It's Super Adventures' 15th anniversary today and to celebrate I'm taking
a break from Dungeons & Dragons! None of this week's games are an RPG,
they don't have dark elves, or clerics, or magic missile spells. One of them had
actual missiles I think, but it's not really the same.
This week on Super Adventures, it's been 19 months since Delisted Games Part 3, so it seemed like a good time to get back to whining about games being removed from online stores due to licensing issues. And
not just racing games this time! (To be honest, I'm just using this as an excuse to write about some games I probably couldn't get a full length article out of.)
I've found some fun covers here. The first game has
Games for Windows on the top, the second has 'DOWNLOAD ONLY' written on it and
a bunch of tiny text warning you that a persistent internet connection is required,
and the third didn't even get an empty box with a download code in it. As far as I know.
But things
aren't as bad as they seem! GRID doesn't have the actual Game for Windows
Live DRM on it, that logo only means that the game runs in Windows. Meanwhile, Anthem and Poker Night... actually things really are bad for those two. They're really really bad.
Anyway, the first game is Race Driver: GRID, sponsored by eBay.
Showing posts with label drm bullshit. Show all posts
Showing posts with label drm bullshit. Show all posts
Friday, 30 January 2026
Friday, 11 April 2025
Diablo IV (PC) - Part 2
This week on Super Adventures, I'm writing a little bit more about Diablo IV.
I'm using the game's original red logo colour for part 2 as the updated green logo makes it look the official video game of Monster energy drink. Though I miss the old logo from the first two games, with its beautiful animated flames. This one's not terrible, but it doesn't have any fire at all and it looks like something heavy landed on top of the letters and did some damage.
It was probably due for a redesign to be fair, seeing as Diablo 4 came out 11 years after Diablo 3, which came out 12 years after Diablo 2. Oh, plus there was also the free-to-play MMO Diablo Immortal in 2022, for fans who had phones and $200,000 lying around to afford to max out their character. I don't have any immediate plans to play that one.
Alright, there are three things you should know before you read any further:
I'm using the game's original red logo colour for part 2 as the updated green logo makes it look the official video game of Monster energy drink. Though I miss the old logo from the first two games, with its beautiful animated flames. This one's not terrible, but it doesn't have any fire at all and it looks like something heavy landed on top of the letters and did some damage.
It was probably due for a redesign to be fair, seeing as Diablo 4 came out 11 years after Diablo 3, which came out 12 years after Diablo 2. Oh, plus there was also the free-to-play MMO Diablo Immortal in 2022, for fans who had phones and $200,000 lying around to afford to max out their character. I don't have any immediate plans to play that one.
Alright, there are three things you should know before you read any further:
- This is part two, and you can find part one HERE.
- There will be SPOILERS for stuff that happens in the first few hours.
- I actually played this in January so a lot of things could've changed in updates since then.
Monday, 7 April 2025
Diablo IV (PC) - Part 1
| Developer: | Blizzard | | | Release Date: | 2023 | | | Systems: | Win, Xbone, Series X|S, PS4, PS5 |
This week on Super Adventures, I'm taking a look at a game I said I would never buy due to its unnecessary always-online DRM: it's Blizzard's action RPG sequel Diablo IV!
So what made me change my mind in the end? Nothing, I didn't buy it, it was included with Xbox Game Pass so I thought I'd give it a try. Oh, I should mention that I played it way back in January, so this is going to be hilariously out of date. These regularly updated modern games are a bad match for my 'Eh, I'll finish the final draft later' work ethic. They're not a great fit for my 'Hey, here are some screenshots of retro games!' site ethic either, but I've found procrastination can actually solve that problem as long as I keep my articles on the back burner for a decade or so.
I had somehow managed to avoid learning anything about Diablo 4 before playing it, so if I seem entirely clueless, that's because I was. I'm still clueless actually. I'm assuming that there's something people don't like about it, some kind of controversy (because: Blizzard), but I haven't looked into what it is. Plus I did my best to ignore all the multiplayer stuff, all the microtransactions, and all the... whatever else it has. I don't even know what it has, I ignored it.
Though I did pay attention to the story, so there'll be SPOILERS for the first few hours of the game. Or at least what the game was like a few months ago.
Thursday, 4 July 2024
Super Adventures in Delisted Racing Games Part 1: The Crew
This week on Super Adventures, I'm playing racing games you can't buy anymore, not online anyway. In fact, you can't even play The Crew anymore as Ubisoft shut the servers down last March! They just took a game people bought with money and made it entirely
non-functional.
I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.
But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.
I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.
But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.
Saturday, 15 October 2016
Grand Theft Auto IV (PC)
| Developer: | Rockstar North | | | Release Date: | 2008 | | | Systems: | Windows, Xbox 360, PS3 |
This week on Super Adventures I'm having a quick go of acclaimed crime 'em up Grand Theft Auto IV. Though knowing what these games are like, I'll have to put 20 hours in before I really get how it works, maybe more! So I hope you appreciate the sacrifices I make for your entertainment.
Actually I've got a vague memory of playing this once before and not liking it much. I've beaten Vice City and San Andreas (and I came so damn close to finishing GTA 3) but I didn't get on with this one for whatever reason. Probably something to do with the combat; I've got another vague memory of arguing with someone about the shooting being the worst thing ever, while they tried to convince me that the driving physics were worse.
The game came out the same year as sandbox rival Saints Row 2 (which I really liked) and one difference between the games I've already noticed is that Volition know how numbers work. Rockstar on the other hand have given their sixth game the Roman numeral for 'four'. Well really it's the eleventh game on the Grand Theft Auto series, if you include the two GTA: London mission packs, the Stories games on PSP and Grand Theft Auto Advance, but I'm happy enough to consider them outside the main series.
Unlike its predecessors GTA IV has multiplayer, which I'm not going to even try. I'm not going to use iCEnhancer to prettify it either; this is pure, straight out of the box, vanilla single player GTA.
(Screenshots can be clicked to view them in their original resolution, but I'm warning you now it's not great.)
Tuesday, 4 November 2014
The Saboteur (PC)
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.
The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.
(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.
(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
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