Showing posts with label sandbox. Show all posts
Showing posts with label sandbox. Show all posts

Wednesday, 10 May 2023

Grand Theft Auto III (PS2)

Grand Theft Auto III title playstation 2
Developer: DMA Design
| Release Date: 2001 | Systems: PS2, Xbox, PC, Mac, Android, iOS, Fire OS

This week on Super Adventures, I'm finally getting around to legendary sandbox crime simulator Grand Theft Auto III! I wrote about GTA 1 in 2014 and GTA 4 in 2016, but since then the site has suffered 7 long years of GTAlessness.

A few things have happened during that time, like GTA 3 getting reverse engineered by fans so they could enhance it for modern hardware! Take-Two weren't keen on this though and shut the RE3 project down. Then they delisted the game from online stores and replaced it with the Definitive Edition Unreal Engine remake, which was hilariously half-assed and broken. At this point you can't buy either version in Steam, as they're selling it for the Rockstar Games Launcher instead.

I've played GTA 3 before, but I've never actually finished the game and it wasn't for a lack of trying. I beat Vice City, San Andreas, GTA 4, The Saboteur, Sleeping Dogs and all the old Saints Rows, but this was just a little too tough for me. Back then anyway. Can I actually manage to reach the ending this time and finally get some closure on the GTA that got away? The answer is... no, because I'm only going to play it for an hour or two. Sorry!

Also, I'm going to be playing the classic PlayStation 2 version of the game, so if you were hoping to see some hilarious Definitive Edition screenshots I'm going to have to disappoint you. I ain't paying that much for a bad version of a game I already own. But is the PS2 game the good version? Is any version of the game still worth playing in 2023? I'm probably the wrong person to answer that last question as I'm obviously unstuck in time, but I'll see what it's like and share some screenshots as I go.

Saturday, 15 October 2016

Grand Theft Auto IV (PC)

Grand Theft Auto 4 title screenGrand Theft Auto 4 title screen
Developer:Rockstar North|Release Date:2008|Systems:Windows, Xbox 360, PS3

This week on Super Adventures I'm having a quick go of acclaimed crime 'em up Grand Theft Auto IV. Though knowing what these games are like, I'll have to put 20 hours in before I really get how it works, maybe more! So I hope you appreciate the sacrifices I make for your entertainment.

Actually I've got a vague memory of playing this once before and not liking it much. I've beaten Vice City and San Andreas (and I came so damn close to finishing GTA 3) but I didn't get on with this one for whatever reason. Probably something to do with the combat; I've got another vague memory of arguing with someone about the shooting being the worst thing ever, while they tried to convince me that the driving physics were worse.

The game came out the same year as sandbox rival Saints Row 2 (which I really liked) and one difference between the games I've already noticed is that Volition know how numbers work. Rockstar on the other hand have given their sixth game the Roman numeral for 'four'. Well really it's the eleventh game on the Grand Theft Auto series, if you include the two GTA: London mission packs, the Stories games on PSP and Grand Theft Auto Advance, but I'm happy enough to consider them outside the main series.

Unlike its predecessors GTA IV has multiplayer, which I'm not going to even try. I'm not going to use iCEnhancer to prettify it either; this is pure, straight out of the box, vanilla single player GTA.

(Screenshots can be clicked to view them in their original resolution, but I'm warning you now it's not great.)

Wednesday, 1 June 2016

Saints Row (Xbox 360)

Developer:Volition|Release Date:2006|Systems:Xbox 360

This week on Super Adventures I'm going to fix an obvious omission on my site that's been bothering me for two years. I've written about Saints Rows 2 to IV, but I've completely overlooked the original game in the series! No I'm not talking about Grand Theft Auto 3, but I understand your confusion.

I'm a big fan of the Saints Row sequels but I've only played the first game once back when it was new, and only long enough to think 'wow, this is familiar'. The impression I've been getting from others is that the game was pretty much a practice run for Volition, a generic GTA: San Andreas clone without the personality the series developed later, so now I'm going to play it properly and see how true that is.

By the way, the game's 10 years old this August, and the console it was released on was discontinued in April, so that means it's officially retro! Maybe. Either way it's a pleasure to finally introduce the Xbox 360 to Super Adventures (even if I'm only doing it because this bloody game didn't get a convenient, easy to screenshot PC release like its sequels).

(Clicking the images will make them big, so you can see all the nice H.264 video compression artefacts).

Friday, 7 November 2014

Sleeping Dogs (PC)

Sleeping Dogs title screen logoSleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)

Tuesday, 4 November 2014

The Saboteur (PC)

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)

Saturday, 1 November 2014

Saints Row 2 (PC)

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)

Wednesday, 29 October 2014

Saints Row IV (PC)

Saints Row IV logoSaints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).

Tuesday, 20 May 2014

Grand Theft Auto (PC)

Grand Theft Auto title screen PC
Today on Super Adventures I thought that this would be a great time to play the original Grand Theft Auto for an hour or two and type up any stray thoughts that might cross my mind. Not that there's anything special about today, it's just always a good time for a bit of GTA and it's been years since I played it last.

The game is by British developer Rockstar North, who are still producing the GTA games to this day. Though back then they were still known as DMA Design and were more famous for making the Lemmings games. Yeah I know that everyone on Earth knows that already, it just amuses me that both Lemmings and GTA are by the same developer.

The game came out in 1997 for MS-DOS, Windows 95 and PlayStation... and was ported to the Game Boy Color two years later, man I've gotta see how that turned out. I'll be playing the updated PC port given away free from Rockstar's site, which has been tweaked to run properly on modern systems... in theory.

Annoyingly though, this free GTA turned out to be a limited time offer so I can't give you a download link. Well I can link to the download page, that's still there, but at the time I'm writing this the game is "currently unavailable". GTA1 is also currently unavailable on GOG, GMG, GamersGate, GameFly and any other shop beginning with G I could think of. It's not on Steam either I'm afraid.

Monday, 10 December 2012

Saints Row: The Third (PC)

Today I'm taking a look at sandbox gangsta shooter, Saints Row: The Third, released for Xbox 360, PlayStation 3 and PC way back in 2011. Because I feel like it.

I've barely seen anything of the first two Saints games, but I've played the Grand Theft Auto games so I have a few suspicions on how this is going to play out. Lots of shooting, driving around in cars, shooting while driving around in cars, and prostitutes. With guns.

Click the screenshots to see the full size images, which are in an ancient resolution I'm afraid.

Semi-Random Game Box

Batman: Arkham Asylum (PC)
Turrican (C64)
Metroid: Zero Mission (GBA)