Super AiG's Guide to Every (old) James Bond Game Ever, Volume 11
Game 23 - Agent Under Fire (2001)
Formats: Game Cube, PlayStation 2, Xbox.
There was no Bond film to tie in with the year this was released, but instead of adapting one of many untapped classics like Dr No, You Only Live Twice, or Octopussy, they decided to just make up their own story instead. Probably one with lots of gun fights.
LEVEL 1 - TROUBLE IN PARADISE.
Fortunately this guy arrived a minute before me to put the case back, or else I could have been stuck searching the place forever for something that wasn't even there.
GoldenEye style first person shooter! I was expecting it to be third person for some reason. Maybe I'm getting it confused with Everything or Nothing.
As soon as I'm outside I get Q's voice in my head telling me what to do next. Oh sorry, I mean 'R', as they apparently took Bond's joke in The World is Not Enough seriously and thought that was the actual codename for the new quartermaster in charge of Q branch. Sadly he's not voiced by John Cleese this time.
Anyway Q gives me two options for breaking into the base. I can either grapple onto to the roof with my grapple gun phone, or... who even cares what the other option is, no one's going to choose it.
One bullet was enough to put him down (though I'm sad to report that the beret did not fly off) and I continued on to the second stage of the level.
Fortunately they're none too bright, and aren't that bothered about finding cover.
I wonder what that guy was aiming at anyway. I should go and have a look.
She's called Zoe Nightshade by the way, and I don't think it's a codename.
Well the smart thing for me to do here would be to pick up the ultra-bright sniper rifle, and take out all the guards from this elevated position before racing down to save her. But I don't do so well with time limits, they make me do dumb things...
Actually I lost most of my body armour (health) 10 seconds after this screenshot, but there was extra armour lying around everywhere. No regenerating health in this by the way, and I'm able to carry a fair number of guns.
FOUR MINUTES LATER.
You know, so far this doesn't seem bad. They've even gone the extra mile and added a Bond girl silhouette rolling onto the screen and posing with her gun. Just because they could.
LEVEL 2: PRECIOUS CARGO.
Guess we've gotta go get that case back again then. Lucky Q brought over that car really.
LEVEL 3: DANGEROUS PURSUIT.
The trouble with this is I have to get alongside the bastard to use my EMP to shut him down, but his van's as fast as I am. A boost might help, but I need to find the damn boost items before I can use them.
I got sick of the game at this point, and hit the power switch to take a break. And then I learned that the game doesn't autosave and I'd just lost all my progress. Oops. But yeah I think I'm done with this now. I'm all for trying another first person shooter level, but the shooting so far hasn't been interesting enough to inspire me to persevere through this crap to reach the next one. Besides, I'm sure there's no shortage of other GoldenEye inspired Bond games for me to try instead.
Tomorrow on Super Adventures I take a look at Bond week's penultimate game: a GoldenEye inspired first person shooter.