Monday, 11 May 2026

Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2

This week on Super Adventures, I'm playing the rest of Eye of the Beholder.

(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)

The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.

The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.

Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.

Tuesday, 28 April 2026

Dungeons & Dragons Games Vol. 19: Eye of the Beholder (MS-DOS) - Part 1

Eye of the Beholder title screen PC
Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, PC-98, Sega CD, SNES

This week on Super Adventures, I'm returning to an old nemesis of mine, Eye of the Beholder. I've tried this a bunch of times and never gotten anywhere in it.

The text says it's A Legend Series Fantasy Role-Playing Saga, Vol. 1, so that's a little different. Pool of Radiance was a Forgotten Realms Role-Playing Epic, Vol. 1, but this time it's a saga and it's part of the Legend series! A series that only has games called Eye of the Beholder in it, as far as I'm aware. Plus they missed out the 'Forgotten Realms' part, even though that's where this is set.

Oh, this is by Westwood Associates, by the way, the folks who made Hillsfar (bad) and DragonStrike  (awkward), and the internet says it came out in 1991, not 1990 like it says on the title screen. 1991 featured more Dungeons & Dragons games than any year before or since, with Eye of the Beholder being right at the start of them. And also at the end of them.
  • Eye of the Beholder
  • Death Knights of Krynn
  • Neverwinter Nights
  • Gateway to the Savage Frontier
  • Pools of Darkness
  • Shadow Sorcerer
  • Eye of the Beholder II: The Legend of Darkmoon
Two Eye of the Beholder games in one year is a bit much, though I suppose it's not as bad as four Gold Box RPGs!

Alright, this is the second time I've covered this game, if the first time even counts. All I did was wander around the first floor of the SNES game for a bit before getting bored and giving up. This time however I'm not quitting so easily and you can expect to see hours worth of identical-looking plain dungeon walls. So get a drink and make yourself comfortable. That's just good advice in general, really.

Monday, 20 April 2026

Dungeons & Dragons Games Vol. 18: Gold Box - Buck Rogers XXVc: Countdown to Doomsday (MS-DOS) - Part 2

Buck Rogers XXVc Countdown To Doomsday logo DOS
This week on Super Adventures, I'm playing a little bit more of sci-fi RPG Buck Rogers: Countdown to Doomsday. I just want to get up to the bit where you get to fly your own spaceship and see how that works. (Click HERE to return to part one.)

The game was released in 1990, for DOS, C64 and Amiga, and then the Genesis/Mega Drive in 1991. This means it's the first and only Gold Box title to get a release on a Sega system. It wasn't the first Dungeons & Dragons game to get ported over however, as a: it's not a D&D game, and b: Heroes of the Lance was released on the Master System a little earlier.

I've heard that a few of the releases included the novel First Power Play by John Miller, which is the kind of extra I like to see in a game box. Though I'd be happy to get any extras in the box these days. Or a box.

Speaking of relics from ancient times, here's a fun fact for you: the character of Buck Rogers debuted in 1929, so he predates Conan the Barbarian by 3 years and Superman by 9. The premise of his story is that he's a pilot from the present day who gets frozen in suspended animation until the 25th century. That's a massive 500 years, or at least it used to be. The present day has moved forward a bit since then, so if they announce they're making a new movie in time for his 100th birthday in 2029, he'll start off already 1/5th of the way there.

Note: this is a game with a story, so there will be SPOILERS below. Not for all of it though, I'm not going to end up finishing it.

Tuesday, 14 April 2026

Dungeons & Dragons Games Vol. 17: Gold Box - Buck Rogers XXVc: Countdown to Doomsday (MS-DOS) - Part 1

Developer: SSI | Release Date: 1990 | Systems: DOS, C64, Amiga, Mega Drive

This week on Super Adventures, I'm playing Buck Rogers XXVc: Countdown to Doomsday! A Science Fiction Role-Playing Computer Game Vol. I. Not to be confused with Buck Rogers XXX, that would be... something else.

I actually played this once already, 14 years back. Though the PC version scared me off, so I played the friendly Genesis/Mega Drive version instead, with its icons and isometric levels. I don't recall much about it now, but there's one thing I'm sure of: it's got nothing to do with Dungeons & Dragons' medieval multiverse of knights and clerics whatsoever. It didn't even come in a gold box.

It does run on the Gold Box engine though. Plus it's by D&D video game developer SSI and it was an adaptation of the Buck Rogers XXVc tabletop game from D&D publisher TSR. I think that makes it worth a look.

Hang on a moment, the more I stare at that logo the weirder it seems. Half the letters have impossible sharp corners, you can't do a T or a D that way, and the letters W and M are straight up impossible to reproduce on a 7-segment display. Also the T has a single pixel of red missing and it's bothering me.

Alright, now I'll be able to sleep tonight. Doesn't really look as good though.

Anyway, it seems a bit strange to build a new tabletop RPG around a character people mostly knew from a campy TV show from the late '70s, but there was actually a good reason why TSR were trying to resurrect the brand: they were being run at the time by Lorraine Williams, whose family owned the Buck Rogers IP. If you've got a classic sci-fi brand and a tabletop RPG company, it's not the worst idea to try combining the two. And it apparently sold an okay number of copies. Not great, but enough to justify the sequel that came out a couple of years later.

Okay I'm going to play the game for a while and see if I can get further than I did in the Mega Drive game. I remember walking around a damaged spaceship, though I can't recall if I managed to walk back off again.

Monday, 6 April 2026

Starfield (PC) - Part 2

Starfield logo PC
This week on Super Adventures, I'm contemplating the fact that 'Starfield' is only two letters away from being 'Garfield'. Though one of those letters is the longest T I've ever seen in a logo.

I've already put a few hours into Starfield, but I'm not quite done with it. Mostly because I haven't really done anything yet. If you want to see the story so far click here: PART ONE.

I'm not promising that I'll be able to get anything done in this part either, but I'll certainly make an effort to try out all the game's features before I'm done with it. Even though it will mean that I also have to write about them and try to explain them. RPGs always need a horrifying amount of explanation.

Note: like I said at the start of part one, this is an old version of the game from early 2025, not the shiny new April 2026 updated release. I won't be comparing the different versions because I don't actually know what's different. The update isn't even out yet at the time I'm publishing this.

Another note: beware of SPOILERS.

Tuesday, 31 March 2026

Starfield (PC) - Part 1

Starfield PC title screen
Developer: Bethesda | Release Date: 2023 | Systems: Win, Series X|S

This week, Bethesda's infamous Starfield is getting a free update to coincide with its launch on the PlayStation 5! It's a huge upgrade that apparently makes the game better in every way.

But I won't be covering that.

I actually played Starfield way back in January 2025 and never finished writing about it. Because I somehow keep forgetting that trying to do seven things at the same time always leads to nothing getting done. So this week on Super Adventures, I'm opening a time capsule containing my opinions on the game as it was.

It's a shame I couldn't have been more hyped about Starfield, as I love the 3D Fallout games and Mass Effect, and space games like TIE Fighter and Freelancer used to be my thing. So "A new space RPG by the makers of Fallout 3" was right at the top of my 'dream game list', just underneath "A new space RPG by the makers of Fallout: New Vegas". I can't believe I actually got both of them in the end, though it wasn't a huge shock to me that both turned out kind of flawed.

Still, it's a new IP from the developer that gave us the Fallout sequels and the Elder Scrolls sequels and nothing else in two decades besides IHRA Professional Drag Racing, so that on its own is interesting. Though it wouldn't have been so bad if they had used an existing IP for their space game... like that Star Trek licence that Bethesda Softworks had at one point. "A Star Trek RPG by the makers of Fallout 3" is even higher on my 'dream game list'. 

Alright, I'm going to go on an expedition into Starfield to see if there's any joy in there to find. It's a big universe so this will be the first part of two.

Thursday, 26 March 2026

Dungeons & Dragons Games Vol. 16: Gold Box - Secret of the Silver Blades (MS-DOS) - Part 2

Secret of the Silver Blades PC-98 title screen
This week on Super Adventures, I'm playing a little more of the MS-DOS version of Secret of the Silver Blades.

That's actually the title screen from the PC-98 version up there, that's why it looks so dithered. They took a picture made to fit into a tiny EGA palette of 16 colours and then squeezed it down to just 7. Still, it could have been worse - the Macintosh version is black and white. I don't mean it's monochrome like the Game Boy, I mean it has two colours: black and white.

The game was released on five systems, MS-DOS, PC-98, Mac, C64 and Amiga, and they'd all gotten the previous two games as well, so anyone playing through the saga on one of those machines was in luck... for now. People who'd been playing on the Apple II or Atari ST were less fortunate as those computers got dropped here, and I doubt it was possible to get the saves working on another system. Their heroes had to all retire at game #2, never levelling up past level 12... or past level 4 if they were a halfling fighter with low strength (1st Edition AD&D is weird).

Okay, if you want to jump back to part one, CLICK HERE.

If you want to view the Dungeons & Dragons games I've played, CLICK HERE.

And if you want to keep reading, be aware that there will be SPOILERS beyond this point.

Semi-Random Game Box