Super AiG's Guide to Every (old) James Bond Game Ever, Volume 7
It's another Super Adventures James Bond special event! I've already played through the first 10 years of 007 games (click the Game Series button then scroll down a bit to find them), and this week I'll be playing through the second decade after James Bond: The Duel brought the 16-bit era to an end, from GoldenEye to Nightfire. Well, to be honest it's more like 6 years actually (there was a bit of a gap).
Game 16 - GoldenEye 007 (1997)
Formats: Nintendo 64.
The Duel before James Bond finally made a return to video games with an adaptation of the seventeenth Bond film, GoldenEye. Though the game actually came out the same year as the next Bond movie, Tomorrow Never Dies.
I've actually already played this one, and I have no idea what else I can say about it. But I suppose I should give it another look anyway, to save leaving the most important Bond game off the Bond game list.
Speaking of which, the music in this game is awesome. Better than the movie soundtrack in fact.
LEVEL 1 - DAM.
GoldenEye is the first FPS in the 007 series. Actually it's the first Bond game to even have polygon graphics, and it's a pretty massive step up from The Duel in every department. It's also the first game in the series to introduce a multiplayer mode, which probably ate more hours from poor unsuspecting players than the single player mode ever managed.
Alright this level's pretty straightforward on this difficulty setting. I just need to walk forward until I reach a dam, and do a bungie jump off the side. Not the typical approach to sneaking into secret base, but it looks better in trailers.
LEVEL 2 - FACILITY.
The game roughly follows the plot of the movie, and right now I'm breaking in to a secret chemical weapons plant hidden in a Russian dam. The base actually looks pretty close to how it appears in the movie too. The developers did their research.
While I was focused on taking out the enemies in the distance, this bloke wandered up from around the corner and surprised me. Just as I need to reload too. I bet another one's sneaking up behind me too, so I'll end up getting shot in the ass when I duck behind the wall to hide.
Anyway I took out the soldiers, rushed through to the chemical tank room, planted some bombs, deliberately blew up my old friend Agent 006, then drove off in a tank to catch my flight out of here. Couldn't afford to waste any screenshots on all that though, as I need to save some to show off things like...
LEVEL 4 - SURFACE.
These trees are amazing. They look like they've just been painted on some boards and stuck to the walls to brighten the place up. Yeah I took this screenshot just to say that. It's not an ugly game though really. It's definitely showing its age, but it's made the N64 look work for it.
But I can't stand here admiring the scenery all day, I've got to go wandering around this huge open area trying to find a key or whatever.
LEVEL 5 - BUNKER.
Well actually first I just need to grab the GoldenEye key, make a copy, and take a photo of the screen, but then I am done with this place. And I'm turning the difficulty down to 'Agent' after this, because I think it'd be more sensible to learn the level layouts first before taking on the extra objectives and tougher enemies.
LEVEL 9 - BUNKER. (AGAIN)
Okay I'm locked in a cell with no weapons, and only a powerful electromagnet watch in my inventory. Perhaps I can use it to pull the metal in the guard's boots, causing him to lose balance and knock himself out on the floor. Then I can drag his gun over and shoot the lock open! Or maybe I could just grab the key on the wall.
This is just an extended version of the last Bunker level though, so at least finding my way out wasn't a challenge.
LEVEL 10 - STATUE.
006 tells me that he's captured Natalya (again), and I've got a few minutes to race back to save her from an explosive demise. Which is a bit of a problem, because I can't find my bloody way around this maze at all. I can barely even seen where I'm going.
LEVEL 11 - ARCHIVES.
It's okay, they're fair targets. If I give them a few seconds they open fire on me under orders from evil General Ourumov. In fact everyone in this building is a fair target, which is good because this is going to turn into a bloodbath. I'm sure Bond kills more people in a single level of this game than he does in all the movies combined.
A FEW MINUTES INTO MY THIRD ATTEMPT.
LEVEL 14 - TRAIN.
Well I completed the archives level, but Natalya just got captured again. I raced here in my tank through the streets of St Petersburg to attempt an impossibly daring rescue, but I soon got sick of driving around in my metal sitting-duck and just walked the rest of the way instead.
LEVEL 15 - JUNGLE.
Plus there's drone guns scattered around I have get close to and blow up with explosives, and a boss fight. This game is starting to get mean all of a sudden.
LEVEL 16 - CONTROL.
As far as I'm concerned that's the end of the game, because I'd rather miss out on the final levels than bash my head against this one again. I get absolutely zero joy out of trying to prevent a room full of enemies from shooting an easy target.
So now that I've played more of it, does GoldenEye still get my golden star? Well... yeah, but I'll hand this out to any old crap as long as it keeps my interest, and thanks to the level select I can play this to my heart's content without needing to replay the levels I hate! Plus the multiplayer might not be cutting edge anymore, but split screen deathmatch is always a laugh.
Game 17 - James Bond 007 (1998)
Formats: Game Boy.
This was the first James Bond game to be released on a handheld, and it took them long enough. A year later and it could have ended up on the Game Boy Color.
Zelda perhaps? Not what I was expecting, but okay.
My mission briefing explains that I'm to locate information about a large arms ring. So far they've narrowed down the location of the info to 'China', so here I am. I suppose I should start asking around then?
Wait, if I need to get across the gap to get anywhere, then how did I get onto this side in the first place?
I've been searching through every bit of furniture in every room in every building, and now I've even started searching the walls, but so far I've found fuck all.
SEVEN MINUTES OF SEARCHING LATER.
LATER, AFTER GETTING ACROSS THE GAP.
With his hammer in hand, the handyman got the bridge fixed in half a hummingbird's heartbeat so I could head off to a new location, with new tool locating possibilities.
Though this guy's determined to keep me out of this building, and I think he knows kung fu. Fortunately I can just hold B to make myself pretty much invulnerable to anything he can throw at me. I have to wait for him to make a move before I'm able to hit him back though, which slows things down.
Wait a second, something about this looks very familiar somehow...
|Legend of Zelda - Link's Awakening (Game Boy)|
Anyway I finally found what I was looking for in the room... a med kit! And then later I found the key for the safe too and was able to grab the arms ring information and finally leave.
Damn, if I hadn't found that thing by pure chance I don't think I would have ever gotten past this fight.
EXCITING BOND MUSIC ESCAPE TIME.
Aww, there's no hatstand for me to throw my hat onto? Total missed opportunity.
Turns out that the information I got from the safe doesn't actually reveal where the arms ring is, but it does mention their contact in the Middle East. 008 is also in the area and apparently needs a bit of rescuing, so I guess I'm flying to Kurdistan then. Hopefully I'll do a better job of helping this guy out than I did with poor 006.
I think I remember talking to someone who knows someone who can forge documents, so I'll go pay him a visit.
Well, it captures the feeling of being James Bond better than a lot of the games so far, but that's just because it actually lets you go to the office and chat to his friends. Otherwise it's basically Monkey Island meets Zelda so far, stripped down to the basics. Except you can't see any of the items you need to pick up.
Tomorrow, the age of the PlayStation 007 game begins.