Wednesday, 25 November 2020

Star Trek: Borg (PC)

Star Trek: Borg logo pc
Developer:Simon & Schuster|Release Date:1996|Systems:Win, Mac

This week on Super Adventures, I'm giving you a choice!

You can either keep reading this perfectly normal regular article on Star Trek: Borg, or you can jump over my other website, Sci-Fi Adventures, and get an enhanced review with additional Star Trek trivia and observations! Stay here if you don't give a damn about the series and just want to read about a video game, go over there if you want too many words.


I really wouldn't recommend reading both articles. Well, unless you're into sitting through lots of the same content all over again, in which case I might have found the right game for you!

Star Trek: Borg apparently came out in late 1996, just a few weeks before the movie Star Trek: First Contact. That film's all about the Borg so they had their synergy figured out there. That means that in grand scheme of Star Trek games, Borg comes after 25th Anniversary and A Final Unity, but before Starfleet Academy and Elite Force. It was released right at the start of the Trek game explosion that lasted until 2001, where every year would have three or more games, some of them not entirely terrible! In fact this wasn't even the only Trek game by Simon & Schuster that year, as they also released Star Trek: Klingon, which appears to be more of the same kind of thing.

The game will apparently run on modern systems if you download this ancient installer from the Internet Archive: Borgptch, but I don't really know how well it gets along with Windows 10 because I decided to run it in Windows 95 using the PCem PC emulator instead.

I usually only play for an hour or two, but this isn't the longest of games so I'm going to be playing all of it this time. So there's going to be HUGE SPOILERS for this game and maybe a few smaller spoilers for Star Trek: The Next Generation episodes like The Best of Both Worlds.

Wednesday, 18 November 2020

Constantine (PS2)

Developer:Bits|Release Date:2005|Systems:PS2, Xbox, Windows

This week on Super Adventures, it's the final game of Keanu Reeves week: Constantine, based on the 2005 movie of the same name, based on the comic Hellblazer.

I always forget how to pronounce the name 'Constantine', and it doesn't help that it's always changing. The star of the comics, a blonde anti-hero warlock Scouser from Liverpool, England, would pronounce his name to rhyme with 'wine', but the dark-haired American Keanu Reeves version has a name that rhymes with 'keen', and so does this game. (The TV series DC's Legends of Tomorrow splits the difference, making him blonde Liverpudlian who pronounces his name the American way).

Funnily enough, the game's developer, Bits Studios, was English, so a British studio made a game based on an American reimagining of a British character. Bits worked on a lot of licenced games actually, like Robin Hood: Prince of Thieves, Terminator 2, Last Action Hero, Mary Shelley's Frankenstein, Alien3, and Die Hard: Vendetta. Unfortunately Constantine was their last, as they only got to make one more game before their assets were sold off and that was Payout Poker & Casino on the PSP.

Anyway, I'm only going to be playing the PlayStation 2 version of the game, but I've given the Xbox and PC versions a quick glance and they seem to be more or less the same thing. It really was just a glance though, so I could be way wrong there. The game's also going to have similarities to the movie, so be warned about SPOILERS.

Tuesday, 17 November 2020

Bram Stoker's Dracula (Amiga)

Bram Stoker's Dracula Amiga title screen
Developer:Psygnosis|Release Date:1994|Systems:Amiga + eight other systems

Today on Super Adventures, Keanu Reeves week continues with Bram Stoker's Dracula on the Amiga! I said I was only going to play three Keanu Reeves games, and this would be the second of them, but things get a little complicated with this one.

Bram Stoker's Dracula was a multiplatform title released to tie in with the 1992 Gary Oldman movie, but not all platforms got the same game. In fact it seems like there's actually five different games here, split across nine different systems. It came out on Amiga, SNES, Mega Drive/Genesis, Game Gear, Master System, NES, Game Boy, Sega CD and DOS PCs, so poor C64 owners were left out this time.

Nine systems in one article is a bit much, so I'm going to focus on the Amiga game mostly and try not to get too carried away with writing about the other versions, but I have to at least take a look at them. Yeah okay, I didn't show off all the different Bill & Ted's Excellent Adventure games yesterday, I only played the home computer versions, but in my defence I was busy finishing the entire game three times over.

I'll also try not to spoil too much about the movie, but I get the feeling that's not going to be an issue here.

Monday, 16 November 2020

Bill & Ted's Excellent Adventure (C64)

Bill & Ted's Excellent Adventure C64 title screen
Developer:Off the Wall|Release Date:1989|Systems:C64, Amiga, DOS

Today on Super Adventures, to celebrate Cyberpunk 2077 eventually coming out at some point hopefully, I'm kicking off Keanu Reeves week! I'll be playing three games this week, each of which is based on a movie starring Keanu Reeves, starting with the computer version of Bill & Ted's Excellent Adventure. Which works out pretty well I reckon, seeing as the third Bill & Ted film just came out.

I've already played a Bill & Ted's Excellent Adventure game, on the Lynx, but I'm pretty sure this one's something completely different. Maybe even something better! This version came out on three systems, Amiga, MS-DOS and Commodore 64, and I'll be playing all three of them, because I'm hardcore like that. But I'm mostly focusing on the C64 game, because the poor system doesn't get much love here and it'll be a change.

There may be SPOILERS below for the first Bill & Ted movie... but I doubt it somehow.

Wednesday, 11 November 2020

The Speris Legacy (Amiga CD32) - Part 4 - Guest Post

Previously on the Amiga CD32 Zelda-'em-up The Speris Legacy, I permanently ruined my only save file, and so I decided this time to investigate The Speris Legacy and write some Cool Stuff instead.

The Speris Legacy (Amiga CD32) - Part 3 - Guest Post

Previously on the Amiga CD32 Zelda-'em-up The Speris Legacy, our hero Cho tried to inspect a sinister looking plant and instantly died. What could happen next?

The Speris Legacy (Amiga CD32) - Part 2 - Guest Post

Previously on the Amiga CD32 Zelda-'em-up The Speris Legacy, our hero Cho left Sharma City in search of revenge. What will he find in the farming town of Gilliards Rhine?

The Speris Legacy (Amiga CD32) - Part 1 - Guest Post

This week on Super Adventures, recurring guest poster mecha-neko is back already with a detailed four-part report on what appears to be 'Zelda, but on the Amiga'. It might be good, you never know.

By 1995, the Amiga was done. The CD32 was a year in its grave. All the magazines save for the very nerdiest were shrivelling up into nothing as the games quickly vanished. Darth Vader, Sam and Max and a certain green-clad space marine made sure that there was no place in the computer world for slow moving, ugly games that couldn't talk back to you. Europe was falling in love with the Japanese consoles, every British kid was getting a Mega Drive II for Christmas to replace their Master System II, and Sonic the Hedgehog was appearing in two cartoons at once.

Only the brave, the mad and the heavily invested remained to try to magic up some glory from the abandoned hardware and win the hearts of the Amiga's vast and loyal European install base.

The Speris Legacy CD32 title screen
Developer:Binary Emotions|Release Date:February 1996|Systems:Amiga 1200, CD32

Say hello to light-hearted fantasy epic The Speris Legacy, featuring this rather nifty digitised painting of one hopeful adventurer who could easily be Neal McDonough in a blonde mullet.

Amiga Computing magazine described The Speris Legacy as 'pure genius', with its coverdisk demo asking 'The best game of the year?' in bold red letters. Amiga Power dedicated an entire cover to it with a brand new lovely illustration.

The Amiga could still have its hero!

The Speris Legacy (Amiga CD32) - Guest PostPart 1 - Part 2 - Part 3 - Part 4

Friday, 6 November 2020

Metal Gear Solid: Peace Walker (PSP)

Metal Gear Solid Peace Walker title screen PSP
Developer:Kojima Productions|Release Date:2010|Systems:PSP, PS3, Xbox 360

This week on Super Adventures, I'm playing the fifth of the main Metal Gear Solid games, Peace Walker on the PlayStation Portable! Or maybe sixth, depending on whether you count Portable Ops (creator Hideo Kojima doesn't). In fact it was originally going to be Metal Gear Solid 5 and it pretty much still is in everything but title, as it continues the story of the fall of Big Boss.

I've never been keen on handheld exclusive sequels to console exclusive games (or the opposite) as unless you're playing on a Switch it's going to really change the experience. Plus it means you have to get extra hardware to continue the story, which kind of sucks if you've spent all your money getting a PS3 to play Metal Gear Solid 4 and don't feel the need to take games outside with you. (Personally I had a PSP in the house before I had a PS3, but that's just the same problem backwards!) Ideally I'd want developers to port everything to everything, but if that's not possible and they really want to make a portable game, then they should make it a spin-off like Metal Gear AC!D that doesn't continue the storyline. In my opinion.

Part of the reason they went portable with this one is because Monster Hunter Freedom did really well on PSP, hitting a broader demographic, and they wanted some of that for MGS. Peace Walker was aimed towards a younger school-age audience and in Japan they found it, making the game a big hit. Outside of Japan, not so much. In fact the game sold so poorly in the West that they took one of its characters off the cover of the international versions of Ground Zeroes because no one knew who he was. The game did pretty well in reviews though, as it's one of the highest rated PSP games on Metacritic (sharing third place with Lumines and Persona 3). In fact it's actually way higher than Monster Hunter Freedom. It's also a pretty late PSP game as it came out a year before the release of the PS Vita. And a year before Peace Walker HD Edition was released on consoles.

Okay, I'm going to play this for an hour or two and hope that gets me past the first cutscene at least. Either way there's going to be a lot of SPOILERS here for both this game and earlier Metal Gears, so please don't accidentally ruin a game for yourself by reading something here you didn't want to know.

Semi-Random Game Box

Exodus: 3010 - The First Chapter (Amiga) - Guest Post
Flight of the Amazon Queen (MS-DOS)
Super AiG Screenshots of the Year: 2021