The title screen makes it look sweet enough to dissolve tooth enamel, but it'll have to try harder than that to scare me off.
I'm getting the feeling this isn't going to be a Pop'n Twinbee spin-off though.
But Pop'n is determined to turn this into a platformer game, and dives out a window after them. The poor girl forgot she couldn't fly though, and ends up falling to the rooftops below.
I've got a pretty effective energy bullet attack I can use instead, which seems to only eat up 2 stars. Just like it says underneath its icon in fact. (I'm so used to PC games I thought it was the hotkey for a second).
Her outfit reminds me a little of the guy from Do Re Mi Fantasy (also on the Super Famicom), but the two games play very differently. In fact I'm only mentioning it because I remember it being a decent game, and I felt like reminding people it exists. Don't read the post though, my writing there sickens me... don't know what I was thinking.
To be fair he was pretty easy to spot, so it was my own dumb mistake that got me cooked. Also he's a bit like the Piranha Plant from the Mario games, and won't spring up to attack me if I'm standing too close to dodge.
We took turns beating the crap out of each other for a while, but fortunately I was knocking off his health skulls faster than he could throw chairs, so he exploded before did. In fact he went out with an explosion big enough to take the side of the building off. Which is lucky for me because this would have been a dead end otherwise.
This is a really slick game with great controls, so they've compensated by making some of the enemies a pain in the ass to hit. It only takes a single hit to kill most enemies, it's getting that hit in that's the hard bit. I tried shooting some energy bolts his way as well, but he just dodged them.
Quit jumping out of the way of my sword you bastard werewolf! Come back here and throw yourself on my blade already!
Sometimes the enemies can drop a star, or even a slice of delicious healthy cake. Yep, when your protagonist has had seven shades of shit kicked out of them by an army of vicious animals, nothing can heal their gaping wounds quite like a big slice of cake.
SOON, BENEATH THE STREETS.
Castlevania all of a sudden. I suppose a basement is as good a place as any to hide an ancient temple containing powerful lollipop magic. It's convenient at least, as it's given me exactly what I needed to get through those bricks.
Metroid games, but I still wish I had a map right about now.
LATER, I REACH A SECOND BOSS FIGHT!
I can't even complain about it, because the fight seemed reasonable enough. I couldn't dodge the thing's attacks, but I'm sure someone halfway competent could have figured out his routine already. Nope, this was a fair fight and I lost.
Fortunately I didn't have far to travel to get back into the fight. The game seems very reasonable with its restart points.
LATER, AFTER I FINALLY KICK THAT BOSS'S ASS.
That reminds me, I haven't found one insta-kill spike pit in this game so far. No bottomless pits, no deadly water puddles, nothing. The game's given me plenty of chances to screw up, but the penalty has never been overly harsh. I just had to try again until I got it right. That's good game design in my humble opinion.
By the way, the character controls so well that this room was no effort at all to get through. People looking for a real challenge would probably be disappointed with these levels, but I'm glad for the chance to pretend I'm good at platformers for once.
ONE PAIN IN THE ASS MID-BOSS FIGHT LATER.
BUT THEN, AFTER GRAPPLING ACROSS THE GAP OUTSIDE...
Actually no, it only took off half a heart of damage, I just lost all my health earlier by being bad at games. Yet again I've still got nothing to complain about. Well I suppose I could whine about how that block of ground on the right looks boring. Man, look at how boring the art is on that block of ground! I'm deducting 15 points just for that.
On the bright side, it doesn't tell me how many continues I have, so maybe I have infinite. Passwords or saves would have been nice though. Maybe even a level select or world map, everyone loves a world map.
LATER, AFTER REPLAYING THE ENTIRE STAGE AND REACHING THE NEXT BOSS.
I managed to beat him effortlessly just by standing on the left of the screen and shooting bolts at him every now and again, so he is now my favourite boss in the game.
Well I think I've seen enough of this game to get what it's about. It's a cute platformer with a lot of character, great controls, and good game design. No point playing it any further really so I guess I'll turn it off now.
LATER, ON STAGE 4.
Hey, I think I've just figured out what these two dragon-penguins are up to here. A Dracula-style resurrection of their dark master.
Actually I'll just run to the edge of the screen and shoot blue magic bullets at him again, and hope his skulls run out before my stars do. Like I do in every boss fight.
Well, at least there's no slippery ice ramps. Yet.
All there is in here is two rows of these grappling hook points, and a ledge on either side. One with a chest sitting on it, the other with a door to exit the room. A switch on the floor underneath opens the door, but it only stays open a short time. The only penalty for screwing this up is having to press the switch and start grappling from the bottom point again.
And holy shit is it difficult. For me anyway. I've grappled left to right to left to right then fallen on my ass so many times now. Man this is pissing me off. I mean I'm pissing me off, by not being good enough to do it. The game's playing absolutely fair.
Still, at least it's easier than grappling onto stuff in Earthworm Jim...
EVENTUALLY, I REACH WHAT I PRESUME TO BE THE FINAL BOSS OF STAGE 4, AND KICK HIS ASS.
I chained together an incredible run of stupid mistakes and snatched ultimate defeat from the jaws of almost certain victory, finishing off by falling into the water and dying. No clue how I managed that. I could continue from the start of the stage, but somehow the idea of replaying the last 50 minutes of gameplay doesn't really appeal to me much. So I'm done with it.
I don't know how well known this game is, but even if it's not a hidden gem in the SNES's game library, it's definitely a gem. Don't let the over-cuteness put you off, it's one of the best SNES platformers I've played, and I'd recommend it to anyone who likes jumping around ledges with a sword. It's just a shame they couldn't have added a save system and some kind of level select. Maybe even one that split the stages into sub levels so I'd never need to kill a boss more than once, and other people would be free to go back and fight their favourite nemesis as often as they liked.