Super AiG's Guide to Every (old) James Bond Game Ever, Volume 12
Game 24 - Nightfire (2002)
Formats: Game Cube, PlayStation 2, Xbox.
Like the last game, this was released exclusively for the three sixth-gen consoles left standing at the time (poor Dreamcast never got a Bond game), and I'm playing the PS2 version.
Okay it starts with Bond in a helicopter following a woman racing an AC Cobra through Paris with goons on her tail. The loading screen said "protect Dominique", so I'm fairly certainly I'm meant to be keeping the bad guys off her tail.
The game runs me through the basics, and then I'm allowed to drive it myself. It's a straight run with only one path to take, and my goal is to... get close enough to a van to disable it. Like I didn't have enough trouble trying to do that in the last game.
nightfire opening credits.
GoldenEye for making this a tradition! I know it probably seems like a dumb thing to keep pointing out, but I really do appreciate it when I don't have to replay half a game just to get to a bit I liked in the middle.
Oh right, I should probably also mention that the game has multiplayer mode, complete with bots this time (unlike Agent Under Fire's botless deathmatch).
Oh right, the mission is to... something something undercover agent, stolen guidance device, space weapon, etc. I'll just figure it out as I go.
LEVEL 2 - THE EXCHANGE.
I jump in and ride it all the way to the next stage. That was simple enough.
The health and weapon systems seem to have carried over from Agent Under Fire (and GoldenEye pretty much). There's no regenerating health, body armour is scattered around but rare, and I can carry more weapons at once than any regular secret agent could ever dream of holding.
Though it did work out for me in the end, because when I restarted back at the front door I found I had far more health.
I try to keep my spoilers limited to the game I'm playing so I'll just say that people who've read my Agent Under Fire post will probably understand why I'm a bit surprised to see Zoe make a return appearance. Please don't explain it to me in the comments though, that'd just lead to more spoilers.
Yeah I know it's a 12 year old Bond game, but someone might care.
Oh I have to cut the hinges. Well that's kind of obvious now in retrospect. Especially considering that they were flashing. It was a subtle effect, okay?
You know, this is all really familiar somehow...
LEVEL 3 - ALPINE ESCAPE.
LEVEL 4 - ENEMIES VANQUISHED.
The Spy Who Loved Me.
Plus it doesn't help that I have limited ammo and I need to pick up more as I drive around the arena. And the ammo boxes are basically camouflaged against the ice. There's one directly in front of me, actually.
LEVEL 5 - DOUBLE CROSS.
The enemies run into the middle of the room and start firing, I start strafing left and right trying to dodge bullets and send a few back their way. It's just good old fashioned first person shooter gameplay.
And then somewhere out in the dark one of the geisha girls was killed off screen and I got an instant fail. I think this would be a good place to quit.
I would have assumed Nightfire was by the same developer as Agent Under Fire because they're very similar, but it's not. This was actually made by World Is Not Enough (N64) creator Eurocom, who later went on to work on the GoldenEye remake, 007 Legends, and the PS2 version of Quantum of Solace, which I haven't really played and can't comment on. Oh, plus they're also responsible for those James Bond Jr. games which I have played, and which I have definitely commented on.
Anyway it's got its flaws but it's couldn't say it's a crap game, at least not yet. For all I know it's all escort missions and van chasing from here on out, but what I played of it I enjoyed. Plus the multiplayer ain't so bad either for what it is. Congratulations Nightfire! You won a Gold Star!
I promised at the start that the second decade of 007 games ends with Nightfire, and it does. But not this one. Check back tomorrow for Bond week's exciting finale as I play... a different Nightfire game!