Wednesday, 28 October 2020

Sanitarium (PC)

Santitarium pc title logo
Developer: DreamForge Intertainment | Release Date: 1998 | Systems: Windows, iOS

This week on Super Adventures, I'm writing about the critically acclaimed 1998 PC horror adventure Sanitarium! They were going to call it Asylum before learning that the name was taken, but I think it worked out better this way. 'Sanitarium' is definitely a more distinctive title; you won't find a second one on MobyGames.

This was one of the last games developed by DreamForge Intertainment: the company that put the 'in' into 'entertainment'. I recognise the names of some of the other games they developed, like Ravenloft: Strahd's Possession and Menzoberranzan, but the only one I've written about is Veil of Darkness and that was ages ago. If I remember right it was some kind of isometric horror adventure game, which makes sense because so's this.

I've only got the CD version of the game so I expected it'd be a struggle to get it running in Windows 10. I was ready to start hunting down fan patches and messing around with processor affinities. But all I did was add '-w -e' to the exe's arguments to put it into windowed mode and it was happy, which makes me happy as well.

Okay I'm going to play through a couple of chapters and start taking screenshots, but first I feel like I should let you know that this is a horror game dealing with horrible things (and horrible things happening to children) so please be aware of what kind of rabbit hole we're going down here.

Wednesday, 21 October 2020

Super Adventures in the Humble Choice Bundle

This week on Super Adventures, I'm writing about some games from the Humble Choice bundle (formerly known as Humble Monthly). Not because I'm getting any money for it, in fact they're not even from the current bundle. I just felt like writing about a few games at once and needed a theme to tie them together. It seemed like a better idea than "games with 11 letters in the title" or something, plus this way there's more chance you already own some of these games and haven't gotten around to trying them yet.

I'll be showing off seven games, but I assure you that I played each of them for as long as I usually do; they got a full hour, sometimes even two! You might not think that this is long enough to properly judge a game and I don't really disagree, but it was long enough to finish a couple of them. So I'll be able to give you a proper opinion on those two at least.

Thursday, 15 October 2020

Valkyrie Profile (PSX)

Valkyrie Profile title screen menu
Developer:tri-Ace|Release Date:2000 (JP 1999)
|Systems:PSX, PSP

This week on Super Adventures, I've got some screenshots from Nordically-themed PlayStation JRPG Valkyrie Profile for you. Maybe even a couple of GIFs as well! That's the original PlayStation by the way, though you'd forgiven for being confused by this atypically high resolution menu screen. I suppose they needed the extra pixels to fit in all those choices (there are two separate 'play intro' options there!)

The game's by tri-Ace, makers of the Star Ocean series, among other RPGs. I was going to list a few of the ones I've already written about and give you some links to click but when I went looking I couldn't actually find any. 1200+ games on Super Adventures so far and this is my very first tri-Ace title!

I'm sure I must have at least tried the game before, but it would've been in ages past so if I seem like I'm surprised or clueless about something, that's because I am. I really don't know what this game's going to be like. Well okay, it's a platformer with an unusual turn-based JRPG battle system, I know that much. I also know that I have to play the US version because there isn't a European version of it for me to show off. Us Europeans had to wait for the PSP version, Valkyrie Profile: Lenneth, which came out seven years later. That's an entire console generation!

SPOILER WARNING: JRPGs typically have a fair bit of story in them and I'm going to be going through the first couple of hours of this one, so be aware that I will reveal and ruin any twists up to that point. There's still 30 or 40 hours of it I won't be spoiling though.

Wednesday, 7 October 2020

Electronic Popple (MS-DOS)

Electronic Popple title screen
Developer:Byteshock|Release Date:1997|Systems:PC

This week on Super Adventures, I'm playing Electronic Popple, a DOS game by Byteshock released in 1997.

I went searching the internet looking for any kind of information about the game to write up here, and it seems like Byteshock were a bunch of Korean college students who disbanded soon afterwards. Plus it seems like 'popple' might be a mistranslation of 'purple'? Also the game apparently has multiple endings. That's all I could find out about it though I'm afraid! I'm all out of trivia now.

Man, that's a pretty pitiful amount of text for an intro, I need to think of some more words. Uh, it seems to have a two player mode, that's probably worth mentioning. Plus there's lots of anthropomorphic computer people exploding on the title screen. Poor guys.

Tuesday, 29 September 2020

Super Adventures in Face Editors II

This week on Super Adventures, I've decided that what my site really needs is more screenshots of faces. It's been exactly five years to the day since I published my Super Adventures in Face Editors article comparing different character creators in video games, so I figured it was time for a sequel. Last time I tried recreating Metal Gear Solid protagonist Solid Snake in games like Skyrim, Dark Souls and Mass Effect, but this time around I've got brand new games and a brand new video game star: Tomb Raider hero Lara Croft.

I don't mean the pointy polygon-head Lara with the painted-on face, I mean the more realistic version you can see in the picture above. Though I'll be going through the games in chronological order again, to observe how the visuals and the editors become more sophisticated over time, so you'll be seeing a horrifying low-poly head soon enough.

Monday, 31 August 2020

Super Adventures: Game Over

Bad news, you just lost the game. It's all over, you've failed, the princess is dead, humanity is doomed, and you'll never get all your bananas back. But it's not all bad, as video games often include special exclusive content that can only be accessed by screwing everything up. Game over screens, continue screens, excessively well-animated death scenes, sometimes even a catchy song.

So this week's Super Adventures is going to be a celebration of bad endings! Mostly because they're far easier and quicker to get a screenshot of than good endings, and also much less spoilery! Oh, I realise the picture up there's a bit ominous, but the site itself isn't ending any time soon. Not permanently anyway, though I am taking another break after this for a few weeks.

You may be thinking 'How is this any different to one of those "Top 30 Game Over Screens" posts you'd find on other sites?' The answer is... it's not any different. It's exactly that. I have no shame. Though I might be the first site not to include Total Distortion's "You Are Dead" song... except that's a YouTube link I just gave you, so I suppose I kind of did. I won't be including Chrono Trigger's "But... the Future Refused to Change" screen either, because it's not really much to look at. It's just really grey.

Wednesday, 26 August 2020

TECNO: The Base (PC) - Guest Post

Today on Super Adventures, occasional guest poster mecha-neko's back to show off... uh, I have no idea what this is. I've never heard of this game before. What even is this?

Hello everyone!

I'm playing TECNO: The Base, "An FPS-Adventure game with its own unique style".

Tecno The Base Title Screen
Developer:Paolo Cosentino
GURUY Entertainment (Uruguay)
|Release Date:7th September 2007
(freeware May 2012)

Set in a huge research facility run amok, TECNO: The Base promises a plethora of lethal robots, an arsenal of experimental weaponry and many ingenious objectives to complete. Sounds awesome to me!

Semi-Random Game Box