Now that I've angered the entire fanbase, lets check out Super Godzilla. That's some really cool pixel art behind the title. This has to be a great game... right?
I picked this up hoping to rampage through the streets smashing buildings as far as the eye can see, but apparently not. This isn't a game where you can mercilessly slaughter and smash up the city. Shame on me. Just because GOD-ZILLA is a giant monster, that doesn't mean he has to act like a monster. Gosh.
You move your remote-control GODZILLA (this is seriously the setup in play) by sending him in any of the 4 cardinal directions and that's it. That's the only thing you can do until you find the boss battles. The entire game at this point is played in that small grid at the bottom, and the top screen is just static animationless eye-candy.
In case it's not obvious by now, this mode is about as enjoyable to play as it sounds. It's a concept that has so much promise, and the only single thing they desperately needed to change was add some animations to the top of the screen. As it is though you're basically just watching a blinking circle moving very slowly across a grid whilst navigating a simplistic maze to reach the boss. At least the painfully slow movement speed gives you time to contemplate why you thought playing Super Godzilla would be a good idea.
This mode is 90% of your playtime, but there's really not much else to say about it. The blue boxes on the map are recharge stations (see below) and the yellow ones contain hints or power ups. There's really nothing else to say.
Ok, listen. GODZILLA and the enemy monsters both have ferocious fighting spirit. The stronger it is, the more the enemy attacks and the more destructive the techniques GODZILLA can attack with. Each of the enemies has its own rhythm and the instinctive bar rises and falls with a certain pattern. Aim for the low point in the enemy's fighting spirit, then move GODZILLA in. Slip in close while holding down the enemy's fighting spirit as much as possible, then punch. This opens up GODZILLA's attack window. Then pull him back quickly. The farther back you go, the more GODZILLA's energy builds up and the more powerful technique he can mount.It's pretty obvious when you phrase it like that.
All that palava about timing, patterns, punching to create an opening before you can special attack? Yeah, the AI doesn't do that. The AI just does whatever it feels like doing, and there's not the faintest hint of a pattern to it. This picture looks amazing, as all the art in this game does. However it's still not animated! We're in a battle and these are completely inanimate pictures of the two characters, save for a little bit of sliding left and right. It looks really weird in the game. They saved time by copy pasting the same head 3 times, so they could have at least put a little effort into animating them.
I was tempted to have an animated .gif to demonstrate this, but then I realised it would look exactly the same as a still screenshot.
So this is the battle screen about 20 seconds into the fight. Before the fight we both had 600 energy, which is the max. After 30 seconds I've dealt 6 damage and I've taken 275. This is basically how every single fight acts out, and I'm really not surprised when you get into the mechanics of it. Prepare for wall of text!
Am I missing something here?
Negative score for destroying things in a Godzilla game. That just ain't right.
Oh it's a completely deserted mountain stage. At first I was pretty upset that this is a rubbish place to go on a rampage, but worry not. You can indeed walk into and wave your arms at all those hills until they explode (but it does injures!)
As you walk forward these little yellow blips appear on the map, but only when you're on the tile next to them. They're mines I guess, I don't really know. The only indication you have that they might be mines is your health goes down when you walk on them, but the time you're given to change direction before getting hit is tiny. It took me a long time before I could react fast enough to avoid these. If they weren't annoying enough you constantly get attacked by totally weak UFOs too.
You fight these like a normal boss fight, but they're at the complete other end of the spectrum. They have 50 hp, almost never attack and die in one hit. They're the sort of enemy you'd expect in level 1 to teach you how to play, not level 2 after the insanely difficult boss. Level 1 didn't even have enemies!
I really can't work out where the weapon in this picture is meant to be attached to. It looks like it's supposed to be coming out of the front chest panel thing (see the shot below), but it's just hovering out in front of it. The pixel art has been really good up until this point so it's a shame when they put in really weird designs like this. Especially when the pixel art is the only good thing in the game.
I just can't work out how I'm supposed to defeat Mechagodzilla. No matter what strategy I attempt to perform, it always uses an attack that hits me instantly without warning with no pattern to it. Everything I get hit I'm throw to the absolute far left of the screen and have to desperately try to approach it again, but even if I hit it I still have to then walk all the way back to the far left of the screen again before I can unleash the best attack. Nine times out of ten I will be hit and interupted by a devastatingly powerful skill way before I get my own attack ready
Still, I want to give it a few more tries. Not every boss is gonna be a cakewalk you can complete first time, I'm sure I'll be able to beat it eventually.
The best way I can think of to summarise this game would be: it sucks. It really, really sucks. It has great static sprite art but nothing else going for it at all. The music is probably all iconic Godzilla themes, but it was so repetitive it was driving me insane. The gameplay is uninspired. There's so much dead space on every screen. The difficulty is also absolutely absurd. I'm completely stuck on level 2! It doesn't help that the battle tutorial is in terrible Engrish, and that you're only told the vague theory of how to win rather than how to actually fight.
If you're not a hardcore Godzilla fan you should avoid this game.
For those of you that are hardcore Godzilla fans, you should avoid this game.