Super AiG's Guide to Every (old) James Bond Game Ever, Volume 8
Two more Bond games today, each released only for the Sony PlayStation, which probably annoyed a lot of N64 owning GoldenEye 007 fans. Poor Nintendo was left out this time for whatever reason. Though they did end up getting GoldenEye's spiritual sequel, Perfect Dark, so I guess they had the last laugh.
Game 18 - Tomorrow Never Dies (1999)
Despite being made to tie-in with the 1997 film, this game actually came out two years later. Around time that the next movie, The World is Not Enough, hit cinemas in fact.
Strangely they didn't nick the idea of split screen multiplayer. Though I guess it would be a little crap with only two controllers.
Okay my mission is to head to a military outpost near the Russian border and tag a radar dish that's been hacking GPS satellites, so that our jets can blow it up. Point a thing at the thing, seems simple enough. Though I don't remember this bit happening in the movie.
Bond's quickly sent face down into the snow by incoming fire, but he just springs back up again on the spot and the 007 counter ticks down from 3 to 2.
I don't get how they could have screwed up so badly with these controls, when GoldenEye got it right two years earlier by letting the player choose their own set-up. Redefinable controls is ALWAYS the correct choice.
4000 RETRIES LATER.
You know, I was actually starting to feel like I was getting the hang of this. Right up to the point where I had to tag this dish with a laser designator. It took me forever to figure out that I could cycle through the gadgets in the left hand box, Metal Gear Solid style.
I really hope this is the end of the level now.
LEVEL 2 - ARMS BAZAAR.
I had to hit a walkthrough to figure out how to get the last photograph though. Turns out I had to use some sticky bombs someone had surreptitiously smuggled into my inventory between levels to blow up a crate. I didn't even know these things could be destroyed.
Also, more FMV clips from the movie in glorious low-res CD video quality! That's something GoldenEye couldn't have done on the N64. Not that it necessarily should have.
GoldenEye's in-engine cutscenes looked basic, but they were consistent with the rest of the game. This feel like I've earned an action scene from the film, rather than it being a part of the story I'm playing.
LEVEL 3 - CARVER MEDIA.
It's still a pain in the ass to get around with these controls, but I'm getting better at it. Mostly because I've figured out that pressing the O button automatically points the camera at the nearest enemy, meaning I don't have to bother with that tedious 'aiming' thing anymore.
I figured out an escape plan, ran out, and got myself shot by a gang of enemies waiting outside. By the time I'd found my gun and managed to fire back, I'd already lost all my lives. Which meant I didn't last long on the next level.
Well it's no GoldenEye that's for sure, but this still could have had some appeal to it if the controls weren't so damn awkward. But they are, so I can't really recommend this.
Game 19 - 007 Racing (2000)
Well if Mario and Star Wars can have a hundred racing games, I don't see the harm in James Bond getting one too. Hopefully it won't have super-deformed bobblehead Bond villains driving around as the other racers though.
Straight away I find myself in a dead end, blocked on the left by a castle wall, and the right by a wooden barricade. And I've just picked up a pack of hellfire missiles. Hmm, I think I can figure this puzzle out.
Huh, I failed the mission because I picked up the wrong stinger missile? I blew up the bloody helicopter, who cares what missile I used to do it? Oh plus I also failed to rescue the person I came here to get. Well, I would have picked her up if I'd actually seen her anywhere.
Now there's only one last thing to do before I leave.
Seems that my next mission is to drive my car off the street and crash into the river. Finally, something I'm good at.
Alright, what am I doing this time. Disabling vehicles, disabling forklifts, getting inside a distribution center... whoa slow down there, save something for the next mission!
A FEW RETRIES LATER.
MORE RETRIES LATER.
Or not, because this gun isn't doing any damage!
I really wasn't expecting much from this game, but it turned out to be alright. The graphics look decent for a PlayStation game, the handling seems fine, and they even got John Cleese in to insult me when I fuck up. But cars aren't really suited for combat. They're really good at going forward at a decent speed, but dogfighting other cars in one (or helicopters for that matter) is a pain in the ass, and not really an ideal thing to build missions around. In my humble opinion.
James Bond will return tomorrow for part 9 in: The World Is Not Enough. Twice.