You're reading Super Adventures and I'm playing
Eye of the Beholder II: The Legend of Darkmoon. Not for much longer
though.
This is part 4 of this epic 4-part saga, but if you'd rather read
PART 1, PART 2 or PART 3, then click the text.
This is also part 33 of
my attempt to play the first 10 years of Dungeons & Dragons
video games, spanning 1982 to 1991. Hang on, this is the last game of 1991. That means
I've done it, I've played everything on the list! It's over!
It's a
bit of an awkward place to end things though, seeing as there's still another
Eye of the Beholder game left to play, along with a bunch of Gold Box RPGs. On the plus side,
Eye of the Beholder III apparently sucks, so maybe it'll work out
for the best if I quit while I'm ahead.
SPOILER WARNING: whatever happens, you're going to know about it.
Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts
Wednesday, 30 September 2026
Tuesday, 29 September 2026
Dungeons & Dragons Games Vol. 32: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 3
This week on Super Adventures, it's been pretty much nothing but Eye of the Beholder II: The Legend of Darkmoon. Version 1.1, apparently.
You're reading part 3 of 4, but if you'd prefer to be reading PART 1 or PART 2, then those links will get you where you want to be.
Here's a bit of insight into how bad I am at estimating how much I'll end up writing about a game: I was originally going to cover Eye of the Beholder in one article. I mean the Eye of the Beholder series, all three games, on the same page. I had the layout in place and I figured that 10 screenshots each would be enough. Turns out that 100 would've been a better guess.
Anyway, there's barely any story in the game, but I'll put a SPOILER warning here anyway just to be safe. Maybe I'll end up spoiling a puzzle for you or something.
You're reading part 3 of 4, but if you'd prefer to be reading PART 1 or PART 2, then those links will get you where you want to be.
Here's a bit of insight into how bad I am at estimating how much I'll end up writing about a game: I was originally going to cover Eye of the Beholder in one article. I mean the Eye of the Beholder series, all three games, on the same page. I had the layout in place and I figured that 10 screenshots each would be enough. Turns out that 100 would've been a better guess.
Anyway, there's barely any story in the game, but I'll put a SPOILER warning here anyway just to be safe. Maybe I'll end up spoiling a puzzle for you or something.
Monday, 28 September 2026
Dungeons & Dragons Games Vol. 31: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 2
Hi, this is still Super Adventures, and I'm still playing Eye of the Beholder II: The Legend of Darkmoon.
This is part two of four, and you can jump back to PART ONE by clicking the bold text.
The game is a part two as well, as it has a "II" in the title. I'm bringing this up because I don't think I've come across a numbered sequel yet while playing these Dungeons & Dragons games. They like to say things like "A Legend Series Fantasy Role-Playing Saga, Vol. II", but this was the first to put a number in the actual name. And then Eye of the Beholder III was the last, until the Baldur's Gate games seven years later.
Here's some more trivia for you: the Steam launcher suddenly stopped launching for me! I tried installing the game to a different PC and it ran on that just fine, so after trying a bunch of troubleshooting I just reinstalled Steam to skip to the part where it works again. That's proper old school difficulty.
There may be SPOILERS below, though that depends if you think it has enough of a story to be spoiled.
This is part two of four, and you can jump back to PART ONE by clicking the bold text.
The game is a part two as well, as it has a "II" in the title. I'm bringing this up because I don't think I've come across a numbered sequel yet while playing these Dungeons & Dragons games. They like to say things like "A Legend Series Fantasy Role-Playing Saga, Vol. II", but this was the first to put a number in the actual name. And then Eye of the Beholder III was the last, until the Baldur's Gate games seven years later.
Here's some more trivia for you: the Steam launcher suddenly stopped launching for me! I tried installing the game to a different PC and it ran on that just fine, so after trying a bunch of troubleshooting I just reinstalled Steam to skip to the part where it works again. That's proper old school difficulty.
There may be SPOILERS below, though that depends if you think it has enough of a story to be spoiled.
Sunday, 27 September 2026
Dungeons & Dragons Games Vol. 30: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 1
| Developer: | Westwood | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, FM Towns, PC-98 |
This week on Super Adventures, I'm playing the second Eye of Beholder game that Westwood released during 1991. And I thought SSI were rushing out their Gold Box sequels a bit fast.
Eye of the Beholder II: The Legend of Darkmoon was released in December 1991, just 10 months after the first game, and it came out on many of the same systems. But not all of them. Sega CD and SNES owners were left out, probably because they didn't get a port of the first game until 1994.
At least the Amiga still got a port! The gap between the PC and Amiga 500's hardware specs kept getting bigger, but they continued bringing Dungeons & Dragons games over for one last year. Hang on, the more powerful Amiga 1200 was released in 1992, they could've released a few games for that!
Anyway, this is going to be the first of four parts. It was going to be two, but I thought splitting them in half would be less of a gruelling test of endurance for you, and it's less editing work for me. Plus I really want to publish four articles a month and I've almost ran out of time! I wouldn't count on me finishing the game though, as... no time, too much to do. Sorry.
I'll throw a SPOILER warning here even though it's not exactly a plot heavy game, just so you're aware of what you're getting into by reading past this point.
Sunday, 30 August 2026
Dungeons & Dragons Games Vol. 29: Silver Box - Shadow Sorcerer (MS-DOS)
| Developer: | U.S. Gold | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, Atari ST |
This week on Super Adventures, I've reached the last of the Silver Box games: Shadow Sorcerer. Well, it's the last game included in the Silver Box Classics collection anyway; the box was actually brown in the US and blue in Europe.
The US box calls it "An animated fantasy adventure", which is maybe promising a bit much. The game isn't Dragon's Lair. The European box calls it "A Dragonlance Role-Playing Adventure Vol. 1", which is also a bit weird, because it's not.
U.S. Gold made three games set in the Dragonlance universe, starting with Heroes of the Lance, based on the Dungeons & Dragons tabletop module DL1 Dragons of Despair. A year later they released Dragons of Flame, based on DL2 Dragons of Flame. Finally we got Shadow Sorcerer, which is apparently an adaptation of both DL3 Dragons of Hope and DL4 Dragons of Desolation. I suppose putting "Vol. 3 and Vol. 4" on the box wouldn't have helped sales.
I can already see one big difference between this and the other two games: it was only released on three systems, none of them Japanese. Plus anyone who'd been playing through the series on 8-bit machines was entirely out of luck here, though that was true in general at this point. The NES held on for one more year and a few C64 and ZX Spectrum D&D games were still waiting for their European release, but I'll not be needing to boot any of those systems up again going forward.
Okay, there will be some SPOILERS below for this and the earlier games, which will also be spoilers for the books. But I don't expect to get very far in it.
Friday, 28 August 2026
Dungeons & Dragons Games Vol. 28: Gold Box - Pools of Darkness (MS-DOS) - Part 2
Today on Super Adventures, I'm getting right back into
Pools of Darkness. I didn't actually get around to writing about any of
the gameplay in
part one, and I feel like that's something people clicking on a game article might be
interested in.
The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.
Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.
I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.
Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.
The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.
Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.
I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.
Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.
Dungeons & Dragons Games Vol. 27: Gold Box - Pools of Darkness (MS-DOS) - Part 1
| Developer: | SSI | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, Mac, PC-98 |
This week on Super Adventures, I'm checking out the climactic chapter of the Pool of Radiance saga: Pools of Darkness. There was once one pool but now there are more.
I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!
You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.
I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.
Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.
I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!
You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.
I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.
Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.
Thursday, 25 June 2026
Dungeons & Dragons Games Vol. 26: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 3
This week on Super Adventures, I'm playing some more of Gateway to the Savage Frontier! Not to be confused with Worlds of Ultima: The Savage Empire or Journey to the Savage Planet.
It occurs to me that I've got no idea what your opinions are about me dragging games out for two or three parts instead of getting to the point and moving on. If it makes you feel any better, this is still the same amount of words and pictures as a two-parter, I just split them across three pages so it's less of a gruelling marathon to get through (for both of us).
Alright, you're currently reading part 3. You can find part 1 HERE and part 2 HERE. If you decide to stick around then beware of SPOILERS.
It occurs to me that I've got no idea what your opinions are about me dragging games out for two or three parts instead of getting to the point and moving on. If it makes you feel any better, this is still the same amount of words and pictures as a two-parter, I just split them across three pages so it's less of a gruelling marathon to get through (for both of us).
Alright, you're currently reading part 3. You can find part 1 HERE and part 2 HERE. If you decide to stick around then beware of SPOILERS.
Monday, 22 June 2026
Dungeons & Dragons Games Vol. 25: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 2
This week on Super Adventures, I'm still playing the DOS version of Gateway to the Savage Frontier!
Though I decided to show the title screen from the Amiga port this time and I really shouldn't have bothered. It turns out that the only difference between the two is that some of the dots are purple in the Amiga game and green in the PC game.
There's no flashy PC-98 version to show off this time and I already showed the C64 title, so that's it really. We're past the days where there were a dozen competing computer formats, and they didn't go wild and port it to the Phillips CD-i or Atari Lynx or something.
Still, they did alright on PC, at least according to a chart I saw in Computer Gaming World issue #89 which said it was the best selling MS-DOS game in North America in August 1991!
Okay, this is part 2, so if you want to read part 1 you should CLICK HERE. Otherwise carry on reading what you're reading, though I'm getting deeper into the story now so beware of SPOILERS.
Though I decided to show the title screen from the Amiga port this time and I really shouldn't have bothered. It turns out that the only difference between the two is that some of the dots are purple in the Amiga game and green in the PC game.
There's no flashy PC-98 version to show off this time and I already showed the C64 title, so that's it really. We're past the days where there were a dozen competing computer formats, and they didn't go wild and port it to the Phillips CD-i or Atari Lynx or something.
Still, they did alright on PC, at least according to a chart I saw in Computer Gaming World issue #89 which said it was the best selling MS-DOS game in North America in August 1991!
Okay, this is part 2, so if you want to read part 1 you should CLICK HERE. Otherwise carry on reading what you're reading, though I'm getting deeper into the story now so beware of SPOILERS.
Friday, 19 June 2026
Dungeons & Dragons Games Vol. 24: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 1
| Developer: | Beyond Software | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, C64 |
This week on Super Adventures, I'm back to Dungeons & Dragons with Gateway to the Savage Frontier!
The opening titles call it a "Forgotten Realms Fantasy Role-Playing Game, Volume I", and I remember seeing that on a bunch of earlier titles as well. Though Pool of Radiance called itself a 'Fantasy Role-Playing Epic Vol. I' and Eye of the Beyonder was a 'Fantasy Role-Playing Saga Vol. 1' so they're a little different. And Champions of Krynn wasn't even set in the Forgotten Realms!
This is yet another Gold Box RPG, the 7th or 8th of them so far, but this time Strategic Simulations Inc. handed the reins over to Don Daglow's Beyond Software. Daglow was already a veteran RPG game designer at this point, having created one of the first RPGs ever made, Dungeon, in 1975 for PDP-10 mainframes. He also invented the concept of having a circle under the selected player in sports games, apparently.
You could argue that 1991 was the wrong time to start a whole new RPG saga with the ageing Gold Box engine, especially as there were two other D&D series still going and the games were already getting accused of being archaic. I think SSI may have actually agreed the engine was out of date, as they had new engines on the way for the Dark Sun and Ravenloft games. Fans just had to hang in there for a couple more years.
The Gold Box engine had gotten a bit of an update at least, with Buck Rogers XXVc: Countdown to Doomsday introducing 256-colour VGA graphics. This is the first D&D RPG to make use of the upgrade, plus it introduces Sound Blaster support for proper sound effects! I'm not getting my hopes up for a soundtrack though.
Sunday, 31 May 2026
Dungeons & Dragons Games Vol. 23: Gold Box - Death Knights of Krynn (MS-DOS) - Part 3
This week on Super Adventures, I'm just going to write a little more about Death Knights of Krynn.
I don't usually drag these things out to three parts, because I usually spend the time to properly edit them down! But this is a fairly interesting game so I don't feel too bad about making an exception. I won't be finishing it though, I haven't turned into the CRPG Addict. Yet.
Here have some links to help you get around:
Once again I should mention that there will be SPOILERS here, for both this and Champions of Krynn.
I don't usually drag these things out to three parts, because I usually spend the time to properly edit them down! But this is a fairly interesting game so I don't feel too bad about making an exception. I won't be finishing it though, I haven't turned into the CRPG Addict. Yet.
Here have some links to help you get around:
- Death Knights of Krynn - Part One
- Death Knights of Krynn - Part Two
- List of the Dungeons & Dragons games I've played
Once again I should mention that there will be SPOILERS here, for both this and Champions of Krynn.
Saturday, 30 May 2026
Dungeons & Dragons Games Vol. 22: Gold Box - Death Knights of Krynn (MS-DOS) - Part 2
This week on Super Adventures, I'm going to continue playing Death Knights of Krynn! If you'd prefer to read part one instead, click THIS LINK.
I'm still playing the DOS version you can buy from Steam and GOG, I just decided to show the PC-98 version of the title screen this time. It's based on the game's box art, or at least the painting the box art borrowed. The PC-98 title music is also worth a listen, and if this was 1998 I'd have it autoplaying when you open this page.
The painting is called 'Lord Soth's Charge' and that's him at the front, the leader of the undead army. I don't actually know anything else about him, but I feel like we wouldn't be friends in real life. I do know something about the engravings surrounding the logo though. There are three orders of Solamnic Knights: the Order of the Crown, the Order of the Sword, and the highest of them is the Order of the Rose. So the rose design is probably related to that.
Warning: this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as it's a sequel.
I'm still playing the DOS version you can buy from Steam and GOG, I just decided to show the PC-98 version of the title screen this time. It's based on the game's box art, or at least the painting the box art borrowed. The PC-98 title music is also worth a listen, and if this was 1998 I'd have it autoplaying when you open this page.
The painting is called 'Lord Soth's Charge' and that's him at the front, the leader of the undead army. I don't actually know anything else about him, but I feel like we wouldn't be friends in real life. I do know something about the engravings surrounding the logo though. There are three orders of Solamnic Knights: the Order of the Crown, the Order of the Sword, and the highest of them is the Order of the Rose. So the rose design is probably related to that.
Warning: this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as it's a sequel.
Friday, 29 May 2026
Dungeons & Dragons Games Vol. 21: Gold Box - Death Knights of Krynn (MS-DOS) - Part 1
| Developer: | SSI | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, C64, PC-98 |
This week on Super Adventures, it's the second game in Strategic Simulations Inc.'s Krynn series: Death Knights of Krynn. There's an interesting use of colour in that title screen. It makes me think of Halloween... or maybe Christmas. Regardless, it's very on-brand for Gold Box art.
I've been playing the Dungeons & Dragons games in as close to chronological order as I can figure out and so far there's been a lot of variety. I've been jumping between action games, wargames, dragon flight sims etc. That's not really the case for this next batch though, as they released three Gold Box RPGs in the same year: Death Knights of Krynn, Gateway to the Savage Frontier and Pools of Darkness - the middle chapter of one series, the beginning of another, and the conclusion to the original saga. Oh, plus there was Neverwinter Nights, the Gold Box MMO.
Death Knights of Krynn is once again taking me back to the Dragonlance campaign setting, and I actually know a bit about the place now. I know about the War of the Lance and the Solamnic Knights and their fearsome moustaches, I know about the Dark Queen Takhisis and the Draconians made from corrupted dragon eggs. I don't think I know anything about Death Knights yet, but I'm here to learn.
I should probably warn you that this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as this is a sequel.
Monday, 11 May 2026
Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2
This week on Super Adventures, I'm playing the rest of
Eye of the Beholder.
(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)
The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.
The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.
Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.
(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)
The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.
The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.
Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.
Tuesday, 28 April 2026
Dungeons & Dragons Games Vol. 19: Eye of the Beholder (MS-DOS) - Part 1
| Developer: | Westwood | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, PC-98, Sega CD, SNES |
This week on Super Adventures, I'm returning to an old nemesis of mine, Eye of the Beholder. I've tried this a bunch of times and never gotten anywhere in it.
The text says it's A Legend Series Fantasy Role-Playing Saga, Vol. 1, so that's a little different. Pool of Radiance was a Forgotten Realms Role-Playing Epic, Vol. 1, but this time it's a saga and it's part of the Legend series! A series that only has games called Eye of the Beholder in it, as far as I'm aware. Plus they missed out the 'Forgotten Realms' part, even though that's where this is set.
Oh, this is by Westwood Associates, by the way, the folks who made Hillsfar (bad) and DragonStrike (awkward), and the internet says it came out in 1991, not 1990 like it says on the title screen. 1991 featured more Dungeons & Dragons games than any year before or since, with Eye of the Beholder being right at the start of them. And also at the end of them.
- Eye of the Beholder
- Death Knights of Krynn
- Neverwinter Nights
- Gateway to the Savage Frontier
- Pools of Darkness
- Shadow Sorcerer
- Eye of the Beholder II: The Legend of Darkmoon
Alright, this is the second time I've covered this game, if the first time even counts. All I did was wander around the first floor of the SNES game for a bit before getting bored and giving up. This time however I'm not quitting so easily and you can expect to see hours worth of identical-looking plain dungeon walls. So get a drink and make yourself comfortable. That's just good advice in general, really.
Thursday, 26 March 2026
Dungeons & Dragons Games Vol. 16: Gold Box - Secret of the Silver Blades (MS-DOS) - Part 2
This week on Super Adventures, I'm playing a little more of the MS-DOS
version of Secret of the Silver Blades.
That's actually the title screen from the PC-98 version up there, that's why it looks so dithered. They took a picture made to fit into a tiny EGA palette of 16 colours and then squeezed it down to just 7. Still, it could have been worse - the Macintosh version is black and white. I don't mean it's monochrome like the Game Boy, I mean it has two colours: black and white.
The game was released on five systems, MS-DOS, PC-98, Mac, C64 and Amiga, and they'd all gotten the previous two games as well, so anyone playing through the saga on one of those machines was in luck... for now. People who'd been playing on the Apple II or Atari ST were less fortunate as those computers got dropped here, and I doubt it was possible to get the saves working on another system. Their heroes had to all retire at game #2, never levelling up past level 12... or past level 4 if they were a halfling fighter with low strength (1st Edition AD&D is weird).
Okay, if you want to jump back to part one, CLICK HERE.
If you want to view the Dungeons & Dragons games I've played, CLICK HERE.
And if you want to keep reading, be aware that there will be SPOILERS beyond this point.
That's actually the title screen from the PC-98 version up there, that's why it looks so dithered. They took a picture made to fit into a tiny EGA palette of 16 colours and then squeezed it down to just 7. Still, it could have been worse - the Macintosh version is black and white. I don't mean it's monochrome like the Game Boy, I mean it has two colours: black and white.
The game was released on five systems, MS-DOS, PC-98, Mac, C64 and Amiga, and they'd all gotten the previous two games as well, so anyone playing through the saga on one of those machines was in luck... for now. People who'd been playing on the Apple II or Atari ST were less fortunate as those computers got dropped here, and I doubt it was possible to get the saves working on another system. Their heroes had to all retire at game #2, never levelling up past level 12... or past level 4 if they were a halfling fighter with low strength (1st Edition AD&D is weird).
Okay, if you want to jump back to part one, CLICK HERE.
If you want to view the Dungeons & Dragons games I've played, CLICK HERE.
And if you want to keep reading, be aware that there will be SPOILERS beyond this point.
Sunday, 22 March 2026
Dungeons & Dragons Games Vol. 15: Gold Box - Secret of the Silver Blades (MS-DOS) - Part 1
| Developer: | SSI | | | Release Date: | 1990 | | | Systems: | DOS, C64, Mac, Amiga, PC-98 |
Today on Super Adventures, I'm playing the 11th Dungeons & Dragons video game, Secret of the Silver Blades!
I'm playing the DOS version to be precise and I can already tell from this title screen that the game isn't going to be supporting 256 colour VGA graphics. That's fine though. 4 colour CGA was no fun for anyone, but Tandy and EGA hardware allowed artists a large enough palette to come up with something distinctive. They gave us a style tied to a specific time and place in history that otherwise would have never existed. A style with lots of magenta and cyan.
(I hope the VGA era isn't too far off.)
Secret of the Silver Blades is the third game in the Pool of Radiance saga, following on from the events of Curse of the Azure Bonds. This means I've finally made it back to the Forgotten Realms campaign setting after a surprisingly long stay in the Dragonlance universe. I'm also back to the Gold Box engine, so I already have a good idea of what this is going to be like.
Anyway, I'm going to be playing the game for a few hours, so there may be SPOILERS here for this and earlier games in the series.
Sunday, 15 March 2026
Dungeons & Dragons Games Vol. 14: DragonStrike (MS-DOS) and DragonStrike (NES)
This week on Super Adventures, I've finally got another excuse to
Photoshop together a title image. The weird thing is, I started adding the
ripped cover effect to it before I noticed that the Amiga version's cover
already uses a torn paper effect (you can see it the top left behind the dude).
That's such a weird coincidence. Their effect is better, but I think mine
came out looking okay.
Anyway DragonStrike came out in 1990 and is the 10th Dungeons & Dragons game. Meanwhile DragonStrike (NES) came out in 1992 and is the 21st Dungeons & Dragons game. It was pretty common at the time for different systems to get wildly different games that all shared the same title, but in this case it's only the NES release that just had to be awkward.
Covering both games at the same time requires breaking the timeline a bit, but doing it this way means I get to compare them, so you're getting double dragons this week.
Anyway DragonStrike came out in 1990 and is the 10th Dungeons & Dragons game. Meanwhile DragonStrike (NES) came out in 1992 and is the 21st Dungeons & Dragons game. It was pretty common at the time for different systems to get wildly different games that all shared the same title, but in this case it's only the NES release that just had to be awkward.
Covering both games at the same time requires breaking the timeline a bit, but doing it this way means I get to compare them, so you're getting double dragons this week.
Friday, 27 February 2026
Dungeons & Dragons Games Vol. 13: Gold Box - Champions of Krynn (MS-DOS) - Part 2
This week on Super Adventures, I'm just playing some more of the DOS
version of Champions of Krynn, but I thought you might want
to see the PC-98 title screen instead this time.
The game was released on just five systems this time: IBM PC, Amiga, PC-98, Commodore 64 and Apple II, so we've lost the Atari ST and Apple Mac - both 16-bit systems weirdly. The 8-bit C64 is still hanging in there, but this was the final Dungeons & Dragons game to be ported to the legendary Apple II. It had been the main platform for RPGs in the US, giving the world titles like Ultima, Wizardry and The Bard's Tale, but it had its last major hit in 1989 with Prince of Persia. A computer that couldn't run SimCity or Golden Axe didn't really have a place in the early '90s.
In fact technology had moved on so far by this point that the PC version of Champions of Krynn actually has Adlib sound card support! It's also one of the very few Gold Box RPGs to support the Roland LAPC, which is basically an MT-32 on a card (the next few games didn't support it for some reason). It doesn't really change much however, as I think the only music in the whole game is the theme tune at the start.
If you want to go back to part one, CLICK HERE.
If you want to see all the Dungeons & Dragons games I've played CLICK HERE.
Beware of SPOILERS beyond this point.
The game was released on just five systems this time: IBM PC, Amiga, PC-98, Commodore 64 and Apple II, so we've lost the Atari ST and Apple Mac - both 16-bit systems weirdly. The 8-bit C64 is still hanging in there, but this was the final Dungeons & Dragons game to be ported to the legendary Apple II. It had been the main platform for RPGs in the US, giving the world titles like Ultima, Wizardry and The Bard's Tale, but it had its last major hit in 1989 with Prince of Persia. A computer that couldn't run SimCity or Golden Axe didn't really have a place in the early '90s.
In fact technology had moved on so far by this point that the PC version of Champions of Krynn actually has Adlib sound card support! It's also one of the very few Gold Box RPGs to support the Roland LAPC, which is basically an MT-32 on a card (the next few games didn't support it for some reason). It doesn't really change much however, as I think the only music in the whole game is the theme tune at the start.
If you want to go back to part one, CLICK HERE.
If you want to see all the Dungeons & Dragons games I've played CLICK HERE.
Beware of SPOILERS beyond this point.
Wednesday, 25 February 2026
Dungeons & Dragons Games Vol. 12: Gold Box - Champions of Krynn (MS-DOS) - Part 1
| Developer: | SSI | | | Release Date: | 1990 | | | Systems: | DOS, Amiga, C64, Apple II, PC-98 |
This week on Super Adventures, I'm playing Champions of Krynn, a 'Dragonlance Fantasy Role-Playing Epic Vol. 1' (Version 1.2). It's the beginning of a brand new Dungeons & Dragons trilogy!
I've already played a few games in the Dragonlance campaign setting, like Heroes of the Lance and Dragons of Flame, but even though they were based on tabletop modules I wouldn't exactly call them RPGs. Champions of Krynn is actually a proper Gold Box RPG however, just like Pools of Radiance... except I'm probably going to have to deal with those annoying dragon men that shoot magic at you and explode when they die again.
This also the beginning of a new decade: the 1990s! I'm on year 9 of my quest to play the first 10 years of Dungeons & Dragons games, and the end is in sight. Though in truth I'm only halfway through them, as SSI were releasing a ton of these games at this point. We got three AD&D titles this year:
- Champions of Krynn - What I'm playing right now.
- DragonStrike - A dragon combat flight sim.
- Secret of the Silver Blades - Chapter three of the Pool of Radiance Gold Box tetralogy.
Okay, I'll be playing the game for a couple of hours, taking screenshots and writing words, so there'll be SPOILERS below.
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