| Developer: | Beyond Software | | | Release Date: | 1991 | | | Systems: | DOS, Amiga, C64 |
This week on Super Adventures, I'm back to Dungeons & Dragons with Gateway to the Savage Frontier!
The opening titles call it a "Forgotten Realms Fantasy Role-Playing Game, Volume I", and I remember seeing that on a bunch of earlier titles as well. Though Pool of Radiance called itself a 'Fantasy Role-Playing Epic Vol. I' and Eye of the Beyonder was a 'Fantasy Role-Playing Saga Vol. 1' so they're a little different. And Champions of Krynn wasn't even set in the Forgotten Realms!
This is yet another Gold Box RPG, the 7th or 8th of them so far, but this time Strategic Simulations Inc. handed the reins over to Don Daglow's Beyond Software. Daglow was already a veteran RPG game designer at this point, having created one of the first RPGs ever made, Dungeon, in 1975 for PDP-10 mainframes. He also invented the concept of having a circle under the selected player in sports games, apparently.
You could argue that 1991 was the wrong time to start a whole new RPG saga with the ageing Gold Box engine, especially as there were two other D&D series still going and the games were already getting accused of being archaic. I think SSI may have actually agreed the engine was out of date, as they had new engines on the way for the Dark Sun and Ravenloft games. Fans just had to hang in there for a couple more years.
The Gold Box engine had gotten a bit of an update at least, with Buck Rogers XXVc: Countdown to Doomsday introducing 256-colour VGA graphics. This is the first D&D RPG to make use of the upgrade, plus it introduces Sound Blaster support for proper sound effects! I'm not getting my hopes up for a soundtrack though.
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