkward for all kinds of reasons. So Pool of Radiance takes place in the newly introduced Tolkienesque medieval fantasy world of Forgotten Realms, a place I actually know pretty well from games like Baldur's Gate and Neverwinter Nights. That's about as far as my nostalgia goes though I'm afraid. I never played the D&D Gold Box games, I've got no fond childhood memories of them, and I haven't acquired a tolerance for their ancient interface.

I did play a bunch of classic '80s CRPGs recently though, which you can read about in my previous article. Basically what usually happened was that I spent a bunch of time doing the research and putting together a decent six-character party, and then they all got wiped out on the first floor of the dungeon. Or they died on their way to the weapon shop. One time they were killed on the front step of the adventurers' guild you start off in. One time they were attacked inside the building. '80s CRPGs really hated their players.

But I'm sure Pool of Radiance will be different. This will be the one I actually make some progress in!

Thursday, 31 August 2017

Vixen (Amiga)

Vixen Amiga title screenVixen Amiga title screen
Developer:Intelligent Design|Release Date:1988|Systems:C64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, DOS

This week on Super Adventures I'm writing about another obscure Amiga platformer. And I'm going to keep on doing it until you're all suitably grateful for the modern games we have now.

This one's called Vixen, unless you're in Germany, then it's known as She-Fox instead. According to Wikipedia, the reason for the change is that in German "vixen" is pronounced like wichsen, an obscene word meaning "to jerk off", and judging by the title screen I guess was a little too on the nose for them. Surely there's an actual German word for 'female fox' they could've used though?

Some people took issue with the game's cover as well due to the fact it has dancer and tabloid 'Page 3' model Corinne Russell wearing a skimpy leopard-skin bikini on it. The publisher apparently had to reissue the game with 'a less provocative cover'. Then Your Sinclair magazine went and put her on its cover and they got complaints as well. I'd show you a picture of it, but it's the same image as the title screen, except without the flesh-coloured hair and painted on clothes.

This was all happening in 1988 by the way, so the game's from the NES/Master System era, which I haven't visited in ages. It never came out for the consoles though, only home computers, and I'll be mostly playing the Amiga port. Not because I'm nostalgic for it exactly, but it is the version I remember playing as a kid... briefly.

Saturday, 26 March 2016

Frost Byte (Amiga) (For real this time)

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.

Thursday, 12 February 2015

Super Mario Bros. 3 (NES)

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.

Tuesday, 10 February 2015

Super Mario Bros. 2 (NES)

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.

Saturday, 16 March 2013

Final Fantasy II (NES)

Final Fantasy II famicom nes title screenFinal Fantasy II famicom nes title screen
Wow that's the title screen, seriously?

Today I'm playing the original Final Fantasy II on the NES, not to be confused with Final Fantasy II on the SNES which is an entirely different game (probably). I've got a problem here though, as Square seems to have neglected to release the original Famicom version in English and rule #3 over there on the right strictly forbids me from playing fan translations. So I can either run each line of text through Google Translate as I go, or play a remake. Or better still, I could do both!

Wednesday, 20 February 2013

Starglider 2 (Amiga)

Starglider 2 title screen amigaStarglider 2 title screen amiga
Today I thought I'd take a look at ancient 80s space shooter Starglider 2 and it's already been worth it just because of this art at the start. That picture is just plain awesome. Fortunately the developers realised that a some people would have to eventually skip past the picture to play the game, or to do whatever else people used home computers for in the 80s, so they thoughtfully provided a poster of it in the box.

Back in the day the developers, Argonaut Software, were known for their 3d graphics know-how and a few years after Starglider 2 was released they were hired by Nintendo to develop the Super FX chip for the SNES and program a certain famous space shooter starring talking animals in spiky starfighters. So yeah this game is pretty much Star Fox's older brother.

Friday, 8 February 2013

Barbarian II & Barbarian II (Amiga)

Barbarian 2 Psygnosis title screen amigaBarbarian 2 Psygnosis title screen amiga
Today I thought I'd take a look at two games in the same post, both of them called Barbarian II, and both of them on the Amiga. Because playing them separately would just get confusing.

No don't close the page yet! Even if you don't give a fuck about these games (and I can't blame you if you don't) there's a couple of screenshots here that'll make it worth scrolling through. The rest... perhaps not so much.

Thursday, 11 October 2012

Bio Miracle Bokutte Upa (NES)

Okay this one's a Famicom Disk System game by Konami called Bio Miracle Bokutte Upa. Sounds like a brand of plant food.

Oh no, don't tell me I'm playing as the baby? Maybe I'll be lucky and it'll turn out to be a genetically engineered bio-weapon disguised as a baby.

Friday, 31 August 2012

Konami Wai Wai World (NES)

Konami Wai Wai World title screen famicomKonami Wai Wai World title screen famicom
I love Super Mario Crossover (browser game link), and I'm kind of surprised Nintendo hasn't taken the idea for themselves yet. Someone put Mario, Mega Man, Samus Aran, Simon Belmont etc. together in one game, and for once it wasn't in a fighting game or a racing game! Uh, not that there's anything wrong with those genres, it's just not really their natural habitat. So when I found out there was a game called Wai Wai World starring famous (pre 1988) Konami platformer heroes, I thought it might be worth a look.

I just hope they don't make me play as that Captain America wannabe sticking his head through the title screen.

Tuesday, 14 August 2012

007 Games Part 2: The Living Daylights, Live and Let Die

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 2
Living and Let Daylights cassette coverLiving and Let Daylights cassette cover
Sadly not a real thing that actually exists.
James Bond week continues! In part one I took a brief look at the first four years of Bond games, from James Bond 007 on the Atari 2600 to Goldfinger on PC. I can't say any of them really impressed me, but hopefully that just means I've gotten past the worst of them now.

Sunday, 29 April 2012

Speedball (Atari ST)

Super Adventures in Bitmap Brothers Games - Game 2

There aren't many sports games on this site, and the main reason for that is they're generally not very interesting to look at in screenshots. This is the left side of the pitch, this is the right side of the pitch, you've just seen the entire game.

Plus I'm bad at them. Really really bad at them. And I hate them.

But whatever, I'm going to play Speedball anyway.

Saturday, 28 April 2012

Xenon (Atari ST)

Super Adventures in Bitmap Brothers Games - Game 1

You know, I suddenly have an inexplicable urge to play every game made by (legendary 16-bit era developer) 'The Bitmap Brothers' in chronological order. Or a week's worth of them anyway.

Okay, their first game was a space shoot 'em up called Xenon. I can tell that without even playing it because, well, what else is a game called Xenon going to be?

Tuesday, 17 April 2012

Wasteland (MS-DOS)

Wow, that's pretty bad. Maybe not the worst title screen on my site so far... or then again maybe it is. They probably should have switched to a different idea when it became obvious they didn't have the colours to pull off a mushroom cloud. Though for all I know they DID have the colours, and they did this deliberately.

Uh, I apologise to any Wasteland fans reading this, because I'm probably going to be saying crap like this about your game for the entire post. I mean I'm so bad at classic rpgs that there's a good chance I'll be whining about getting a game over on the character creation screen. Sorry.

Monday, 19 March 2012

Donald Land (NES)

Super Adventures in McDonaldland Donald Land - Game 1

This week I'm going to play through the McDonald's games. I suppose.

This looks like it's going to be a wild west quick-draw shooter starring a cowboy hero called Donald Land, but I promise you it really is a McDonald's game. This was only ever released in Japan, where the McDonald's sinister mascot clown is known as 'Donald McDonald'. So this is named after his first name.

I left the title screen on for a bit to see if anything happened, and eventually Donald himself dived out of the door at me. Like an alien bursting out of some poor spaceman's chest.

Bloody clowns.

Wednesday, 7 March 2012

Wednesday, 1 February 2012

Atomic Runner Chelnov - Nuclear Man, the Fighter (Arcade)

Super Adventures in Gaming Replay - Game 3

Today I’m playing the original arcade version of Genesis/Mega Drive game Atomic Runner, which I wrote about exactly one year ago today.

That title screen is very different to the one on the Mega Drive port, which had the hero standing in a city firing lightning from his hands. I’m going to make a wild guess and say the game might possibly have something to do with the Cold War in some way.

Monday, 30 January 2012

Gain Ground (Arcade)

Super Adventures in Gaming Replay - Game 1

Super AiG is one year old today! So I thought this would be a good time to go back to some of the games I wrote about during the first few months and take another look at them. And maybe do a better job of playing them this time around.

I wouldn't even dare animate that title screen in case the flickering static gave someone an epileptic fit. I don't know what Sega were thinking.

I wrote about the Genesis/Mega Drive version of this way back on the 3rd of February last year. In fact I managed to write about eight lines about the game and finished off by saying "There's just... nothing good about this game at all."

Well how the hell do you know that Ray? You played it for literally 20 seconds according to the timer on the screenshots. You basically just made an idiot of yourself in front of the whole internet. Yeah I think this game definitely requires another look.

Semi-Random Game Box